@Riot Very important about "Garen"
Garen Win Rate http://champion.gg/champion/Garen/Top
Patch 6.9=51.31% Patch 6.10=50.28% Patch 6.11=49.56% Patch 6.12=48.9%
Garen's win rate slowly falls every patch buff please...
Garen Win Rate http://champion.gg/champion/Garen/Top
Patch 6.9=51.31% Patch 6.10=50.28% Patch 6.11=49.56% Patch 6.12=48.9%
Garen's win rate slowly falls every patch buff please...
Garen is the not effective as the other champions. Change or buff
RİOT PLS
buff [slayer-pantheon-thumbs]
I agree garen s6 meta powerless
When Garen be exposed hard CC , he can do anything , My advice: Garen must have more mobility.
Lets give the juggernauts more mobility? I swore people said that juggernauts were supposed to be big hefty **immobile **slow champions? I don't really have an opinion on Garen but I don't think mobility is the answer or maybe it is. I don't know. I just think the inconsistency is killing me. One side tells me that juggernauts are big and slow so if they get in range of you its your fault, but the other side says that they need more mobility.
Although cumbersome 1 v 1 all losing

+1
His winrate falling 4 patches in a row? http://ossweb-img.qq.com/images/lol/web201310/data/Garen.gif
His winrate falling 4 patches in a row? http://ossweb-img.qq.com/images/lol/web201310/data/Garen.gif
its actually been falling for much longer. but in recent patches it has reached a point, where he feels terrible to pick right now.
hes even sitting at 50% winrate in bronze and silver, which is probably the lowest hes ever had in those divisions.
id like to see them either have the q/base movement speed nerfs reverted to compensate for the swifties nerfs and boot enchant removals, or make his w passive grant 1 resistance point for takedowns on the villain, that doesnt count towards the cap.
Didnt feel that weak when I played one for all Azir vs Garen feelsbadman
Didnt feel that weak when I played one for all Azir vs Garen feelsbadman
well yea, azir naturally hard counters him. but the champion has his own issues in general.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=00030000,timestamp=2016-07-02T16:57:51.821+0000)
its actually been falling for much longer. but in recent patches it has reached a point, where he feels terrible to pick right now.
hes even sitting at 50% winrate in bronze and silver, which is probably the lowest hes ever had in those divisions.
id like to see them either have the q/base movement speed nerfs reverted to compensate for the swifties nerfs and boot enchant removals, or make his w passive grant 1 resistance point for takedowns on the villain, that doesnt count towards the cap.
Remove villain mechanic. Make it so that E damage is based off of consecutive ticks as opposed to whether youre hitting one or multiple (reward sticking).
Make Q silence scale again (weaker early stronger later).
Make Demacian justice scale off of AD instead of static and make it so that every time Garen executes an enemy with his ult (kills in any other fashion do not do anything) he gets buffed in some way shape or form (I like the extra 1 resistances not towards cap idea).
Remove villain mechanic. Make it so that E damage is based off of consecutive ticks as opposed to whether youre hitting one or multiple (reward sticking).
Make Q silence scale again (weaker early stronger later).
Make Demacian justice scale off of AD instead of static and make it so that every time Garen executes an enemy with his ult (kills in any other fashion do not do anything) he gets buffed in some way shape or form (I like the extra 1 resistances not towards cap idea).
this would be so counterproductive. his villain mechanic could use some tweaks since it sometimes lands on awkward targets. but his kit currently is balanced and imo easy to balance with small number changes.
plus it would force him to build ad and into a very squishy build. while making his damage even more unreliable than it is now. i dodnt see a reason to change his ult scaling at all. the way it works right now, it allows him to build tanky enough to survive through a fight while still being effective.
the way you fight garen on a melee champ right now, is stay out of his spin range for 3 seconds. then turn on him and fight him for a couple seconds, then disengage, then reengage. ranged champons shouldnt have issues at all.
his kit as it is right now is fine. the juggernaut update put him into a good spot. all he needs is some number changes as the game environment changed drastically with the last few patches.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=0003000000010000,timestamp=2016-07-02T17:57:39.005+0000)
this would be so counterproductive. his villain mechanic could use some tweaks since it sometimes lands on awkward targets. but his kit currently is balanced and imo easy to balance with small number changes.
plus it would force him to build ad and into a very squishy build. while making his damage even more unreliable than it is now.
the way you fight garen on a melee champ right now, is stay out of his spin range for 3 seconds. then turn on him and fight him for a couple seconds, then disengage, then reengage. ranged champons shouldnt have issues at all.
his kit as it is right now is fine. the juggernaut update put him into a good spot. all he needs is some number changes as the game environment changed drastically with the last few patches.
If they want to keep that horrid mechanic then perhaps allow Garen to choose periodically who the damn villain is. If people are crying about him using it to abuse lane then make it so that he can unlock personal preference at level 2 demacian justice.
Otherwise I agree with villainous takedowns buffing him in some way that increases his power permanently.
If they want to keep that horrid mechanic then perhaps allow Garen to choose periodically who the damn villain is. If people are crying about him using it to abuse lane then make it so that he can unlock personal preference at level 2 demacian justice.
Otherwise I agree with villainous takedowns buffing him in some way that increases his power permanently.
i kindof understand why people can hate to play against it. on the other hand i absolutely loved how the ability turned out.
especially as a top laner its often hard to have a strong impact on a game, since so many games are decided by mid lane and bot lane very early on. garens villain passive allowed me to take over for my team and carry a game myself when i came out strong of my lane, while my own bot lane lost.
it usually means the enemy assassin in the jungle or on mid lane, or the enemy marksman made themselves the villain and it gave me a chance to shut them down and have an actual impact on the game, get my team the shutdown gold and get us back into the game.
this is definitely what i liked about the villain mechanic.
if they made garen be able to chose his own villain, there would be he next problem that theyd probably nerf his kit pretty heavily in return. this time they might just completely remove his silence.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000300000001000000000000,timestamp=2016-07-02T18:06:25.461+0000)
i kindof understand why people can hate to play against it. on the other hand i absolutely loved how the ability turned out.
especially as a top laner its often hard to have a strong impact on a game, since so many games are decided by mid lane and bot lane very early on. garens villain passive allowed me to take over for my team and carry a game myself when i came out strong of my lane, while my opwn lanes lost.
it usually mean the assassin in the jungle or on mid lane, or the enemy marksman made themselves the villain and it gave me a chance to have an actual impact on the game by shutting them down, get my team the shutdown gold and get us back into the game.
this is definitely what i liked about the villain mechanic.
if they made garen be able to chose his own villain, there would be he next problem that theyd probably nerf his kit pretty heavily in return. this time they might just completely remove his silence.
So you're saying they would add a compensation nerf to a buff even though right now his win rate is taking a tower dive. Sounds moronic.
I cant play Garen in platinum because he's outclassed in almost every way by my other much more prominent main 
But I do want to play Garen at some point in a ranked game without feeling that I'm letting my team down and being a troll.
So you're saying they would add a compensation nerf to a buff even though right now his win rate is taking a tower dive. Sounds moronic.
I cant play Garen in platinum because he's outclassed in almost every way by my other much more prominent main
But I do want to play Garen at some point in a ranked game without feeling that I'm letting my team down and being a troll.
its how riot operates. they would most definitely nerf him in some other place if they gave him the ability to chose his villain like kindred can chose her mark.
I'd rather have the mechanic stay and just be reworked into his classic passive like: Taking damage from enemy champion marks them Villain for up to 150 seconds. Only one enemy champion can be Villain at a time. 25 seconds cooldown. -> So that If he takes damage and marks someone Villain this way, they'll stay this way next possible 25 seconds as no other enemy champion will be able to take it from the initial enemy as Passive is on cd and not reacting.
Then his abilities would get bonus against Villains. Q would be just short-range leap like Illao's Harsh Lesson because the speed buff is just ridiculous and if you're slightly immobile, he'll be on your face constantly, taking next to no damage while dealing way too much. However against Villains, he might get as addition Silence for like 1.5 seconds to counter mobility abilities and the enemy might get slowed a little to keep the touch.
His E then might get lower damage per tick with bigger emphasis on Bonus AD ratio so that he actually needs to build less tanky and more dmg to do something and even then as it's very effective, potentionally Armor penetrating AoE damage, would be kind of lower damage. However, against Villains, it would guaranteedly critically strike and this way would deal much more dmg to that one target.
If he'd still need some speed buff, I'd rather have his W give him Bonus Armor and MR scaling shield (so that if he builds less damage and more tanky, he'd get some buff in kit anyway) with movement speed buff for like 2 seconds.
I'd rather have the mechanic stay and just be reworked into his classic passive like: Taking damage from enemy champion marks them Villain for up to 150 seconds. Only one enemy champion can be Villain at a time. 25 seconds cooldown.
this is terrible, because it would not only completly destroy his ability to lane against pretty much everyone, but also make the mechanic itself useless.
all youd have to do is get your support to take the villain mark with some form of ranged poke and then stay back.
it would be worse than the current villain passive as the enemy could always chose for you which team member takes the mark.
His E then might get lower damage per tick with bigger emphasis on Bonus AD ratio so that he actually needs to build less tanky and more dmg
you still dont seem to understand what a juggernaut is.
garen did scale with bonus ad at some point. it caused him either to be too squishy and blow up before he could act, or it caused him to deal absolutely no damage. in both cases he contributed nothing to his team.
the champion is intentionally geared towards high base damage, so he can build tanky, because its necessary for him to function. its the entire reason he has the villain passive. to give him some sort of reliable damage eve when hes forced to go with a 6 item defensive build.
not to mention
as an item that is designed for champions like him and synergize with his high base ad, would become largely cost ineffective.
His winrate falling 4 patches in a row? http://ossweb-img.qq.com/images/lol/web201310/data/Garen.gif
I am proud to give this comment its fourth upvote.
It's b/c he's a one dimensional champ. They'd have to rework and make him a lot different.
It's b/c he's a one dimensional champ. They'd have to rework and make him a lot different.
until the mage update he was viable into plat and upwards and a decent champ overall. his recent rework gave him a pretty good nieche as a champion who works well as a counter against snowbally carries and assassins.
garen isnt like a lot of champions who repatedly jumps between trash teir and op pick or ban with slight buffs and nerfs. hes been impressively stable in winrate since the juggernaut update and since then only got 1 minor nerf directly after and then no changes needed through various meta shifts.
it proved that garen with his kit can be competitive and balanced at least in dynamic que in higher ranks. he just received a bunch of indirect nerfs with a lot of the recent changes and needs some small tune ups to get back on his feet.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=00060000,timestamp=2016-07-02T17:01:10.981+0000)
until the mage update he was viable into plat and upwards and a decent champ overall. his recent rework gave him a pretty good nieche as a champion who works well as a counter against snowbally carries and assassins.
garen isnt like a lot of champions who repatedly jump between trash teir and op pick or ban with slight buffs and nerfs. hes been impressively stable in winrate since the juggernaut update and since then only got 1 minor nerf directly after and then no changes needed through various meta shifts.
it proved that garen with his kit can be competitive and balanced at least in dynamic que in higher ranks. he just received a bunch of indirect nerfs with a lot of the recent changes and needs some small tune ups to get back on his feet.
Well, the mage rework updated champs that usually get shred items like Liandry or have innate %. So that probably helped his winrate die a little.
Well, the mage rework updated champs that usually get shred items like Liandry or have innate %. So that probably helped his winrate die a little.
did liandries even change?
imo it was less the better mage itemization that nerfed him, and more bunch of nerfs to his own itemization. which is why i think all he needs right now are some slight buffs to his numbers. either his base movement speed back up by 5 and the small q movement speed nerf reverted, or his damage or defense buffed slightly.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=0006000000020000,timestamp=2016-07-02T22:09:57.506+0000)
did liandries even change?
imo it was less the better mage itemization that nerfed him, and more bunch of nerfs to his own itemization. which is why i think all he needs right now are some slight buffs to his numbers. either his base movement speed back up by 5 and the small q movement speed nerf reverted, or his damage or defense buffed slightly.
How about we don't make him even faster and more unpeelable than he is right now?
How about we don't make him even faster and more unpeelable than he is right now?
you cant be serious. how the fuck is he unpeelable? you see him coming at you, he doesnt have a hard gap closer, and you can easily peel him off a target once hes there.
considering that the goal should be to not let him get into spin range in the first place and that garen should have a certain ability to stick, because otherwise he would be entirely useless, hes still pretty forgiving to fight.
Ahem, half the game is made up of melee champions that have to fight him at melee range you know? Peeling him for many of said champions is nigh impossible.
I bet it's easy to assume that every person you're facing is a broken ranged champion, but that's not necessarily the case.
Ahem, half the game is made up of melee champions that have to fight him at melee range you know? Peeling him for many of said champions is nigh impossible.
I bet it's easy to assume that every person you're facing is a broken ranged champion, but that's not necessarily the case.
even olaf has his axes to kite him. almost every melee champ in the game has something to disengage from him. morde doesnt, but hes the only one really. jax has a stun/leap strike, irelia has a stun/slow, trundle has a pillar/ms buff, i could probably go down the entire champion list.
there is only one champion in this game who is unpeelable, after the poppy rework. and thats an ulting olaf and even thats only for a couple seconds.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=00060000000200000000000000000000,timestamp=2016-07-03T14:33:31.426+0000)
even olaf has his axes to kite him. almost every melee champ in the game has something to disengage from him. morde doesnt, but hes the only one really. jax has a stun/leap strike, irelia has a stun/slow, trundle has a pillar/ms buff, i could probably go down the entire champion list.
there is only one champion in this game who is unpeelable, after the poppy rework. and thats an ulting olaf and even thats only for a couple seconds.
I'm gonma be honest, pressing q, silencing someone, spinning on their face, before pressing R, doesn't really constitute the most skillful combo in the universe. I'd rather not make such a linesr playstyle even easier to use by speeding him up. As you said, he's peelable now, but making him faster would clearly offset that.
I'm gonma be honest, pressing q, silencing someone, spinning on their face, before pressing R, doesn't really constitute the most skillful combo in the universe. I'd rather not make such a linesr playstyle even easier to use by speeding him up. As you said, he's peelable now, but making him faster would clearly offset that.
most of the champion pool doesnt have a more difficult kit. there are only a handful actually mechanical demanding champions in this game.
also, there is strategic difficulty and mechanical difficulty. because garens kit is so straight forward its also easier to react to it. which means the garen player needs to plan out a fight more in advance than his opponent usually, since you dont have the liberty of dashing over a wall and running away when youre out of position.
Don't buff this fucking 4000 health with 150+ regen every .5 seconds bitch! hes balanced the way he is. HAVE YOU EVER CHASED A LOW HEALTH GAREN WITH A DEADMANS AROUND THE RIFT?!?
Don't buff this fucking 4000 health with 150+ regen every .5 seconds bitch! hes balanced the way he is. HAVE YOU EVER CHASED A LOW HEALTH GAREN WITH A DEADMANS AROUND THE RIFT?!?
He's not balanced though lol. He's true damage(and true damage in general is so bull) Being ulted for literally 1200 true damage...
He's not balanced though lol. He's true damage(and true damage in general is so bull) Being ulted for literally 1200 true damage...
he can do this to one person if that person is a health stacker himself. he will only ever deal 1200 true damage with his ult against a health stacking darius on a kill streak.
otherwise youve been fooled by death recap. because death recap doesnt cut off overkill damage. his ult scales with % missing health and when he ults you at very low health, it will show a lot of damage that he never really did.
tanks just dont tend to make themselves the villain for his ult to deal that much damage.
Buff nunu first pls.. 34.3% win rate.
You don't want to face really good Nunu on top lane. He's one of those "one person won't be playing League today" picks, alongside with Yorick and against certain match ups: Teemo and old Mordekaiser too.
that is bs just because some one is hard to kill doesnt mean you aren't 'playing league today' zone the offender off of minions push the wave into their tower etc. what exactly is toxic about yorick people say his play style is toxic then wont ever say what about it. his ghouls that they persist after casting the spell and do damage it could have been dot with the effects garenteed and no way to stop it and his damage is left in the medium damage area with a low mana pool that any aoe damage makes short work of. not to mention if his ghouls are the toxic part why did riot make malzahar's rework that does the same thing with more damage faster creep and less counter play you cant even stop him because he has a 90% damage reduction shield for 2 seconds after you damage him that blocks cc
that is bs just because some one is hard to kill doesnt mean you aren't 'playing league today' zone the offender off of minions push the wave into their tower etc. what exactly is toxic about yorick people say his play style is toxic then wont ever say what about it. his ghouls that they persist after casting the spell and do damage it could have been dot with the effects garenteed and no way to stop it and his damage is left in the medium damage area with a low mana pool that any aoe damage makes short work of. not to mention if his ghouls are the toxic part why did riot make malzahar's rework that does the same thing with more damage faster creep and less counter play you cant even stop him because he has a 90% damage reduction shield for 2 seconds after you damage him that blocks cc
well, have you ever seen a top lane nunu though? i think he was picked in competitive play a couple times with the only goal to completely shut the enemy laner down.
hes ridiculously opressive in lane. on the other hand he contributes close to nothing outside of laning.
lane nunu is really only ever picked to prevent his opponent from playing the game really. even as a jungler his main goal is just to counterjungle the hell out of the enemy and starve him of gold.
Garen's win rate is low?
Hold on, I need to fix this
league of legends Every champion must be equal just me garen main and garen not preferred continuous
I see
Except Darius, Mundo, Rekenton, and Poppy are really bad right now. (Even the best Darius in NA thinks Darius is bad.)
Except Darius, Mundo, Rekenton, and Poppy are really bad right now. (Even the best Darius in NA thinks Darius is bad.)
Then the best Darius in NA is wrong. Darius' win rate has recently spiked significantly, probably because immobile carries are meta again.
[{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d000000010000,timestamp=2016-07-02T19:53:41.370+0000)
Then the best Darius in NA is wrong. Darius' win rate has recently spiked significantly, probably because immobile carries are meta again.
according to meddler it has spiked due to a bugfix to his pull that made the ability more reliable and allows him to pull people mid dash.
also, what you just described fits every juggernaut in the game. slow, team dependent, damage focused.
just like marksmen theyre carries who are supposed to rely on the support of their team. only to get into arms length of their opponents instead of staying out of it.
compared to many other juggs, hes actually less binary. hes a bit more mobile than darius, illaoi, mundo, or nasus but doesnt have the pentakill potential of the first two.
the villain mechanic isnt toxic. it just gives him reliable damage against priority targets. as youve said, he is kitable and has more counterplay than even most marksmen.
i mean maybe it would be a good idea to let him chose his own villain. but overall he has a more balanced kit than most competitive champions, since those champions usally rely on some sort of cheese advantage and low counterplay in combination with overtuned numbers to make them this strong.
unless you think it would be a good idea to give garen a kit that is as broken as tryndameres, annies, eves or kassadins kit who tend to be either trash or op due to some design flaws in their kit instead of fixing those champions.
the question is, is garens kit the problem or are a lot of more competitive champions kits problematic? pro players will always abuse whats strong. but whats strong is not necessarily fair or better designed.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d0000000100000000,timestamp=2016-07-02T19:59:04.250+0000)
according to meddler it has spiked due to a bugfix to his pull that made the ability more reliable and allows him to pull people mid dash.
Source?
also, what you just described fits every juggernaut in the game. slow, team dependent, damage focused.
No, I didn't just describe every juggernaut in the game actually.
Illaoi has a lot of ranged AOE harass (Garen has small AOE, but is actually punished for utilizing his AOE spell as an AOE spell, and it's hardly ranged) with her Q and her E. Darius can to some extent poke with his Q and has hard CC with his E to either peel for his back line or catch an enemy. Mordekaiser can poke with his E, and indeed is reliant on abusing his range advantage in lane against melee champions to bully them. Skarner has a lot of crowd control.
Garen is alone in being completely melee without any hard CC or gap closers.
Oh, he also has no combat sustain, which further weakens his team fighting and dueling.
just like marksmen theyre carries who are supposed to rely on the support of their team. only to get into arms length of their opponents instead of staying out of them.
Sure, and this has worked well for Darius' design. Garen is a piece of dog shit though.
compared to many other juggs, hes actually less binary. hes a bit more mobile than darius, illaoi, mundo, or nasus but doesnt have the pentakill potential of the first two.
First of all, he is frankly less mobile than Dr. Mundo. Mundo's ult gives him a level of stickiness that Garen can't match.
Darius actually has utility, along with mechanics in place to allow him to deal with enemy front liners.
Garen's sole use is trying to kill enemy squishies, and he either gets on them and kills them, or he doesn't and is kited and possibly killed. The definition of a binary champion. Illaoi is fairly binary, but not to the same extent as Garen. She can at least help poke and siege with her team, while Garen is standing around looking like an asshole while he either waits for his engager to dive or waits for a punk ass enemy Talon to try to dive his carry.
Nasus is more versatile than Garen. Nasus is basically the overall best duelist in the game, which makes him a powerful split pusher (compared to Garen, who gets ass stomped by a real duelist like Tryndamere, Trundle, Master Yi, Jax, or, well, Nasus). He's also better in team fights, since he can shut down the enemy ADC's damage, provide AOE damage and an armour shred for his team, and actually deal some damage to an enemy front liner. He's by no means fantastic in team fights, but he's better than Garen. Nasus is binary in the sense that if he was able to stack safely he can have a big impact on the game, and if he doesn't stack safely he'll be useless dog shit.
the villain mechanic isnt toxic. it just gives him reliable damage against priority targets. as youve said, he is kitable and has more counterplay than even most marksmen.
Let me drop you a little scenario. Imagine you're a little punk ass Riven being beaten in lane by a Garen, but through a good TP play bottom lane you managed to pick up a double kill and now you're back in the game. Only... you are now the Villain, which means that Garen is now doing more damage to you despite the fact that you just gained a significant amount of strength.
Garen's villain mechanic literally punishes you for doing well. It's nothing more than free stats that Garen does literally nothing to earn. Fiora has to build AD to benefit from her true damage, and Vayne has to build attack speed. Garen doesn't have to do a fucking thing for his true damage steroid, which is a problem because if you recall he had a lot of his base damages and shit lowered to compensate for this guaranteed damage.
Now, if Garen and his team get ahead it becomes almost impossible to deal with them because any small comeback you make will be squashed by Garen suddenly doing even more damage to you because you had the audacity to successfully catch out his ADC. And if they're behind, then his true damage steroid doesn't mean shit because he's still going to get kited before he can get to the enemy ADC, who probably has the damage to kill him.
It's a "win more" mechanic that didn't address Garen's core problems at all, and its inclusion into his kit was a mistake.
[{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d00000001000000000000,timestamp=2016-07-02T20:30:50.241+0000)
Source?
just look for yourself. its been a while that he posted it.
[{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d00000001000000000000,timestamp=2016-07-02T20:30:50.241+0000) Let me drop you a little scenario. Imagine you're a little punk ass Riven being beaten in lane by a Garen, but through a good TP play bottom lane you managed to pick up a double kill and now you're back in the game. Only... you are now the Villain, which means that Garen is now doing more damage to you despite the fact that you just gained a significant amount of strength.
its funny that you would mention exactly this scenario that is almost common when riven is in a game. because it requires almost no efford on her part to teleport into bot lane and chase down the remaining survivors after your team has successfully executed a gank and lived through the fight with little remaining health, and clean them up for a double and triple kill.
could the garen pull something like that off? unlikely. he would probably have to burn multiple summoner spells in comparison to catch out maybe 1 or 2 enemies. ive literally seen rivens snowball by tping bot after a lost fight on her team and just chase people down with q and e spam.
but what he can do is exactly what you metnioned. keep that riven from snowballing out of control with roams like these.
it doesnt make his villain mechanic toxic, but a safety net for his team. and it still doesnt guarantee that the rgaren can outplay the riven even when shes the villain.
different champions, different strengths. whos to say rivens ability to clean up fights with almost no efford isnt toxic?
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d000000010000000000000000,timestamp=2016-07-02T20:47:24.071+0000)
its funny that you would mention exactly this scenario that is almost common when riven is in a game. because it requires almost no efford on her part to teleport into bot lane and chase down the remaining survivors after your team has successfully executed a gank and lived through the fight with little remaining health, and clean them up for a double and triple kill.
Stop being a fucking butthurt hater, playing Riven inherently takes more effort than playing Garen. She's considerably higher skill cap and far more punishing when you do mess up.
Oh, and Riven isn't Olaf. She can't ignore CC and isn't immune to being kited by multiple people.
could the garen pull something like that off? unlikely. he would probably have to burn multiple summoner spells in comparison. but what he can do is exactly what you metnioned. keek that riven from snowballing out of control with roams like these.
Maybe not, because Garen's kit is dog shit.
it doesnt make his villain mechanic toxic, but a safety net for his team.
Why should his team get a safety net for playing badly and dying?
Like, are you actually so delusional and biased you feel that the Riven should be punished for being in the right place at the right time and getting those kills?
You are one of the most biased and agenda-driven posters on these boards, which is saying a lot.
[{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d0000000100000000000000000000,timestamp=2016-07-02T20:53:17.768+0000) Why should his team get a safety net for playing badly and dying?
how did they play badly? they ganked the enemy lane and won. why should the enemy team have a safety net in form of a champion who can just tp into the general vicinity and then chase her opponents down with 100% certainty and clean them up, snowball off that to the point where she can wreck multiple opponents with almost no support?
the mistake youre making here, is in thinking that a tp gank on the rivens part is more difficult to pull off than for garen to beat the riven with the villain mark.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d00000001000000000000000000000000,timestamp=2016-07-02T20:56:03.373+0000)
how did they play badly? they ganked the enemy lane and won. why should the enemy team have a safety net in form of a champion who can just tp into the general vicinity and then chase her opponents down with 100% certainty and clean them up?
They played badly because they couldn't kite a single enemy Riven and/or engaged in a close fight when the enemy Riven still had tp. Do you think people write down summoner spell timers for no reason?
So are you trolling, or are you so clueless that you actually think Riven making a good tp and getting kills for her play is the same as Garen doing jack shit nothing and getting a huge true damage steroid on the person on the enemy team who is actually doing well?
Also, you're manipulating the scenario and adding a ton of variables that you can't actually say for certain.
It is not, in fact, a 100% certainty that Riven can get kills 1v2 by chasing two low health enemies.
It is a 100% certainty that Riven managing to get those kills will make her the villain sooner or later.
the mistake youre making here, is that a tp gank on the rivens part is more difficult than for garen to beat the riven with the villain mark.
Clean this sentence up. I have no idea what you're trying to say.
[{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=8MUzEAhz,comment-id=000d000000010000000000000000000000000000,timestamp=2016-07-02T20:59:55.315+0000)
They played badly because they couldn't kite a single enemy Riven and/or engaged in a close fight when the enemy Riven still had tp. Do you think people write down summoner spell timers for no reason?
have you actually tried kiting a riven? her entire kit is made to outmaneuver you, not the other way round. after a skirmish on bot lane you cant just assume your allies still have most of their abilities available to deal with her.
its funny that youre accusing me of manipulating the scenario to my advantage when youre doing the same. youre the one who proposed a hypothetical situation without any detail put into it.
what if my team didnt chose this fight, but the enemy engaged it and they managed to successfully turn it around by outplaying them? this is also a viable situation.
6.9= 52.30%
6.10= 51.77%
6.11= 51.44%
6.12= 48.72
Buff
plox 
6.9= 52.30% 6.10= 51.77% 6.11= 51.44% 6.12= 48.72 Buff
plox
but hes probably going to get looked at in the assassin update. so you do have something to look forward to.
id just like to see some rioters comment if they have some small buffs for garen in store aswell.
plus, buffing garen isnt as risky honestly as buffing fizz. assassins have the tendency to be batshit op when overtuned due to their snowbally nature that extends to all lanes, especially bot lane. if you look at garens history, its much harder to accidentally overtune him with small buffs than it would be to overtune fizz.