Locked camera suggestion & general discussion
Some people prefer a locked camera and others do not. Why not give players the option for the best of both worlds?
I wrote about a suggestion for the locked camera in the forums a long time ago. Since then, I have now noticed Riot is tinkering with camera options in the PBE and I have also been beta testing a lot of Heroes of the Storm recently. I thought I would bring up the topic once again. Here is my original post from 12-19-2012 for reference:
I have a few things to say on this topic. I don't know if people will still read this, or if it matters, but I feel like sharing my opinion anyway.
First off, I play with locked camera. When I started playing this game, the first thing I did was play the training mode, and locked camera is the default option in that mode. This definitely, and very heavily I might add, influenced my decision.
I have played other RTSs before, like Age of Empires and Warcraft III, where the camera is not locked and had no problems. Yet, I feel more comfortable playing on locked because that is how I learned to play THIS game. I have tried to learn unlocked for this game in the past, and it just feels odd to me in this game. We all must be creatures of habit, I guess.
I do not feel it hinders my gameplay too greatly as I play mainly bruisers. Whenever need to focus on action that is happening outside of my field of vision, I hit hotkey 'Y' (Toggle on/off camera lock) and drag the mini-map. Unfortunately, I know that because I play in this mode, there are certain champions that I may not be able to become proficient with.
I do have suggestions, if anyone is interested. First idea, remove locked as the default, especially in training mode. Second idea, add in a battle training that specifically focuses on camera management, like a mini-game wherein common situations for moving the camera great distances occur. Third idea, in the 'other options' tap in the settings, maybe there could be a 'tethered camera' or 'yo-yo camera' option. My idea of this third option would be, the camera is locked for the most part, but if you move your cursor to the edge of the screen, but only for a set duration before moving back its original positioning.
Any thoughts?
I bolded my original suggestion for emphasis. Now I made this post more than 2 years ago and since then I was invited to the Heroes of the Storm alpha testing and then later beta. One thing I noticed about that game is that the locked camera handles exactly at my "tethered camera/yo-yo camera" suggestion from 2 years ago. That is, the camera always follows your champion unless you scroll to the edges of the screen or click the mini-map. After idling for a few moments the camera will eventually slide back to focus on your champion.
Does anyone else think League could benefit from a camera option like this? Does anyone want to discuss the locked camera?
Thank you for reading.