7 Comments

Pika Fox2 votes

I fail to see how this proves anything other than you dont know how to properly transition a lead into a decisive win.

Illabethe1 votes

You know.... I hate when people argue this, because you can have a 20-30 kill 7 turret lead, and the death timers until REALLY late game don't really allow you to transition into a win, simply because the other team has some champion or two who can ress in time, and go back to defending, and draw the game out.

Hence how 17 death Yasuos Win, or when I sacrifice 2/12 Morgana just to set up kills for my team, but clear waves, because setting up those kills without dying would have been near impossible. There's very little punishment at all for chronically dying except feeding gold and losing small CS opportunities. But some champs are such good csers that the cs penalty is trivial.

I'd be on board with this argument if chronic feeding resulted in death timer penalties that became steeper the more you died, but every time I've suggested it, people argue "That would be even more snowbally"

Well.... at least after people learned to play safe, maybe the death counts would go down and people would actually learn to play a strategy game.

Pika Fox1 votes

{quoted}

You know.... I hate when people argue this, because you can have a 20-30 kill 7 turret lead, and the death timers until REALLY late game don't really allow you to transition into a win, simply because the other team has some champion or two who can ress in time, and go back to defending, and draw the game out.

Hence how 17 death Yasuos Win, or when I sacrifice 2/12 Morgana just to set up kills for my team, but clear waves, because setting up those kills without dying would have been near impossible. There's very little punishment at all for chronically dying except feeding gold and losing small CS opportunities. But some champs are such good csers that the cs penalty is trivial.

I'd be on board with this argument if chronic feeding resulted in death timer penalties that became steeper the more you died, but every time I've suggested it, people argue "That would be even more snowbally"

Well.... at least after people learned to play safe, maybe the death counts would go down and people would actually learn to play a strategy game.

You might not be able to end the game, but i garentee you there are objectives you can take, such as towers, jungle mobs, dragon, baron etc, that arent being properly pressured. If youre up 12 kills and lose, it just means you didnt rotate and transition your lead properly.

Illabethe1 votes

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3181669617/243999882?tab=overview

Or..... it means your team consisted of a bunch of squishies who couldn't do their jobs, control ward, or push faster than the losing team could defend.

This Entire Game we were ahead. Hard. We got all their inhib turrets, and 1-2 Inhibs. But what the team didn't do: They didn't ward for Evelynn. Furthermore, Evelynn only got 18 crowd control score the ENTIRE GAME. But you notice...... she has 26 kill contributions? How'd this happen? Most of her kills were entirely Charm-less. She used Spellbinder to get close to the team huddle, and instantly kill 1-2 people.

I 1v1'd this Evelynn during this game on Nami, btw. I Destroyed Her 100 -0. Didn't matter.

Ezreal was a passive Q spammer. Nothing more. Ekko had no ins. Zed was kill trading. Kindred was good with her ults but bad at actually doing damage.

By all means. Tell me as the Superhero Nami how to translate that into a win.

(29+k damage, 36k + Heals, dominating Nami)

Or how about this one: https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3180213783/243999882?tab=overview

Where it was basically a 1v5, where Ashe/Shaco ran off random to farm jungle, when we had a massive lead? Oh Right...... I couldn't kill Ornn before he had intervention from others, while my Shaco and Ashe more or less inted into kill trading. I had "such an option" to split push here, and try to take objectives while my team threw a massive lead. We had all the drakes, I had 37 stacks, etc etc. Didn't matter, because as much as I wanted to split push and apply pressure, my team DIDN'T, and just wanted to rotate dying.

And then how about the games where 4 peopl blindly push while they've lost an inhibitor and are letting minions freelo their base? Oh right. It's so easy to apply pressure/get objectives there.

In an idealistic world, applying pressure is easy. In the real world, you do not control your teammates, aren't always using a champion that applies pressure, and generally have to adopt the jobs your team doesn't. Deaths are not punished, and a 14 death player can be just as good at staving off a loss as a 0 death champ.

Pika Fox1 votes

{quoted}

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3181669617/243999882?tab=overview

Or..... it means your team consisted of a bunch of squishies who couldn't do their jobs, control ward, or push faster than the losing team could defend.

This Entire Game we were ahead. Hard. We got all their inhib turrets, and 1-2 Inhibs. But what the team didn't do: They didn't ward for Evelynn. Furthermore, Evelynn only got 18 crowd control score the ENTIRE GAME. But you notice...... she has 26 kill contributions? How'd this happen? Most of her kills were entirely Charm-less. She used Spellbinder to get close to the team huddle, and instantly kill 1-2 people.

I 1v1'd this Evelynn during this game on Nami, btw. I Destroyed Her 100 -0. Didn't matter.

Ezreal was a passive Q spammer. Nothing more. Ekko had no ins. Zed was kill trading. Kindred was good with her ults but bad at actually doing damage.

By all means. Tell me as the Superhero Nami how to translate that into a win.

(29+k damage, 36k + Heals, dominating Nami)

Or how about this one: https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3180213783/243999882?tab=overview

Where it was basically a 1v5, where Ashe/Shaco ran off random to farm jungle, when we had a massive lead? Oh Right...... I couldn't kill Ornn before he had intervention from others, while my Shaco and Ashe more or less inted into kill trading. I had "such an option" to split push here, and try to take objectives while my team threw a massive lead. We had all the drakes, I had 37 stacks, etc etc. Didn't matter, because as much as I wanted to split push and apply pressure, my team DIDN'T, and just wanted to rotate dying.

And then how about the games where 4 peopl blindly push while they've lost an inhibitor and are letting minions freelo their base? Oh right. It's so easy to apply pressure/get objectives there.

In an idealistic world, applying pressure is easy. In the real world, you do not control your teammates, aren't always using a champion that applies pressure, and generally have to adopt the jobs your team doesn't. Deaths are not punished, and a 14 death player can be just as good at staving off a loss as a 0 death champ.

2 games mean nothing as individual stat points. Thats not how this works, and if you need to cherrypick examples to prove a point about a trend at large, then you have no point.

The odd game of you doing well but losing ultimately means nothing. Youll still climb.

If it happens to you constantly, then youre clearly doing something wrong and not translating your lead into a win.

Zardo1 votes

Honestly, after reviewing your op.gg, it just looks like you lack the macro to actually use your leads to win the game. You also most likely either can't farm(which is unlikely) or take bad recalls.

RayleighTT1 votes

bronze 2.

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