Unhappy with the game/balance team ruining the game

Gannicüs··65 votes·15,096 views

I have played league for a while. I started off in season 5, so I can't tell much from the times before that, but the game always seemed balanced to me.

I loved the game and it was very fun. but in my opinion the game started going downhill ever since they added the new runes.

In my opinion, the new runes have way too much damage and utility, so it makes it even harder to come back in the game.

not only that, but then they added "turret plates"...

I heard they added those to make it easier to come back and so you can punish enemies for roaming or so it takes them longer to take first turret. in theory it would be nice if it worked like that, bu tin practice it works entirely differently than that. you get akill, you get plates iwth it. now not only you get the 300 gold, 320 if you have triumph, but now you also get 160 gold per plate. some champiosn attack fast or have abilities that work on towers, so now we are talking about 320 gold from 2 turret plates on top of a kill.

this is very substantial because items in league of legends have way too much impact. a couple of AD or AP more makes a huge impact on abilities because of scaling and then it instead of enhancing come back potential, it makes it even harder to come back.

i feel like 95% of my games lately have been one sided either to my team or the enemy team. sometimes you playing safe, trying to be aware of enemy jungle, etc so you dont feed, winning ur lane, 2/0, but your mid already died 10 times in a single game. and bot lost hard, so no come back at all.

i cant even blame my team sometime sbecause it is just hte nature. either we stomp, or we get stomped. i feel like when I was in silver, or gold IV, gold 3, there was more room for ocming back because team mates often throw their lead away, but as appraching plat, people capitalize better on the leads, so there is no room for coming back. turret plates and first gold, first turret etc just make it even harder to come back. so the game feels like a gamble/rng fiesta on hoping you win your lane and have at least 1 or 2 other more team mates that win their role as well.

of course, on the long run, you should climb because of your personal performance, but i think the game just gets too influenced by the rng of team mates thanks to the plating and new runes sytem doing too much dmg or sustain...

i do miss the old league...

on top of that i think the balance team has never been so worse than before...

like for example, they nerfed Riven's E because it was giving her too much sustain/protection on a short cd, but buffed the CD on Q to compensante.

literary the champion was dumbed down. now any iron iv player can go and spam Q 3 times and win because she already procs conqueror very fast.

then illaoi... she was annoying to play with and against. she had to be smart, survive to level 6, play around her tentacles...

but now she can simply out trade some champions even pre 6 now because of her buffs. her healing is too strng. she is so strong she doesn't even need conqueror to deliver damage through people's armor and she heals way too much.. Her R is "auto win" "oh walk away from the tentacle" i mean come on.. i had several games vs illaoi where she gets completely shit on late, even had like 4, kills lead, an entire item ahead, and she "hey i pressesd R so I win now even tho I am supposed to not exist".

they also dumbed down ryze, and other champions... and then at the same time i dont get why things like irelia is still getting nerfed even at low win rate.

honestly, I am very disappointed with the game now. I feel like the balancing team became lazy. they simply get things that are strong and nerf them to the ground and get things they THINK is weak, such as illaoi, and over buff them.

then now we just rotating several flavor of the months in agame where the come back is every day more and more minimal thanks to super high damage, turret plates, 5 roles weighing in a game.

I really miss the old league.

and i got actually very frustrated several times on plat promos and get several game sin a row with team mates junglers going 0/10, while enemy jungle goes opposite score. i think it is time to say bye at least for now. I have seen several streamers complaining of the game balance, of how hard it is to come back now, of how some roles are almost meaningless now. and i tend to agree. I just thought of giving my 2cents not that it is going to change anything.

23 Comments

Smitemuffin24 votes

Season 4 was the most fun. You got in it right when Riot decided they wanted to cut down on snowballing, then a year later buffed every snowball champ and nerfed every strat to slow the game down. Now it's over at first blood 90% of the time

Mrs Qtpie20 votes

They over-buff the flashy champions, who tend to be popular. Irelia requires harder nerfs, because her ceiling effectiveness is too high. She only has a low win rate because people don't use her at said ceiling effectiveness since she is a decently high skill cap champion.

General Esdeath 6 votes

[{quoted}](name=Mrs Qtpie,realm=NA,application-id=3ErqAdtq,discussion-id=7ulEZA2b,comment-id=0000,timestamp=2019-07-24T02:26:40.113+0000)

They over-buff the flashy champions, who tend to be popular. Irelia requires harder nerfs, because her ceiling effectiveness is too high. She only has a low win rate because people don't use her at said ceiling effectiveness since she is a decently high skill cap champion.

I don't even know the counterplay to an Irelia who uses her mechanics except ban her or camp her early as a jg with an oppressive laner like Renekton. She's a tanky bruiser with assassin level damage and mobility, plus her sustain and passive are just fucking ridiculous. Don't even get me started on the CC.

Padoµch16 votes

I started playing in S1 (yea it was a long time ago). The game never waas balanced to begin with. Draven when he came out had passive that every axe (his Q) dealth like 34 bleeding on lvl 1, it was 4 basic attacks and you were dead. Champions getting hotfixed few hours after release, assassins like Kassadin, LB and Talon having silences. But the game was actually fun to play. YOu could ban those 6 - 7 hard broken champs and have a nice game, We all tryharded and the game when it came to different approaches to situations was kinda OK. You could farm jungle 20 minutes, then coming out being a monster, or you could hard gank making sure your laners are those monsters. I mean, Season 4 I think was the time we had the most fun ever. We genuinly tried out best to win. Riot just screwed up so many times, and on so many levels its not even meme worthy at this time anymore. Jokes like better nerf Irelia are just a memory. When you see all those *****ed decisions made by them, killing the fun and adding more and more broken stuff with basically 0 counterplay makes me sick.

We should abonden this ship as fast as we can, because to me, its just a toxic waste dump. There is no fun, just abuse something broken, +15 rinse and repeat.

koshkyra15 votes

Too many broken champs, jungler has way too much influence on the game, matchmaking is garbage and Riot only cares about high-revenue aspects like TFT, Pyke and LCS.

reusablemeat14 votes

I think most people agree season 4 was the best season. A huge difference is that junglers were actually rewarded for farming. Now with camps having 2.5 minute respawn timers, you lose pretty much nothing for failing a gank. The jungle pool was also much larger because the jungle items gave way more sustain. It's not like changing this even accomplished anything positive. Most meta junglers stay at full healthy anyways, it's just now "non-meta" junglers are just trolling because they physically can't clear.

My biggest gripes now though are with ADCs and new champions, especially the new adc champions. ADCs used to be required because you needed them to push towers. Now AP champs and demolish champs can push towers too, so they just overbuffed the crap out of right clickers. Now if you're ever behind as a melee champ you're removed from the game, you'll disappear in 8 autos at 20 minutes if you ever get within range of the adc whether you're trying to tank up or not.

The new champs are also all powercreeped trash. Yesterday I saw my 4 kill Kaisa with 160 cs 1v1 a 5 kill Talon with 200 cs, ADC assassin great idea riot, those skins are selling like weeb fire. . . Zoe W shouldn't be in the game in any shape or form Mordekaiser R shouldn't be in the game in any shape or form Sylas R shouldn't be in the game in any shape or form Pyke R and Passive shouldn't be in the game in any shape or form Xayah Vayne An adc shouldn't have untargetability when the whole "counterplay" to this class is to one shot them. Vayne has been cancer for as long as I remember. The fact that a "scaling hard carry" can completely shit on most melee characters starting for level 1 should hint to riot that the champ needs a rework or dumpstering. Not more fucking buffs just because another bullshit champ Kaisa can beat her. . . Aatrox I used to love playing this champ he got removed for being a "stat check" and got replaced with an impossible to balance Riven clone. Mordekaiser literally forces you into a statcheck 1v1 and he just got added. The reason Aatrox got removed was the community complained he wasn't good in season 4. They fixed him up in Season 7 and people were happy but they already spent 3 years to make a Riven clone so we were getting it whether we liked it or not.

Exin02 votes

{quoted}

I think most people agree season 4 was the best season. A huge difference is that junglers were actually rewarded for farming. Now with camps having 2.5 minute respawn timers, you lose pretty much nothing for failing a gank. The jungle pool was also much larger because the jungle items gave way more sustain. It's not like changing this even accomplished anything positive. Most meta junglers stay at full healthy anyways, it's just now "non-meta" junglers are just trolling because they physically can't clear.

My biggest gripes now though are with ADCs and new champions, especially the new adc champions. ADCs used to be required because you needed them to push towers. Now AP champs and demolish champs can push towers too, so they just overbuffed the crap out of right clickers. Now if you're ever behind as a melee champ you're removed from the game, you'll disappear in 8 autos at 20 minutes if you ever get within range of the adc whether you're trying to tank up or not.

The new champs are also all powercreeped trash. Yesterday I saw my 4 kill Kaisa with 160 cs 1v1 a 5 kill Talon with 200 cs, ADC assassin great idea riot, those skins are selling like weeb fire. . . Zoe W shouldn't be in the game in any shape or form Mordekaiser R shouldn't be in the game in any shape or form Sylas R shouldn't be in the game in any shape or form Pyke R and Passive shouldn't be in the game in any shape or form Xayah Vayne An adc shouldn't have untargetability when the whole "counterplay" to this class is to one shot them. Vayne has been cancer for as long as I remember. The fact that a "scaling hard carry" can completely shit on most melee characters starting for level 1 should hint to riot that the champ needs a rework or dumpstering. Not more fucking buffs just because another bullshit champ Kaisa can beat her. . . Aatrox I used to love playing this champ he got removed for being a "stat check" and got replaced with an impossible to balance Riven clone. Mordekaiser literally forces you into a statcheck 1v1 and he just got added. The reason Aatrox got removed was the community complained he wasn't good in season 4. They fixed him up in Season 7 and people were happy but they already spent 3 years to make a Riven clone so we were getting it whether we liked it or not.

All these mentioned mechanics are there only because they are cool for audience (jumping over ults, stealth dancing around target, etc.) yet always problematic to balance. Another problem is riot new approach to create compounded abilities with multiple effects like irelia, everything in her kit + passive do 2 things, akali same, morde same, etc. some are so absurd you need them read multiple times to understand what is going on, how can be balanced champion with effectively doubled abilities vs others straight and simple kits? They also tend to have absurd damage on top of that.

leagueplayer4501 votes

You forgot to mention that Talon's D shouldn't be in the game.

Eonslegacy6 votes

New runes scale off of a lead, because most are takedown/shutdown/unique kills/or lvl based. This results in anyone getting a lead being more than just gold and lvls ahead of an enemy. It also means that you CANT gain their lead by just farming, you can never outfarm to get the 15% spellvamp giving by ravenous hunter. In a mirror matchup, if you farm 100 minions and the enemy farms 50 plus 5 unique champions, has the same exact gold as you, your weaker even tho your literally the same lvl and gold. That and the way runes work or dont per champion completely negate other runes and off meta picks. Runes needa go. Grasp Gp comes to mind, klepto ezreal also comes to mind when thinking of weird synergies with runes. Conqueror aatrox is one thats very unique in his E and his passive and his R interact to double triple and quadruple the healing recieved from conquerors true damage heal conversion.

metroman4505 votes

The balance team don't even play the game lol. If they did they would have realised what is wrong the game.

Rit0 is SJW2 votes

You think this game was balanced, but it never was.

Think about the basic things about this game. Shit like Flash. It is the #1 used spell in the game and has always been insanely valued. It has always been complained about for a reason. You might think this spell is balanced if both teams have it, but that's not how game balance is executed necessarily. Some champions already have a built-in flash so now they just double dip.

If we just consider this from a Dota 2 standpoint, flash was converted from blink dagger. That item had limitations: don't take hero damage (or it CDs) and its 2k to buy. . This is in the context of losing gold on death, strong lane controls for farm denial, and easily gankable lanes with things like smoke of deceit. Blink Dagger was designed to be an engage item purely. You don't run away with blink dagger if you are being ganked yet with flash it's nearly always a kill denial scenario.

So how would you deny someone Flash? Make them use it? If they're good they will know how to exploit the situation. (Theres also probably 4 other people who have it up). Silence? A good alternative, but not consistent enough.

The problem with this game is it has lost its identity. Riot put themselves in a catch 22. They keep digging and digging for new ways to alleviate their fuck ups but its just more deviation from the source material that spawned it. Riot had the option to learn from what Dota pioneered but ignored it and even spited it from inception.

Remove the manaless mechanic, remove dashes from problem champions and add a CD to flash (3s) if damaged. Remove gold plating (the dumbest idea i've ever seen). Remove the runes. Do all of these things gradually and you might be able to start balancing the game from an intelligently.

Cairo King1 votes

55% fidds jungle wr was balanced xd?

BackdoorPrincess1 votes

I mean I like turret plating but then again it's because I can rush herald and use it to take a lot of early gold after ganking a lane

Darkstar Annie1 votes

i do miss the old league...

Same here, man.... Same here.. Been here since Season 3... I miss old league so much it hurts to see it continually go downhill.

Todesschwadron1 votes

The game was already in a sad state. Sure season 2 had its issues but it was still the most fun I had playing this game.

Ahri Baka1 votes

At least the game is much better than season 8 right now

Zelulose1 votes

I took a break from the game. I hate it when I am playing a game initially because of certain characters I love then they change to the point where I'm really playing a different game. I really like consistency. I don't mind bug fixes or damage nerfs but changing an entire kit is dumb to me. Just keep the old class and add the new one don't take away the old one. This is one huge issue the balance team has in addition to making reworked specs overpowered with a lower skill threshold and slower abilities to motivate casual people to play them.

Laçez1 votes

I don't know if the game was ever balanced, especially when u think back to things like old poppy or Sion. It definitely did feel as though if something was wrong, people were understanding to the changes that needed attention. I would agree that the balance team has never been as bad as they are now everything is being ramped up with no real forthcoming consideration of their implications. Recent buffs on champions like Syndra, LB & Kha on the Pbe were never, I repeat - NEVER NEEDED!

Soraka is getting a damage buff, (minimal) but the question is why buff her damage in any form when her main stat is utility.

The recent Renekton buff is as stupid as can be, possibly added to the worst champ imaginable too, while it has had little overall affect on the game due to it being situational, it should'nt have been added.

The way they're handling balancing is as though they find the worst possible solution & add that to the game instead of actually thinking and or listening to the community putting forth great work-arounds for the problems they face day in, day out as they play this game; just look at the way they handled aftershock, not nerfing the rune but changing the champions that were using it when the clear root of the problem was the rune itself.

The game is spiralling into an abyss of cancer simply because of extreme incompetence that the balance team is exhibiting within their own game. That's not even the extent of the balancing problems in this game, especially where favoritism & popularity of champions is concerned. Prime examples - Riven, Yasuo & Vayne who are evidently immune to the effects of decent fair kits with a tempo that matches that of a champion deemed to be from league of legends. From immunity to disabling due to game breaking bugs, to compensation buffs so they don't fall off the popularity ladder, these champions encompass it all & they will continue to for whatever god forsaken reason that falls above the overall balancing of the game.

The game is aids, I can't believe it has taken me this long to realise it. It is getting boring & will progress down that way if the same trends towards balancing this game persists. Yassuo has already dipped (although for other reasons), Stylish has voiced his concerns over and over again about multiple champions & while opinions are extremely subjective from peer to peer, when the same problems keep being voiced continuously unanimously & nothing is done, people just get fed up. Edit: Grammar

Darkdemon6531 votes

Turret plating for me takes the cake for the most ridiculous single change I have ever seen in League. We have a game where snowballing is a huge issue, and then we get a system that gives even more of a reward to the lanes that are winning. At least with many other bad changes, the excuse could be given that they had the potential to be neat (my personal favorite is when they decided to make red buff proc off of all single-target abilities, which had to get reverted two patches later). Turret plating never had the opportunity to be anything but terrible.

Warmanreaper1 votes

Worst part about the games balance is that they blame adcs when adcs arent even good, havent been good in awhile. Any role in the game does the adcs job better than they do. Most of those abilities above are EASILY counterable, or dodged, pyke passive is probably the worst passive in the game because it makes him basically garbage because he cant become tanky enough, which his kits supports but doesnt support getting deleted when hes a support. I miss actual meta during S6, when the game was actually played like it was made, where ADCs were the biggest threat, tanks were decently hard to kill but not godly, and where mages didnt 1 shot entire teams with 1 or 2 abilities.

Shadowenigma1 votes

In my opinion (keep in mind this is coming from a man who started playing the same day Asol came out) riots downfall of balance all started when they added lethality. Yes, assassins needed something, at the time they had nothing special, and its been essential to the core of assassins since (hence the fucking reason they had a whole update towards assassins). The problem was that ADCs were fucked for nearly the whole year of 2017. At the time adcs got nothing but torn rectums because of the assassins. The tank meta was still around which was the main issue. In solo queue you had adcs getting butt fucked by assassins who pop them in less than a second, but on the other hand in pro play, assassins werent played at all, with the exception of Kha'zix (for 2 years or more he had pretty much obscurity that procced when he went in bushes.) It was still typical league where it was a mage mid lane, a tank top lane to peel for the adc. This was due to the face that assassins couldnt kill tanks for shit. At that point riot was stuck and didnt know what to do, so they end up making tank jgls more viable with the new herald (KEEP IN MIND THAT SEJ IS STILL BUSTED TO THIS DAY.) This meant that it was either one of the main tanks for jgl Sej, Zac, Cho, Maokai or Kha'zix and Lee. At this point it was kinda a mess, but at least it changed herald making it more viable and a really good thing for league imo. But this is where the year got absolutely screwed, allow me to list the following fuck ups in order. Ardent Censar + Tank ADCs, Riot removing every buff they gave to Zed in the assassin update throughout 2017, ZOE, an adc who will never EVER not be meta, Swains rework, Irelias Rework, CONQ (ILL TALK ABOUT THIS IN A MINUTE) Akalis Rework, Aatroxs rework, The death of ADCs in 2018 + Funneling, AD Thresh with more Mobility who is a fucking pirate, Neeko, and most importantly, SYLAS give me a second, Urgots perma W, Kayles rework, and every patch in 2019 has either had a major rework, a new champ, or a mini rework... such as Urgot, Aatrox, TAHM FUCKING KENCH, Sylas ALREADY, Ryze again, Swain being recent as well as malphite, Ornn im pretty sure also had one, and the list goes on and on. First off Sylas, this motherfucker has the dumbest shit anyone in league can ever have, the ability to have a healing execute, that isnt on his Ult. Its so dumb, the fact that Sylas has been changed so much just because he existed is so dumb. And Conq, the bane of Leagues Existence ever since Irelias rework. In 2018 it had Free True damage in every trade. Imagine Darius with Vaynes W but for the first auto. Now it has been reworked, and has been even more broken lately, It now heals champions who have it up after 5 stacks as well as applying true damage after you get the 5 stacks. Rumble had the ability to hold this permanently. And I am just rambling but yes, the balance team is indeed fucked, I feel you, But if you want to look back on where it went wrong, it has to be the assassin update imo [cass-cry]

FantasySniper1 votes

Cinderhulk meta was the last time the game felt truly satisfying. It's all been downhill since with damage inflation and assassin favoritism.

Evidence1 votes

what u think,wish,or need riot doesnt care,cuz even when i posted in the past and many others,they ddint care,they wont bring proff players to fix the game and so the cycle of never balancing league contiunes,try watchin on youtube act man channel on current state of league. Just dont get me wrong,i feel u,but i see this kind of posts everyday and by the time league fix smth,in a few years ahead,me and many more we move on from this game. i had lots of good memories and fun,but in the close near future,i ll stop,cuz i barealy play rank at all. Btw i started this game since beta,so tryin to play rank,while i know what kind of people i need to deal with,i m better gona outside or play singleplayer games. if u dont have friends,this game gets easily boring,fortunately i have,hope u have too.

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