Can we talk about Camille's counterplay?
So it seems if you get too close, she gets two AA's (one physical, one with partial true damage). So you're thinking okay, let me try and position away.
If you try to walk away, she slows you and can then Dash to a wall and dash to you. Oh okay I'll flash away or use a dash? No.. she'll ult you with an ability that has literally no counter play except to hope you can out trade her.
This seems like a very, very punishing kit. Obviously, I hope her survivability is the trade off and she isn't someone that can just ult the enemy adc (and knock away her rest of the team) and there's nothing that anyone can do. I guess we'll have to see why Riot keeps thinking that somehow the two properties of mobility and stickiness are supposed to be hand in hand on a champion.
We thought Ekko was bad in terms of gameplay, with his ability to land abilities that were too easy for how much CC and stickiness they provide. I guess we have a Fiora with Ekko's kit theme in play now?
Idk... I don't get why Riot keeps doing this.
for the ult.
hard counters her, W when she ults and it ends before she can do a thing
ult
E
E+R
W can all shove her out of it