Unhappy with the game/balance team ruining the game
I have played league for a while. I started off in season 5, so I can't tell much from the times before that, but the game always seemed balanced to me.
I loved the game and it was very fun. but in my opinion the game started going downhill ever since they added the new runes.
In my opinion, the new runes have way too much damage and utility, so it makes it even harder to come back in the game.
not only that, but then they added "turret plates"...
I heard they added those to make it easier to come back and so you can punish enemies for roaming or so it takes them longer to take first turret. in theory it would be nice if it worked like that, bu tin practice it works entirely differently than that. you get akill, you get plates iwth it. now not only you get the 300 gold, 320 if you have triumph, but now you also get 160 gold per plate. some champiosn attack fast or have abilities that work on towers, so now we are talking about 320 gold from 2 turret plates on top of a kill.
this is very substantial because items in league of legends have way too much impact. a couple of AD or AP more makes a huge impact on abilities because of scaling and then it instead of enhancing come back potential, it makes it even harder to come back.
i feel like 95% of my games lately have been one sided either to my team or the enemy team. sometimes you playing safe, trying to be aware of enemy jungle, etc so you dont feed, winning ur lane, 2/0, but your mid already died 10 times in a single game. and bot lost hard, so no come back at all.
i cant even blame my team sometime sbecause it is just hte nature. either we stomp, or we get stomped. i feel like when I was in silver, or gold IV, gold 3, there was more room for ocming back because team mates often throw their lead away, but as appraching plat, people capitalize better on the leads, so there is no room for coming back. turret plates and first gold, first turret etc just make it even harder to come back. so the game feels like a gamble/rng fiesta on hoping you win your lane and have at least 1 or 2 other more team mates that win their role as well.
of course, on the long run, you should climb because of your personal performance, but i think the game just gets too influenced by the rng of team mates thanks to the plating and new runes sytem doing too much dmg or sustain...
i do miss the old league...
on top of that i think the balance team has never been so worse than before...
like for example, they nerfed Riven's E because it was giving her too much sustain/protection on a short cd, but buffed the CD on Q to compensante.
literary the champion was dumbed down. now any iron iv player can go and spam Q 3 times and win because she already procs conqueror very fast.
then illaoi... she was annoying to play with and against. she had to be smart, survive to level 6, play around her tentacles...
but now she can simply out trade some champions even pre 6 now because of her buffs. her healing is too strng. she is so strong she doesn't even need conqueror to deliver damage through people's armor and she heals way too much.. Her R is "auto win" "oh walk away from the tentacle" i mean come on.. i had several games vs illaoi where she gets completely shit on late, even had like 4, kills lead, an entire item ahead, and she "hey i pressesd R so I win now even tho I am supposed to not exist".
they also dumbed down ryze, and other champions... and then at the same time i dont get why things like irelia is still getting nerfed even at low win rate.
honestly, I am very disappointed with the game now. I feel like the balancing team became lazy. they simply get things that are strong and nerf them to the ground and get things they THINK is weak, such as illaoi, and over buff them.
then now we just rotating several flavor of the months in agame where the come back is every day more and more minimal thanks to super high damage, turret plates, 5 roles weighing in a game.
I really miss the old league.
and i got actually very frustrated several times on plat promos and get several game sin a row with team mates junglers going 0/10, while enemy jungle goes opposite score. i think it is time to say bye at least for now. I have seen several streamers complaining of the game balance, of how hard it is to come back now, of how some roles are almost meaningless now. and i tend to agree. I just thought of giving my 2cents not that it is going to change anything.
with 160 cs 1v1 a 5 kill
with 200 cs, ADC assassin great idea riot, those skins are selling like weeb fire.
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W shouldn't be in the game in any shape or form
R shouldn't be in the game in any shape or form
R shouldn't be in the game in any shape or form
R and Passive shouldn't be in the game in any shape or form
An adc shouldn't have untargetability when the whole "counterplay" to this class is to one shot them. Vayne has been cancer for as long as I remember. The fact that a "scaling hard carry" can completely shit on most melee characters starting for level 1 should hint to riot that the champ needs a rework or dumpstering. Not more fucking buffs just because another bullshit champ
I used to love playing this champ he got removed for being a "stat check" and got replaced with an impossible to balance Riven clone.