The Ornn Rework - How does his passive choose which item to upgrade on allies if they have multiple
Hey all,
Sort of a fan of the Ornn rework. I've enjoyed playing him jungle since release and like the feel of roaming to people's lanes and buffing their items (even if it generally happens late game when you're really already grouping as a team). Just had a question about how his new passive works. Since Ornn's new passive upgrades one of his allies' applicable items when he gets in range, how does it choose which item to upgrade if the ally has multiple options in their inventory? For example, if a mage has a Deathcap, Zhonyas, and Ludens, which item will be upgraded? Same way with Ornn... if he has a Sunfires, Frozen Fist, and Abyssal Mask when he turns lvl 13, which 2 items get upgraded? Just trying to figure out how Riot may have coded it.
Cheers,

UPDATE:
Got an answer while looking at a Dev board:
At the moment it works on an internal priority system. I've been thinking about some other options, like maybe whatever is in the earliest slot? Curious what you guys might think would work here.
The "internal priority system" isn't clarified from what I can see but it looks like they are considering some clearer ways for people to choose what item upgrades.
UPDATE #2:
Great subreddit here, TLDR: Ornn upgrades based on slot order. Therefore, teammates should drop the item they want to upgrade in a higher slot than any other potentially upgradeable items.
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