Why Was Karma Reworked?
Old Karma:
Passive - More AP based on missing HP.
Q - Deal damage in a cone Q Mantra - Also heals Karma and allies
W - Speeds Karma and a tethered ally or slows an enemy Mantra W - Movement speed boost/slow increased
E - Shields someone Mantra E - Shield detonates and damages
And R had a charge system. __
I can see her old passive and Q being problematic but I really like the rest of her kit and its dualistic theme :( so why did they rework her instead of adjusting her?