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Zz'Rot's Portal Change

50649086DEL1··1 votes·475 views

So I really like this item. I mean I REALLY like this item. I want to build it EVERY game but...Negatron Cloak? Oh it is killing me. I play Shen who I think makes great use of the item. Gives him MR and AR, which helps him when he gets thrown into a match with heavily mixed DMG team. The movespeed boost? LOVELY BABY, LOVELY. The health regen? Magnifico! But the negatron cloak is the crappiest part of building Zz'Rot's Portal. I need my Spectre's Cowl baby.

So here is my suggestion. Spectre's Cowl and Raptor's Cloak building into Zz'Rot Portal. Of course Spectre's Cowl gives health, so throw that in there for me too. The regen from Raptor's Cloak could be replaced by some health instead. That way players can go ahead and get a ruby crystal along with their cloth armor, mirroring the other half of the cloak. (Shen loves HP.)

Lemme know how this sounds? Do you guys have any thoughts on the item and if it should be changed? Do you think it is fine how it is? I want to hear what YOU have to say. =D

4 Comments

Borkahn1 votes

I love how we are making this more Shen friendly. I love Shen to but I doubt they would go for it.

50649086DEL11 votes

They don't have to make these exact changes, the main thing I want them to get from this discussion is that the build path is a little wonky. Negatron Cloak isn't worth buying when you need to buy a Spectre's Cowl. I feel like this item was at least partially intended for Shen, but pure magic resist is not really a stat he wants to invest so much in. HP and Health Regen are much more efficient.

Lord Dusteon1 votes

Probably not. That would make Zz'rot give good MR, armor, and HP, along with HP regen and the void gate. The cost would have to be GREATLY increased for it giving literally every stat (except maybe cdr) a tank wants.

50649086DEL11 votes

They could easily adjust the stats for balance. Trinity force gives hella stats too. I didn't give any numbers, because they can always be set for balance. And honestly the Void Gate can be damned. Unless they make its attacker pull tower aggro or something I could care less about it. I've tried to use it multiple times, multiple ways and it doesn't work as intended. I don't understand why the minions have to die without interference from outside sources. I would gladly have a huge cooldown on it if the minions actually had to be killed. It isn't like they are shredding thru the enemy team's minion wave. Maybe in playtests they were somehow exploited, but in my use I haven't found them to be much more than a slight nuisance during sieges.

Actually I would like if once they got into tower range they ignored minions. I find that a wave comes in after I throw it down to help me take a tower faster, but it just dies to minions without doing any damage to them or the tower. Don't get me wrong, I LOVE the item for the most part, but I just feel it needs some tweaks.

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