I Have Some Suggestions for Changes to Yuumi
I've been thinking about possible changes to Yuumi that would lower her insane damage numbers and offer players the ability to have actual interactions with her apart from getting a free kill when finishing a successful gank, skirmish, or teamfight. I have several ideas for changes that could be made. I don't believe that everything I list below should all be implemented. Here are my ideas:
Q. Prowling Projectile A) Either make the AP ratio static (45% AP for both base Q and empowered Q) or lower both AP ratios (Base Q - 30% AP, Empowered Q - 45% AP).
**B**) Lower the duration that Yuumi can control her **Q** to somewhere between 2 and 2.5 seconds.
**C**) Attaching to an ally allows Yuumi to control her _NEXT_ **Q** instead of controlling _ALL_ of her **Q's**.
-This kind of change would force Yuumi players to actually make a decision in lane as well as mid/late game: stay safely attached while doing less damage and having less control of her **Q** , or periodically detach and reattach to allies and risk getting hit by CC and/or damage in order to provide the most for her team.