Nami is AMAZING but i have a tweak that I'd like to bounce off of you.

Darkfire2013·7/6/2016, 6:15:38 AM·1 votes·818 views
Nami - The Tidecaller

So, as a self proclaimed NamiNami main, I have been playing her a lot recently. While playing her in matches I've noticed something Interesting about 5v5 teamfights that i think i may have a solution to. NamiNami is great for engaging the enemy and puts out a lot of CC that helps keep them at bay; but as far as healing goes (assuming the player hasn't built any cooldown reduction) shes kind of at a loss. When initiating a team fight NamiNami has a great burst and can assist in locking down multiple enemies but after shes popped her Ebb and Flow she has anywhere from 5-10 seconds before she can pop it again. Now i know 5 seconds is a relatively short cooldown which can be achieved later in the game after building to full CDR; but before she can get to that 5 second mark she has a whole 10 seconds until her next heal can pop out.

So, here is my proposal.

I think that her W: Ebb and Flow should have a slight adjustment to it. In one of 2 ways

    • If Ebb and Flow lands on an enemy who is killed before it can complete its final bounce, NamiNami is granted 1 additional bounce in the sequence. So assuming she uses it on an enemy first it would bounce to an enemy for damage, then to an ally for heals, then another enemy for damage again, now assuming both enemies died before the ability finished its final bounce (or if the final bounce was the killing blow since the ability would be over and thus unable to bounce again if they were killed after) NamiNami would then be granted 2 additional bounces. those bounces would then travel to an ally and to another enemy in that order, if Ebb and Flow killed the 3rd enemy (as that is the only way that NamiNami would be able to gain another bounce since that would be her final one) she would be granted a 6th and final bounce to an ally. If started on an ally NamiNami would only be able to achieve a max of 5 bounces.
    • Same concept as above but instead of granting extra bounces it reduces the cooldown of the ability.

> (Also both versions i think should work the way Cassiopiea'sCassiopeia current E works, meaning if they die while Ebb and Flow is traveling to them it should still count for granting either the cooldown reduction or the extra bounces.)

Seeing as Nami'sNami W decreases in power with each additional bounce, i feel like it would make her more useful in large teamfights without completely breaking her kit.

Please contact me with any feedback you have!!!!

-Darkfire2013 -PS if you've dealt with me in the past for internet issues or toxicity i deeply apologize. I'm seeking help for said anger issues and sincerely hope that i don't cause you anymore troubles :) -PPS If you got this far look back at the title and notice my EXTREMELY clever pun [slayer-jinx-wink]

4 Comments

Dominick Destine7/6/2016, 6:16:24 AM1 votes

This thread was just one big excuse to use the nami portrait.

The Last Ballad7/6/2016, 8:57:05 PM1 votes

Nami's bounce also can increase in strength as it bounces. The bounce is multiplied by .85+0.075 per 100 ap(7.5% ap) So at 200 ap it always does the listed damage/healing. Get above that and it starts adding damage/healing onto each bounce.

Also Nami is the middleground between Soraka and Leona. Leona has cc for days, Soraka has heals for eons, Nami has both but at a lower proficiency than either of the others. But she could use a more... clear reason to pick her.