Dear riot, nexus turrets do zero damage.

4K ADHD·2/11/2016, 8:20:06 AM·4 votes·388 views

It's all in the title, Nexus turrets in my opinion just aren't significant enough when they first start firing. A lot of times, a team will be able to push and kill both turrets before the turrets even kill the ONE minion that they are targeting. Now is that really fair? I feel like the nexus turrets if anything should do full damage right away so the team has to WORK for the win. I realize that this might draw games out longer which seems like the opposite of the current direction that Riot is going for, but it seems ridiculous to me that the nexus turrets do so little damage. ESPECIALLY against tanky champions/minions.

Look, baron buff already gives melee minions/super minions bonus defense, so I don't think that amping up the damage a little bit would be out of the question.

It just feels like whoever gets baron automatically has free reign over all turrets, and although that might be what you wanted to do with League, it just feels badman. I feel like I am just waiting for the game to end as soon as the enemy team gets baron. It's feels like auto GG at that point...

3 Comments

dangopee2/11/2016, 8:27:02 AM2 votes

Just get fourth dragon and they the enemy nexus turrets will practically heal you.

PiVoRx2/11/2016, 11:11:12 AM1 votes

All turrets do zero damage past 10 min.

FurriesAreHot2/11/2016, 12:02:44 PM1 votes

They should add more effects, make it shoot 3 lasers and every 5 seconds it will do aoe damage around it. Make it take reduced damage from champions and give it a badass look like a dragon