Spellvamp runes on JungleFiddle?

Jabberwöcky··1 votes·598 views

Title.

Spellvamp quinns, or flat ap?

I was thinking for runes-

Flat armor marks. Armor per lvl seals. Flat ap Glyphs. Spellvamp Quinns. or Flat ap Quinns.

Then going 18-0-12 getting the lifesteal/spell vamp +deathfires, then in utility, getting the extra % increase on healing.

Thoughts?

6 Comments

MagicFlyingLlama1 votes

"Spellvamp quinns"

My day, you made it.

Also, fiddles has his stupidrain already, why would you even need more sustain?

Jabberwöcky1 votes

to make it stupider.

67chrome1 votes

It doesn't make it much better though.

If you give 100 HP to a unit with 100 HP, it's a 100% increase in overall power. If you give 100 HP to a unit with 10,000 HP, it's a 1% increase in overall power. If you give the 10,000 HP 100 damage unit 100 damage: it's a 100% increase in overall power.

Pretty much the TLDR of why Tri-Force causes tons of damage. It's more beneficial to mix a wide range of stats for a bigger boost in relative power than it is to pursue 1 stat exclusively in LoL.

MagicFlyingLlama1 votes

Additive vs multiplicative stacking.. Sadly if you try to tell this to most league kids, they will ask if it is something related to sex.

And something can only get so stupid before it gets stupid.

Zane Zephyr1 votes

I'd switch the armor marks for magic pen. I'd also probably go with one quint if you're gonna use them then the other two AP.

Sohleks1 votes

With more AP that's also more healing too though because it's already a drain.

It's not really a great investment. But it could be a little stronger later game; by then 15 ap is not much

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