@Riot, Ability Data Quality of Life Ideas for You

Doctor Downtown·12/4/2017, 1:30:12 PM·4 votes·239 views

Hi all,

Since the introduction of the new runes, I've really enjoyed being able to see how much damage I've done/mitigated with each rune. This got me thinking how this could be applied to non-rune abilities. Some examples I was thinking of are:

  • Braum E-damage mitigated
  • Olaf Ult-cc mitigated (duration or quantity)
  • Jhin ult-accuracy
  • Healing negated through grievous wounds (credit to Rester for this one)

I realize that the benefit that you get out of them wouldn't really outweigh the development time but it would be nice to add onto reworks or new champs.

A feature that would make these stats great along with the current runes is specific stats. What do I mean by that? Dividing that stat out over game time. Normally the runes stats are displayed as flat damage numbers throughout the game but this is not always useful because the game times vary. Obviously a 40 min dark harvest game will have exponentially more damage done than a 20 min dark harvest game. Specific stats would be much more useful than the current system in that they would display damage/min. This could be expanded even further to display the dmg/min throughout the game on a graph, showing how the damage would scale into the late game.

Respectfully, Dr. Downtown

3 Comments

AFilthyCaitMain12/4/2017, 3:55:21 PM3 votes

Damage shielded from supports

Rester12/4/2017, 1:56:21 PM2 votes

I think we could start with items before abilities. I'd genuinely be curious how much healing I negated through Morello/Executioners.