Malphite rework Idea. (Not a professional nor an artist. So, Just imagine what i describe)

DirtyDankMiyagi·9/3/2017, 5:45:36 AM·1 votes·251 views

My name is Abel, My account on league is DirtyDankMiyagi and for some time now a personal hobby of mine has been to re-work and create new champs for league. I am in love with the game and I have always been the type of person that likes to come up with ideas that can improve companies, video games etc... Lately, with league being in the current "Hyper Tank Meta" one champ has crossed my mind. Malphite. The first thing that i would like to talk about are his current weaknesses. (Remember I am no professional.) To keep it very simple, Malphite currently is an ult bot. He currently has no tools that help him thrive in the current meta let alone in competitive play. He has a point and click slow that is very ineffective and a ult that can be a game changer but at higher elo and competitive play is very unreliable and almost telegraphed. Personally his animations on top of his skill set is very outdated. Here are some ideas I have pondered with. Hopefully you guys like them and attemp to implement some to his much needed Rework.

Malphite

Passive- Armor of stone (30% or 50% ( has not been decided)) 30% to 50% Percent of Malphites health is Stone armor. Once the hp has been diminished. Malphite sheds. (Similar to Kled) Removing his heavy Stone armor. Granting him bonus Movement and AttackSpeed. Passive CD 10 sec.

Q- Seismic Rise Malphite punches the ground in front of him causing the ground to rise. (picture talias ult kind of but deals damage and looks deadlier.) 700 range skill shot. Also shoves enemies and minions to the sides.

W- Over Heat. Malphite's true self becomes enraged. This causes him to overheat (burn up) Causing an aoe burn and cutting down his passives CD. Over heat also gives a burn and slow to his Q and E. ( If we want to get fancy the initial activation causes a heat wave that shoves champions away from malphite.

E- Ground Slam- (300 range) Slams ground deals AOE.

R- Unstoppable force. (Picture a cat winding up ready to jump) Malphite winds up a deadly charge (like zac). Depending on how long the ability is cast determines range. At max range Malphite buries his enemies (up to two champions). Champions need to auto attack twice for them to remove bury (champions can aa themselves or get assistance by teammates. If ult is caste before max range malphite simply knocks up enemies and minions with his ult. (Over heat grants only a burn).

When i think of Malphite I picture a four legged creature. Not a champion that walks on two. I think of a giant rock stone beast that can hurl its massive weight forward. While, also being able to harness the ground to some extent. I mean since he is made of stone. When I think of unstoppable force I imagine an ability that cannot be stopped or blocked. I imagine an ability that can have a quick to medium cast time. That gives the feeling of Holy shit this guy is coming in with some serious force. The current malphite looks like he is doing the moonwalk forward. It doesn't give the bad ass vibe that I imagine the ult should feel like. ( I imagine the cast and ult to look similar to Galios ult, but with a better more savage wind up that cannot be stopped or interrupted). I also picture Malphites Shed to be bad ass as well. I feel like malphites ult while being cast should allow players to deal damage though.

Well, ladies that is all I have for you guys. Hopefully you guys like some of the ideas and up vote. So, people in higher places can read this rework and consider certain aspects of it.

0 Comments