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Spear of Sholjin

Mufášá··3 votes·1,429 views

Can we please have this item on SR item 3161 the passive could be changed a bit along with some stats and price the build path could go something like this item 3044 item 3133 item 1037 it would be a great addition and it would help a few picks with there early game going into mid game like these picks just to name a few Camille Jayce Riven MonkeyKing i could add more context i think but ill keep it short and sweet RITO PLZ XD.

16 Comments

Hayaishi22 votes

It should never be added. It's going to break this game. Fighters SHOULD NOT Get items that make them live longer when they run around killing whoever they want. They are already hard to kill and hit even harder.

Critmaster Garen3 votes

{quoted}

It should never be added. It's going to break this game. Fighters SHOULD NOT Get items that make them live longer when they run around killing whoever they want. They are already hard to kill and hit even harder.

getting into the enemy team to try to carry is litterally the job and win condition of juggernauts.

their itemization should support this playstile. this is why steraks gage was added for them. theyre not mobile enough and dont have untargetability frames like assassins and skirmishers, nor the range of marksmen to avoid big teamfight aoe like Kennen ults or MissFortune ults. thats why steraks gage was supposed to make them burst resistant enough to live through these abilities.

champions like Illaoi Darius and even Aatrox are made with the explicit idea that they try to get into range of as many enemy champions as possible and hit them with their abilities, which in turn allows them to live longer and deal more damage. their weakness is, that theyre relatively slow and this goal is difficult to accomplish for them on their own.

in that regard, juggernauts are the opposite of marksmen as carries. marksmen are trying to stay at range and not get close to too many opponents to carry, but have easy target access and frontloaded impact on fights.

juggernauts have delayed impact (they need to get close, or set up some of their mechanics like illaoi e, or darius bleed stacks first) and low target access, but are supposed to carry when they manage to get into the middle of the enemy team.

right now damage in this game is so high, that even if he accomplishes his win condition, darius dies in seconds. try getting into the middle of the enemy team as darius, and you die in the 5 seconds before you get your second q off, even if you manage to bypass enemy kiting and accomplish your goal.

OtterlyLost1 votes

No, Champions like Darius are made with the explicit idea to curb stomp noobs in laning phase. And that's what he does.

These items don't need to exist on SR, not when fighters already have some of the best items at their disposal and some of the widest options for builds.

Fighter class has: item 3025 item 3022 item 3078 item 3071 item 3748 item 3074 item 3812 item 3742 item 3508(Which, by the way, they stole from crit ADCs; they're the only reason they refuse to return this to a crit fucking item. So braindead fighters like Jax, Renekton, etc can continue to abuse it; so awesome, they get the only CDR item that Crit ADCs had) item 3156 item 3800 item 3083 item 3053

And I'm not even going to touch on the multitude of tank items that fighters can also spec into if they want to survive a little longer. If you're blowing up in teamfights, have you considered that you built full damage and health, like some kind of AD mage?

Edit: Oh! And you get the best keystone in the game. I almost forgot about the abomination that was Conqueror which they specifically made worse on ADCs despite ADCs not particularly liking PTA either and despite how they continue to fucking gut the only viable other option in Fleetfoot. But yeah, sure, you need two more items for your special snowflake class.

Critmaster Garen2 votes

{quoted}

No, Champions like Darius are made with the explicit idea to curb stomp noobs in laning phase. And that's what he does.

i think here is where ill stop reading the rest of your post. you just specifically hate the type of champion who is reliant on these items to function.

health + ad items were introduced to help juggernauts to be able to function as carries.

from your first sentence alone, im taking that you just dont want these champions to be successful, and you dont actually have an argument to why they shouldnt be able to have items that support their playstile.

OtterlyLost1 votes

Oh no, I have arguments, I made them. You're just not reading them because I said the honest truth. Darius is and always has been a low elo pubstomp champion who relies on someone not understanding laning phase in order to get ahead. At best, he should not carry past mid game as the amount of pressure, free damage, and synergy he has with specific items in the game means that if he's carrying in the late, he's grossly over tuned.

Sorry, dude, but no. Darius is a low elo pubstomp champion at worst and intended to be a lane bully at best. Specifically meaning he should be falling off after midgame and shouldn't be allowed to be a late game carry. Can he be a threat? Sure. Can he carry? Sure. Should he be carrying the late game, however, in teamfights? No. That should be the ADC, the midlane mage even.

Likewise, you have no good arguements for this items to exist. You claim they'd help in teamfights, which stupid. Darius already has a multitude of options to stick to targets and get into teamfights with. I literally listed threefour of them: Mallet, Dead Mans, Righteous Glory, and Cleaver.

I also forgot to list this; Fighters also get to use GA too. :) So yeah, no, Fighters don't need two more items, not when they have the most out of any class in the game at their disposal.

Critmaster Garen2 votes

{quoted}

Oh no, I have arguments, I made them. You're just not reading them because I said the honest truth. Darius is and always has been a low elo pubstomp champion who relies on someone not understanding laning phase in order to get ahead. At best, he should not carry past mid game as the amount of pressure, free damage, and synergy he has with specific items in the game means that if he's carrying in the late, he's grossly over tuned.

Sorry, dude, but no. Darius is a low elo pubstomp champion at worst and intended to be a lane bully at best. Specifically meaning he should be falling off after midgame and shouldn't be allowed to be a late game carry. Can he be a threat? Sure. Can he carry? Sure. Should he be carrying the late game, however, in teamfights? No. That should be the ADC, the midlane mage even.

Likewise, you have no good arguements for this items to exist. You claim they'd help in teamfights, which stupid. Darius already has a multitude of options to stick to targets and get into teamfights with. I literally listed threefour of them: Mallet, Dead Mans, Righteous Glory, and Cleaver.

I also forgot to list this; Fighters also get to use GA too. :) So yeah, no, Fighters don't need two more items, not when they have the most out of any class in the game at their disposal.

you opened you post with just hate on darius as a champion. so im not going to take what youre saying seriously.

fact is that many juggernauts cant fulfill their role as carries and sustained damage threats anymore in this high damage meta.

thats why a lot of them are itemizing into burst these days to make themselves relevant. even with Garen were basically just opting into item 3078 these days to flash + q + ingite + ult squishy targets. because its literally the only way to make yourself relevant.

with true damage infinity edge, conqueror and tank shredding aoe ults like Brand Velkoz and others in the game, it has become hard to survive extended fights even on garen, who is probably the tankiest juggernaut out there.

items like item 3005 could give us a way to build tanky enough to survive prolonged fights and be able to carry as sustained damage threats instead of what basically is a shitty assassin.

if atmas reckoning exsted in this game we wouldnt be forced to build item 3142 item 3078 to specialize into burst and blow up squishy villains, but could go for item builds like

item 3071 item 3143 item 3047 item 3053 item 3065 and still become carry threats with a item 3005 in our inventory and actually survive focus in teamfights for more than 5 seconds.

atmas reckoning is designed in a way where it rewards prolonged engages, which is exactly what juggernauts are supposed to build for.

OtterlyLost1 votes

Its not hate if it's true. That's literally what everyone in existence ever has ever said about Darius; he is a low elo pubstomp/early game lane bully. And should remain as such.

And don't give me BS, hypocritical arguments like,"You started your post off with hate wah wah wah." when every thread someone makes about ADCs is just you calling them OP pieces of shit because they have "range!!!!" Because that makes up for lower base stats, lack of build diversity, and requiring a second champion in the game specifically to keep them alive.

And the items you just listed in that build give insurmountable amounts of health on top of resistances, which does counter true damage. So your argument about true damage is invalidated already. Atma's does not need to exist, for any reason, in the game and was removed because it was absurdly over powered. Its addition would just be yet another bruiser item that the second anyone other than bruisers get to use, would be gutted for them but left in tact for bruisers. Because bruisers can abuse and take other classes items(tanks, assassins and now ADCs with ER) but no one else is allowed to use bruiser items.

Critmaster Garen2 votes

{quoted}

Its not hate if it's true. That's literally what everyone in existence ever has ever said about Darius; he is a low elo pubstomp/early game lane bully. And should remain as such.

And don't give me BS, hypocritical arguments like,"You started your post off with hate wah wah wah." when every thread someone makes about ADCs is just you calling them OP pieces of shit because they have "range!!!!" Because that makes up for lower base stats, lack of build diversity, and requiring a second champion in the game specifically to keep them alive.

And the items you just listed in that build give insurmountable amounts of health on top of resistances, which does counter true damage. So your argument about true damage is invalidated already. Atma's does not need to exist, for any reason, in the game and was removed because it was absurdly over powered. Its addition would just be yet another bruiser item that the second anyone other than bruisers get to use, would be gutted for them but left in tact for bruisers. Because bruisers can abuse and take other classes items(tanks, assassins and now ADCs with ER) but no one else is allowed to use bruiser items.

atmas impaler was removed because it was a noob trap after its nerfs, not because it was overpowered. it was removed because nobody wanted a slot inefficient lategame item, that didnt scale well into lategame anymore. the reason it was nerfed was because of its midgame power spike, not because the concept was op. it was just very cheap for the power it granted (only 2300 gold).

its not unlike when infinity edge and crit itemization was way too cheap.

this was literally riots official reasoning. it wasnt bought anymore so it cluttered up the shop.

because riot was for some reason incapable of making the item effective lategame without making it too powerful midgame. it was honestly pretty easy to balance.

the only thing they had to do was either a price increase to 2800 gold or make the health to ad conversion scale with bonus health instead of total health to make it require other health items first to become effective and not be an amazing first or second item purchase.

coincidentally this is exactly what they did with atmas reckoning, which is remind you, not the same item as atmas impaler. the delayed impact by having to scale it up 5 seconds in combat is one of the major diffences.

also, the item build i listed there might make you beefy to survive fights, but it doesnt give you the raw damage to actually carry. this is why juggers need atmas. because they cant be beefy and deal enough damage at the same time anymore to be sustained damage threats.

so most of them are specializing into burst, to the point where were buying lethality and triforce even on garen.

Critmaster Garen2 votes

{quoted}

by the way, its my opinion that the crit essence reaver was always a mistake.

cdr is a caster stat. there was never a good reason to give auto attack focused carries the highest cdr off an item in the game, without even making them sacrifice some of their cubic scaling for it.

they were litterally giving marksmen better cdr and mana management than actual caster champions INTO a full critical strike build. that was always insane to me.

the current iteration of essence reaver is still a healthier item than the old one, since it benefits exactly the champions it was intended for.

ad casters like Varus Lucian Ezreal Corki but also melee champions all make great use of the current essence reaver.

OtterlyLost1 votes

That's why Varus and Corki are all super high winrate right now with great play rates, right? And why Lucian and Ezreal totally ever build it. And why champs like Xayah, Ashe, Crit MF, and Caster Jhin are totally building it.

No dude, this is the worst iteration of ER yet. Your argument that crit ADCs having access to an item that gives them Crit, CDR, and AD being too much is also BS. What do mages have to give up getting their AP, Mana, and CDR items? What do Juggers and Fighters give up getting their AD, health, and CDR items? Not a goddamn thing, that's what. And that's while having access to other CDR items. There are no items in the game for crit based ADCs who want CDR and mana as well; ER filled that gap. And now its only used by Jax, Yi, Renekton(who doesn't even use mana, by the way), and other fighters who already have an oversaturated amount of access to CDR from both their items (item 3078 20%, item 3071 20% item 3025 20% item 3812 10% item 3083 10% and a multitude of tank items all that give 10 to 20%).

But sure, ADCs shouldn't be allowed the same thing that other classes have had for ages.

And why the fuck would Corki even build new ER? His ult is like a 2-3 second CD if that. He's intended to spam it which means he never gets to actually use the Essence Flare passive? For that matter, why would ezreal build it when he's never going to make use of the Flare passive either and gets better mana sustain and better damage off of the tear build. Lucian is the only ADC that effectively makes use of ER now. Varus gave the fuck up and still builds Poke and On-Hit.

Critmaster Garen3 votes

{quoted}

And why Lucian and Ezreal totally ever build it.

http://www.op.gg/champion/lucian/statistics/bot

essence reaver is in most of lucians builds

varus is mostly building on hit, but thats because of the buff to his passive where on hit/rgeblade is stronger than the caster build. if he were still building into ad caster at all, then the item would definitely be core for him.

ezreal is mostly still building gauntlet cheese. if he wasnt busy abusing tank items, he might consider essence reaver since it synergizes well with his kit.

either way, i stand by my opinion that this new essence reaver is a healthier version. there is really no good reason why crit adc need a free caster stat and infinite mana into a full crit build.

most of the items you listed are items specifically for caster type champions.

item 3071 champions dont tend to itemize into attack speed and auto attacks. the thing is conceptually for champions like Riven Garen Darius who deal physical damage with abilities.

item 3078 you might have somewhat of an argument. i think it should be reworked. less cdr, sheen procs changed and more attack speed. it should be the core item for attack speed bruisers while cleaver is the core item for ad caster bruisers.

item 3025 same deal as cleaver. its made for tanks. tanks are cooldown reliant.

item 3812 ad caster item aswell

item 3083 same deal as gauntlet


item 3071 item 3161 item 3812 would be a proper 3 item build for ad caster type carries the same way as

item 3095 item 3046 item 3031 is a proper 3 item build for crit marksmen.

cdr is a caster stat. not an adc stat. most champions in this game are cooldown reliant. this is why this stat is available for so many champions except crit marksmen who have their own itemization that focuses on auto attacks. their main source of damage already doesnt require mana management, which is why giving them mana return into a crit build doesnt make a lot of sense.

infact champions like Jinx should be forced to manage their mana carefully and not run around in 24/7 rocket more because she cant run oom anymore.

Critmaster Garen2 votes

item 3005 too.

the new fighter items werent added because according to meddler, they had too much overlap with titanic hydra and steraks gage. i call bullshit on that.

both items benefit different fighters. ability based juggernauts like Garen Illaoi and maybe even Darius would prefer atmas. juggernauts like Trundle Yorick Udyr who scale with attack speed and deal most of their damage with auto attacks and lack waveclear would prefer the on hit damage from titanic hydra.

if theyre scared of people stacking titanic with atmas, and shojin with steraks, then give them same name passives. in case of titanic and atmas it would at least thematically make a lot of sense if they have the same name passive, because both items have health to damage conversions.

Vlada Cut1 votes

Why add phage if the item itself doesn't give you movement speed when dealing damage? You have Truforce and Black Cleaver for a reason. I want Spear of Shojin with the passive it has nit but adjusted with normal stats, not 200% damage block lol.

SuicidePlank1 votes

just to name a few

And I don't want a single one of them to be viable! :) All of them are very bursty, little to no counterplay to their Damage and high mobility (Jayce and Wu just kinda).

DuskDaUmbreon1 votes

It'd be fine if they changed the passive to be something completely different.

Assassins and divers already explode ADCs by coming on the same screen as them. We don't need them also tanking all of their damage.

Also gl being any DoT champion against this item. You'd do literally zero damage per tick.

Hammermancer1 votes

{quoted}

It'd be fine if they changed the passive to be something completely different.

Assassins and divers already explode ADCs by coming on the same screen as them. We don't need them also tanking all of their damage.

Also gl being any DoT champion against this item. You'd do literally zero damage per tick.

Isn't the issue that the divers are dealing too much damage because they don't have decent defensive sustain damage items that synergize with item 3071 in the "Get five instances of damage off" sense?

riot should rebalance item 3071 item 3161 item 3812 to be a proper 3 item build for those light fighters with the intention of bringing that three item combo to a certain point. Maybe make more cross item synergy so throw a hp scaling caveat to item 3812 as opposed to it offering the AD up front, make it heal based on Bonus HP, with a 2% per 100 bonus HP, then make it cap at 15%. maybe give cleaver a buff of 100hp which would be by raising the price slowly but also making the build path less hellish item 3044 could literally be a 2350 gold item built from item 3067 with a item 1036 and then the rest of the item would be like a item 3052 and a couple hundred bonus gold (make it 3200 instead?)

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