Future Patch Notes 4.18 - Offseason

EvilPowderPuff··4 votes·2,354 views

Future Patch Notes 4.18 - Offseason

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Champion Changes Cassiopeia Cassiopeia W - reduce the CD and reduce the duration by 2. dmg has to be lowered (like her desperado skin as a gunslinger, she should be slinging spells. also it helps her being more safe by relocating her slow)

Gangplank Gangplank (GP is strong, has a ultimate with a 6s slow, but besides his ult he lacks strong team presence in the late game)
Passive - scale the slow 8,12,16%. to compensate, reduce the duration to 1s but can stack 3 times to 3s E - each time he apply his passive on enemy champions, he reduces the CD by 1s R - at ranks 2 and 3, add increasing slow from 25% to 35%,45% over time (reason for this, although there is a RNG factor, what we can do is minimize RNG in unique ways)

Graves Graves (There is no easy way to prime his passive before a team fight except to get in range to Q or W the enemy, or minions and monsters. The passive last 3s since last attack, and the best way to prime it is his W because of its duration, which has a long CD) Passive duration should scale 3s,4s, 5sec. 3s for laning phase, 5s for baron dance and sieges W cd should be lower by 2-4s at least; mana cost lower to a flat number W slow decay over 1s after leaving the smokescreen (this buff is better than increasing the slow %)

Sion Sion (please riot, do this change before releasing the rework :D) Passive's % chance increase 50%,60% at lvl 8,13?? The damage blocked can be lowered and flat. R - increase aoe heal radius to +475; reduce allies heal by half

Taric Taric Q - reduce mana cost 60-100. Reduce CD on Q by 4s or make it flat 12s. R - remove self dmg buffs. allies aura stays. (The self dmg buffs is not useful for the next 10 sec; sure he can use the AD to autoattack but the AP would only help his Q and E during the 10 sec for ONE USE due to CD restriction.) Option 1 - Instead each auto attacks he does gives him movespeed to stick to his opponent (like phage) for peel and each auto attacks give his allies a shield of 25/50/75hp(but he doesn't get the shield?; because i dont want to see atk speed taric soloing someone). Option 1.5 [recommended]- he gains extra movement toward allies to protect and peel (instead of the phage trait), and the shield goes to the closes ally or lowest hp allied Option 2 - Gemcraft passive is not restricted during the R duration + Option1.5 Option 3 [boring/not recommended]- give a aoe shield like aegis (that scales with his total armor/mr?)

5 Comments

Tapu Fini1 votes

As for Cassiopeia, I feel her W is fine as it is. Her Q and E are already on very low cooldowns, and W serves more as a slow/constant poison/zoning tool than spammy damage, and it performs its role quite well.

The rest, I don't play enough to really have a solid say on, but I doubt they'll do much of anything to Sion before his rework; they don't like his current kit and no amount of QoL changes or minor buffs/nerfs will change that.

Orinne2 votes

Cass's problem is that she doesn't fit anywhere in the meta.

Her best source of damage puts her in a range only slightly above Ryze's 600-650 but she doesn't typically build tanky and she doesn't have efficient escape tools.

Tapu Fini1 votes

Unfortunately she does fit into the immobile mid mage category, without non-ultimate hard CC. Mobility is the meta currently, and if you can't defend against it, and don't have it, you have a problem right now.

She can get somewhat bulky, any mage can really (item 3027 item 3116 item 3151, all of which are strong buys on Cass. )Unfortunately this leaves two open slots after boots, generally going to penetration and/or deathcap, no real room for armor/mres. She's also one of the few mages with mana that feels good with spell vamp to me, but she doesn't really have room for it right now.

Ryze is special because he gets mana scaling, and there's a few nice tank items with mana =/

Hoi Im Temmo1 votes

Sion should start with Boots of Swiftness. This would make him fair. >:3

NgoWonder1 votes

I think the suggested changes are interesting. I like how there is a buff and an compensation for some. I like the suggested changes and here's why:

Cass - yes she is an somewhat immobile mage that relies on position and kiting. Once an enemy is on top of her, she has to either kite with her E slow, use her ult (on possibly that one champion), or flash. Therefore, having her E slow on a shorter CD is extremely useful for kiting or she'll be a snake skin.

GP - people always complain about his RNG ultimate. I agree with above that it is an awesome 6s slow and his ult damage is not something you can laugh at: total base damage 1875, 3000, 4125. But the slow becomes weaker later in the game as map position is more crucial. Increasing the slow means they would stay in the ult longer and take more damage. I see the changes above said increasing slow over the duration, so it is not an flat slow buff. Maybe a scale flat slow buff is better. Then again you're under heavy artillery fire, the cannonballs are hitting more often, and the ground is shaking harder over time. Do you guys think a flat or increasing slow is better?

Graves - He is strong in lane. He has a lot of damages and he is getting more damage buffs for no unknown reason. Maybe Riot just want him to be straight damage focus. But his problems is his underutilized W Smoke Screen and maybe his passive. Out of lane, it is tricky to survive in sieges and baron dance especially when you're passive isn't ramped up. I'm not sure if the changes above to his W would be the best way to give it more utility and be more team fight focus. How would you give his W more utility?

Sion - Since Riot is planning an AD Sion rework, I think the changes above could give him a good boost before the rework. His R is really strong and weak. During his R he is a hacking lifestealing monster, but his team fight presence is really weak because the lifesteal ally auras is limited to 200 range. That is melee auto attack range which only other melee champions would benefit. Increasing the heal aura range to 475 is huge. A+

Taric - I won't touch this man. wink

I would like to push this discussion a little further. Do you think the changes above are bad or not helpful? What alternative changes would be better/balance?

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