Diana Gameplay Changes (Suggestions)
Greetings Summoners. As you know, Diana is an AP Jungler with good sustain, but there are other junglers that simply do the job better. Her ganks prior lvl 6 are weak compared to other junglers.She needs to wait till level 6 for her ganks to be stronger. Perhaps thats the reason why she is used mostly at mid xD. Anyway, I've always thought about how Diana could be a better jungler. So here are some changes that I really like and hope you guys do.
My focus in these changes is to improve her Jungle role and her reliance on her passive damage. I will first put the original abilities and then suggest my changes to it. So here we go:
Abilities
Passive:
Moonsilver Blade Every 3rd attack cleaves nearby enemies for 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (15 + 5 / 10 / 15 / 20 / 25 at each level) (+ 80% AP) magic damage. The counter will reset if Diana hasn't attacked for 3.5 seconds. In addition, Diana permanently has 20% bonus attack speed.
Changes: Diana permanently has 25% bonus attack speed.
Q:
Crescent Strike ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and are afflicted with Moonlight, granting sight of them for 3 seconds. MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
No Changes
W:
Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+20% Ability Power) magic damage. Lasts 5 seconds.Grants a temporary shield that absorbs 40/55/70/85/100 (+30% Ability Power) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+30% Ability Power).
Changes: If the third sphere detonates, the shield increases by 40/55/70/85/100 (+30% Ability Power), and Diana gains 12/14/16/18/20% bonus movement speed for 2/3/4/5/6 seconds.
This change will allow Diana to stick to a target when trying to gank a lane since she no longer has Moonfall for CC.
**The upcoming changes are big. I swapped her E (Moonfall) with her R (Lunar Rush). **
E:
Lunar Rush Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight. Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 100/160/220 (+60% Ability Power) magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. RANGE: 825 COOLDOWN: 25/20/15 COST: 50/65/80 MANA
Changes: Lunar Rush now deals 50/60/70/80/90 (+35% Ability Power) magic damage RANGE: 825 COOLDOWN: 20/18/16/14/12 COST: 35/40/45/50/55 MANA
Diana will have higher possibilities to gank succesfully since she can now use Lunar Rush at early levels. P.S. The damage is low because you most likely will refresh the cooldown of it with your Q so the Maximum Potential Damage is 100/120/140/160/180 (+70% Ability Power)
R:
Moonfall Diana draws in and slows all nearby enemies. Reveals and draws in all nearby enemies and then slows them by 35/40/45/50/55% for 2 seconds. ** RANGE:** 450 OR 350 (Dunno which one is correct. Wiki says 350; League says 450)** COOLDOWN**: 26/24/22/20/18 COST: 70 MANA
**Changes: **
Diana strikes the ground drawing all nearby enemies toward her and slowing them by 50/60/70% for 2/2.5/3 seconds. Diana unleashes the true power of the Moon granting her additional powers for 15 seconds. This duration is increased by 2 seconds for each enemy Diana draws in with Moonfall. ** Ex.** If she hits 5 enemies with Moonfall the duration is increased by 10 seconds.
-Her permanent bonus attack speed from her passive is doubled. (from 25% to 50%) -The bonus movement speed from Pale Cascade is increased by an additional 15% (It could be 10%) ** Ex. **If Pale Cascade is maxed, then it would be 35% bonus movement speed -Luna Rush's travel speed is increased by 25% (dunno if this is possible but I like the idea xD)
RANGE: 500 COOLDOWN: 60/45/30 COST 80/90/100 MANA
This will potentially improve Diana's passive damage usage.
P.S. This Moonfall change would require particle changes since the range is increased. It would also need particles to indicate the active. Perhaps her moon scar and sword glowing or/and a Lunar Symbol (the same on her head) floating at her back just like the thing Irelia has on her back, but instead it would be made of light.
Anyway, let me know if you like it, and I gladly accept feedback.
**The Moon will rise. The Night will last forever. **