Nasus Buff in my opinion was needed but it has gone too far.

Noodle Wacker·1/11/2019, 5:31:30 AM·2 votes·1,499 views

Nasus a champion who has been lacking in the top lane role for a while has gotten a buff towards his Q, being that he now gains 12 stacks from large minions/monsters. As good of a buff as this is, just being in a game against one that of all lanes goes jungle made me realize how much stronger he has gotten. I had played a game of Ornn to see how his new buffs would feel in a Draft game (Normal Draft not Ranked), and within 30 minutes of this game, the enemy jungler who was had almost 1000 stacks just from 8 kills and farming. I understand kills alone give him a ton of stacks, but playing 30 minutes into the game, pushing 350 armor and 200 something magic resist, he is still able to 3 Q my health from full to zero. He had no lethality items, he had item 1401 item 3078 item 3025 and a item 3111 and was still 3 shotting me with a Q. I had item 3373 item 3387 item 3047 and was in the process of building item 3001 . Can we still have him keep the buffs but buff armor or magic resist in a way so he can't 3 shot a tank with Q?

1 Comments

AhriTentacleToy1/11/2019, 8:58:53 AM4 votes

I think the answer is simpler. From 6 to 12 is fine for lane Nasus… but it makes Jungle Nasus a farming monster. 9 stacks per Cannon, Champion or Jungle Minion would probably be more balanced as a buff without an over buff of the stack game.