Lets talk about Sion

KrodaK37··1 votes·191 views

I was playing Xayah and I was standing in a bottom lane bush and Sion hit me with his knockup from a way further distance than I have seen is possible and a friend told me about a streamer who knocks people up with SIon while in a bush and the ability appears to be further away than if he wasn't standing in a bush. I also noticed that he can actually knock people up before the chargeup is complete, which begs the question, why even have a back end to the animation. I think his ult, minion push (while it does move very fast you can avoid it by just not allowing yourself to be hit by it, considering that it moves straight from his character model and he doesn't aim it fully), and other abilities are fine, but the fact that he can infinitely stack health and hit you for 1/3 of your max hp 5 minutes into the game with a knockup that he doesn't even have to fully chargeup is a little broken. What I think needs to happen is that the animation of his chargeup should represent whether it is a knockup or not (there should be no backend of the animation that can be exploited), and I think the scaling on his hp gains should be lowered since he was playing SIon support and had double my health at 8 minutes into the game.

4 Comments

Bionic Jellyfish1 votes

Buy a item 3153 item 3036, full crit, and melt him lategame

Elkington VI1 votes

Sion already has the most counterplay (imo) of any melee champ in the game. Everything he does is slow and telegraphed, so does he really need even more counterplay added to his kit?

In contrast, all you have to do is right click him and orb walk. The mechanics seem a bit lopsided if you ask me. He already has to do more to counter you than vice-versa, especially once you pick up penetration.

Mens Hair Club1 votes

sorry, Illaoi has that title

Cocho1 votes

ward the bush and try playing sion yourself to understand him

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