Info dump or general feedback.

Tin of sardines·6/1/2017, 5:52:54 AM·2 votes·218 views

starting with Kindred, I don't like the fact they can't kill on hit, but being enable to hit everything you can see is just as OP. the only problem i have is the fact that they need 4 stack to scale once. it could go: 2 stack +50

  • 2 stack +25 4 stack forwards +25 is not as step, but should be enough to be noticed quite easily. the rest, well, i have played, I have to adapt my play-style yet, but seems to be unique enough and modern, and less problematic. so I love it.

beside, the Frozen Mallet need fixing, and I already Thought about the solutions, and they are many. I asked for this: make the passive only work when target in moving towards the user. it's not a pass it's a act: make the Passive a Active it's both: make the passive only work when target in moving towards the user, but with a active just so you can go aggro on them. reaching sub-zero take time: make the passive/active (whatever) take a amount of time to reach full effect. or you can just remove the item, you know.

Rek'sai. i am sad that the ult is gone, it has good to mess with map presence, and my experience with strategic games tells me that it's OP, too OP. but since it was very op, I am ok with the change, overall the changes seems to be more hard to understand that kindred (it's a bit unclear) but from what i get it, it was a loot of "not well documented" changes. like the E? does it stills does true damage? no? but a get one thing from the total recall, the ult is very unreliable. and that means one thing. they get nerfs: Vi LeeSin or she gets a ult buff: RekSai why? just look to what they do, yes rek'sai has a easy time getting on the back line, lee sin need a lot of bottom smashing, and vi can be blocked. but vi can just press the "I will get you, and them smash you" bottom and lee sin has his ways. BTW, lee sin need a small VGU like Rek'sai, that is if lee sin is to Bruce Lee what Rek'sai is to tremors and VI need less reliability. ok, is just me not like them.

that said, can we can a less "Black Friday Rush" ban phase? the idea of 10 people banning at the same time with 5 not know what the 5 others are banning under 2 minutes... looks like RNG would be better, at least you guys could put the RNG to no chose the same bans. the thing is: 1 per 30 of same ban. the odds of having a perfect mirror are about: 1 in 300 that's right, 0.333333333333333333333...% or 1/3% just one detail, i not good at math, but I know it who be funny to have 5 ban, not the 100% granted against mirrored bans 6 bans. sometimes (>3% is not a lot, is it?) people is going to have, in practice, 9 bans. at least is not going to be pure chaos, after all, how hard can it be to make 5 people agreed under 2 minutes in what to remove from >130 champions? is just 5 out of >130. by the way, about 60 of they see to be played, about 30 have people how don't ever see them. so that is a 3 to chose peer ban. maybe my math is complete off, maybe 10 effective bans if going to be rare, maybe a perfect mirrored ban never happens. but the design by itself have this flaws, and i don't like.

P.S.: if a perfect mirrored ban happen, don't forget to put on the board, it doesn't matter where. by perfect mirrored, i mean that both teams bans the same character, is such a way everyone that was banned get banned a second time, does not matter the order.

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