no, as the other enchants are just as good as homeguard in their own way. alacrity's movement speed buff is not to be understated, furor combined with a phage is pretty nuts for chasing or kiting, and distortion is straight up amazing on people who bring flash and ghost/tp as both their summoner spells. if you get homeguard you have to sacrifice what you could have had with the other spells.
If you get the others, you aren't able to defend your base as quickly, but out of the base you have a distinct advantage over your opponents. I'm ok with the current set up. the only one I do not like is the captain boots as they feel lackluster and too expensive. really only good on janna.
the other addition i would like to see is the teleport boot enchant to become an actual thing permanently. but maybe reworked from what it was when it was in the BMB. in that state, anyone could get it and if you had 5 tp's on a team it would be ridiculous....but maybe limit the amount a team can get to one or two and that opens up summoner spell teleports to be replaced in niche situations. the boot diversity is fine.