My opinion on how to balance Conqueror
Please consider watching this video open-minded before drawing a conclusion first. Feedback or discussion in the comments is highly appreciated!
Please consider watching this video open-minded before drawing a conclusion first. Feedback or discussion in the comments is highly appreciated!
Honestly just nerf the damage conversion to 10% would be fine, but yeah it's unhealthy as fuck to have sustained true damage in the game
Honestly just nerf the damage conversion to 10% would be fine, but yeah it's unhealthy as fuck to have sustained true damage in the game
I don't understand the reluctancy to just completely scrap this very bad and game-breaking idea altogether.
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I don't understand the reluctancy to just completely scrap this very bad and game-breaking idea altogether.
Oh i'm not reluctant to remove conqueror's, but Rioters will probably never ever do it, so I guess we have to find them something that keeps their garbage idea but makes it somewhat balanced
Make it grant 20% hybrid penetration.
Conqueror scales with the damage you do because it converts 20% of the damage done into true damage. So how did you come to the conclusion that Conqueror scales with enemy's resistances?
Conqueror scales with the damage you do because it converts 20% of the damage done into true damage. So how did you come to the conclusion that Conqueror scales with enemy's resistances?
I came to that conclusion because it's literally just true. I did the maths. It's on the League wiki too (took the screenshot from there). If 20% of your physical damage is true damage instead of physical , it's as if you deal 10% more damage for eevert 50 armor you have.
https://gyazo.com/43cf5270ef4291d9fb0e53cec5faadd5 Here are some quick calculations.
Yes the rune is made to deal with tanks which was the purpose of the keystone but the part you don't understand is that the more damage you do the more true damage is converted. There is huge difference between doing 200 damage per second and 2000 damage per second. Think about it.
Also according to your calculations overall damage is reduced the more protection. And this bonus damage is completely misleading since you do not do additional damage at all with conqueror.
Yes the rune is made to deal with tanks which was the purpose of the keystone but the part you don't understand is that the more damage you do the more true damage is converted. There is huge difference between doing 200 damage per second and 2000 damage per second. Think about it.
Also according to your calculations overall damage is reduced the more protection. And this bonus damage is completely misleading since you do not do additional damage at all with conqueror.
Obviously I understand that 20% of a number is larger than 20% of a smaller number. But it's based on enemy resistances how much HP you actually reduce on them and this is where you can see that you reduce enemy HP by 10% more with conqueror, compared to pure physical or magical damage, for every 50 armor or magic resist they have. Conqueror is best versus tanks but it's also so strong that it outdamages fervor of battle in most cases on squishy champions . Shows that this rune just deals too much damage even to squishy champions (already 10% more damage versus a squishy target with 50 armor).
Your do know that Conqueror also has an instant AD steroid making you deal additional damage?