Positive Syndra Changes!
I know this news is old potatoes. I myself heard about it from a friend and quite nearly pissed myself when I read that she would have a proposed 15% extra true damage on her Q.
Regarding specifically the direction that Syndra
should be going in, I think Syndra has a very unique design and play style. If it's at all still on the table, I'd very much like to discuss it with everyone and, especially, get the thoughts of frequent Syndra players on what possible approaches exist towards pushing her back into a place where she can shine without oppressing other immobile targets with her supremely high damages.
My own thoughts lie in giving her some form of mobility to strengthen her ability to outplay targets that get in her 'no, no' zone. The idea buzzing about my head exists somewhere along the lines of giving her a movement speed boost either moving toward or moving around her Dark Sphere's. Potentially extending this to her W, Force of Will, when she grabs a Dark Sphere to give her a short burst of movement speed to get in range for that max range E, Scatter the Weak. I can't really speak numbers, but I feel that movement speed itself is a fair improvement, as long as it doesn't get too crazy. Syndra at her core is supposed to lack mobility, however, that doesn't mean she should be completely vulnerable. Rather, giving her a fighting chance at point blank without necessarily relying on the E, Scatter the Weak, stun to hightail it to safety.
The point of this thread, should it get any views whatsoever, is to come together to put forth positive changes towards her kit that both fundamentally keep the same, while giving her the boost she needs to see her through rougher seas!