Nerf Damage Already

Celiorap·3/30/2018, 8:45:04 AM·50 votes·2,476 views

^ So sick of seeing a malphite ult team mates, q, then 1 auto insta killing them. Sick of seeing Darius e, w q r dead. Sick of seeing Tryndamere w, e, 3 auto kills you. Sick of seeing Jax e, q, w, 2 autos, dead. Sick of seeing Conqueror doing 5k+ damage a game. Fix the damage already, everyone on boards has been telling Riot to do this since pre-season, and they have yet to do it.

33 Comments

nifiIix3/30/2018, 12:59:56 PM20 votes

You are complaining about Jax doing a full abilities rotation and a few autoattacks and you forgot about Zoe pressing 2 keys to take 80% of your hp on 4s cooldown. summoner 31

Reanimatrix3/30/2018, 1:02:12 PM17 votes

That is why I stoped playing squishy champs. Just don't have time to react. How to activate hourglass if I get killed in 0.25 sec.? [slayer-pantheon-thumbs]

Yaśuo Main3/30/2018, 11:36:27 AM9 votes

Darius and Jax are fine, sort of. They aren't "OMFG DAMGE LOL"

Also, just because you don't play Darius doesn't mean you make up a bullshit combo. E W Q R gives like, 2 stacks for ult and that's if you even LAND the Q. That's like, 500 damage maximum not negating physical damage done by armor. Darius just blew his ult and his entire kit on so much damage potential that it was cringeworthy.

And even I hate malphite, but malphite is not that dumb of a champion. He atleast has to E to kill someone that fast, and that's if he has enough ability power in the first place.

Sick of seeing Tryndamere w, e, 3 auto kills you

Fed Tryndamere lacks counterplay yes, that's why he should be reworked along with a lot more things like the entire champion being binary, relies on auto attacks which gives him too much power, etc.

Conquerer does damage based on auto attacks and stuff, it does not give a base "you do atleast 5k damage every game with conquerer" mechanic. What a shitpost.

Rico Nasty3/30/2018, 11:57:34 PM6 votes

They tell you "just buy armor", but armor does NOTHING.

Loon op Zand3/30/2018, 9:20:14 PM4 votes

Full tanks who still deal a shit ton of damage are the worst.

Kaioko3/30/2018, 2:52:19 PM2 votes

Then stop building full lethality with 0 defensive items. Stop complaining about damage when you never itemize against it except for your choice of boots.

Vonyalo3/30/2018, 3:04:19 PM2 votes

They can't do that. It's their game design decision. They will have to rebalance everything if they want to make you not die in 0.25 seconds.

Pumping Iron3/30/2018, 3:36:58 PM2 votes

Jayce main can't abuse conq so he cries on forum, so sad.

jocomotion3/30/2018, 4:13:26 PM2 votes

Unpopular opinion: I kinda like the extra damage after runes reforged. Before anyone asks, support main.

ZackTheWaffleMan3/30/2018, 4:30:20 PM2 votes

*Darius e-auto-w-auto-q-get another stack somehow-r

Salamencę3/30/2018, 4:58:24 PM2 votes

Darius is supposed to do a lot of damage lmao he's a fucking juggernaut. Keep your distance and he's useless.

Fear the Kayn3/30/2018, 11:58:16 PM2 votes

I support nerfing damage on everyone BUT ADCs (As in damage done to ADCs) somehow. If a juggernaut or assassin manages to get next to an ADC, they should be dead. No if, ands, or buts.

Saianna3/31/2018, 9:35:07 PM1 votes
  1. built super-fragile glass cannons
  2. That can easily crush anything under 3-4 autos
  3. And cry that others kill you just as fast

Gj. You raped the logic properly and thoroughly.

EDIT: I'd love seeing DMG flat out nerfed by even as much as 50%. But if you are so smartassy to cherrypick the bad guys, don't be surprised if i'd add to your biased list biggest DMG abusers yet: ADCs that you somehow skipped.

º Kindred º3/30/2018, 1:51:21 PM1 votes

So you want everything to deal less dmg? then tanks will be busted af because you cant even scratch them. Reducing dmg is not an option to fix the game....

130x3/31/2018, 12:05:51 AM1 votes

{quoted}

^ So sick of seeing a malphite ult team mates, q, then 1 auto insta killing them. Sick of seeing Darius e, w q r dead. Sick of seeing Tryndamere w, e, 3 auto kills you. Sick of seeing Jax e, q, w, 2 autos, dead. Sick of seeing Conqueror doing 5k+ damage a game. Fix the damage already, everyone on boards has been telling Riot to do this since pre-season, and they have yet to do it.

Stop feeding and you wont.

I Smell Pizza3/31/2018, 1:37:39 AM1 votes

I think removal of the early def everyone had with the old runes is exaggerating it. but yeah its all part of the "Exciting" "fast paced" game they are pushing us to.

VoraciousX3/31/2018, 2:23:11 AM1 votes

I actually have been using Conqueror on Kat in PBE vs heavy tank comps or vs champs who I know will rush Hexdrinker. I don't get much damage mitigated because I don't always have time to stack it but in my experience I usually don't do that well vs champions who rush hexdrinker, but I've been doing a lot better vs them when I run Conqueror. Also Presence of Mind now works on non-mana champs on the PBE so the extra 9 seconds level 6 per champion kill off my ulti is really nice(Though I've been running Presence of Mind on my electrocute page too). Of course the Conqueror is only to get me ahead in lane so I can push my advantage, it's not really that good when it comes to teamfights etc because of the time it takes to build it up.

As for Conqueror, the true damage isn't gonna do THAT much, you have to stack it first off, it takes a while and it'll only 20% of their overall damage.

DianabOvCu3/31/2018, 5:51:41 AM1 votes

Welcome to Ghostcrawlers league of legends! This is what happens when you hire the worlds worst game designer to balance your game!

Power Cosmic3/31/2018, 5:11:43 PM1 votes

They need to think of champ attributes as commodities, with some needing to be more precious than others. For example hard-to-kill enabling/disabling supports that can save and engage are by far the most precious commodity so therefore are really doing the carrying. Big kill damage is everywhere so the only real commodity is how safely can you do it. So the more traits a champ possesses the less he/she should be very strong in any one of them. But if a champ has a specialization, or a singular trait they should just do that with some potency. Like if all u do is engage then you should do it well, but if you can protect engage, and escape then something needs to be given up like the other spells being weak (that aren't the champs main identity) or being easy to kill. Safety is a real trait so if you have it (Ezreal), no matter the skill floor, you have to give up late game kill damage.

tl;dr Late game damage is not near a precious enough commodity, while support traits very much are.

Odysseus2633/30/2018, 8:46:03 AM1 votes

time to use conqueror as freelo >:D