Yasuo Nerf Idea

Ohyahman··16 votes·1,550 views

I have read a few discussions on Yasuo nerfs, and it's all on nerfing his damage or his windwall. But I think a better idea is to nerf his passive( I'm talking about his passive "resolve," a.k.a. the shield).

I think that riot should take off the shield on Yasuo, and make all his abilities use flow.

This way, Yasuo players can't just spam their abilities, and it will make Yasuo harder to play, since he would not be as safe a laner than before. This would also nerf his late game a bit.

What do you think?

23 Comments

Spicy Rice12 votes

First of all, its been suggested before, several times.

Secondly, to make his skills use flow, would literally make him the worst champion in the game, as he wouldnt be able to generate flow fast enough to use his skills properly.

Thirdly, his skills have pretty low base damage, meaning either you have to super buff his skills, or have him just become absolute garbage

Mimy1 votes

What if flow regened faster than energy? then you could spam but if you spam too much too often there might be like 1-3 seconds he might be vulnerable..?

I don't play yasuo, but he is pretty strong... as a Squishy I run away in fear he doesn't get me.. o_o

honestly Id rather see a nerf to Lee sin's R than a yas nerf...

that thing is like.. getting hit by a truck...

If they make flow his cost.. perhaps hey might Buff him to lee sin 200% AD standard.. AHAHA

I'd hate my life as a squishy...

Spicy Rice3 votes

I know its hard to play against him as a squishy, but he is a fighter/assassin. His job is to melt you and duel people. Like Master Yi 2.0

Heckin Support3 votes

All in favor of garbage say I!

But in all seriousness, something needs to be done because his kit is immensely overpacked with things he shouldn't have. I'll never understand why they gave an assassin who scales well early all the way to late a huge utility spell (his windwall). They should at least make his crit passive scale with his ult or his wall.

With all of his massive utility (for an assassin) even when behind he can contribute so much to the game, be his windwall that can change teamfights or an extra second on knock ups. For someone who scales so well, they should be a feast or famine character like Shaco. If Shaco gets behind, he's basically screwed, but if Yasuo gets behind he can still provide so much for his team and catch back up way too fast.

Spicy Rice2 votes

Its less that yasuo is too good and more that shaco needs a massive redesign.

Yasuos utility is there for him to be able to teamfight properly. Imagine yasuo without windwall. He would literally get instant killed 10 times out of 9.

Ka4fscu2JH9 votes

he's balanced, this community is just on their period

Ka4fscu2JH5 votes

[{quoted}](name=Titan Toby,realm=NA,application-id=3ErqAdtq,discussion-id=76cEL2kr,comment-id=0000,timestamp=2015-12-05T02:43:16.996+0000)

he's balanced, this community is just on their period

no billion downvotes in 5 seconds? must be on the good part of this community

Lady Hammerlock3 votes

[{quoted}](name=Titan Toby,realm=NA,application-id=3ErqAdtq,discussion-id=76cEL2kr,comment-id=0000,timestamp=2015-12-05T02:43:16.996+0000)

he's balanced, this community is just on their period

He is balanced,warlords just made the community insane about this that this that that this and believe it or not ik a thing or 2 about frustration when fighting yasuo , since...im an adc main but he is completely fine i easily kite his ass with Ashe Vayne and many more adcs

p.s im bronze :p

Akali is SO HOT8 votes

lol that would completely gut him

Stiv12345 votes

And 90% of nom-Yasuo players would appreciate that

Slamurai Jack5 votes

I can't take these boards seriously whenever whenever one of these posts shows up and get upvotes. It shows a complete lack of ability to think clearly about how Yasuo's flow even works. Might as well make Shyvana's abilities cost rage and Gnar's abilities cost fury while you're at it.

DogIsGod4 votes

make all his abilities use flow

Whenever I hear this I want to slap a baby. Can people stop posting stupid ass "suggestions"? Oh, I have an idea on how to nerf Vayne, make her unable to auto, this is pretty much what you're asking for Yasuo. The amount of bronzes on this forum is too unreal..smh

Slamurai Jack5 votes

I personally liken it to the idea of, since Riven is so mobile with her Q and E, a good nerf for her would be to make her unable to move without using them.

Rıots Bad Client3 votes

There a few suggestions to fix him.

-The big one I like is move his Passive shield to his WindWall. -the other making his Windwall only lasting 1 second(the animation only of him throwing it) but removeing some Cd if projectiles are stopped. Like lets say its on a 10 sec cd, and it manages to stop 2 projectiles, it would be on a 8 sec cd.... or something like that. Please don't look at the numbers to much... Just think (W is on a Xcd and if a projectile is successfully stopped by the W, reduce the CD by Y for each projectile stopped) -Because I think this would actually help him be more helpful in team fights, but less dangerous in lane.

CNY100003 votes

Yasuo is not OP. His win rate is fine, 49.2% from lolKing. The problem is that Windwall counters some champions wat too hard and that he can make use of airbone from other champions, which make matches with Yasuo too weird.

Heedprime3 votes

I thought about some of the obvious negatives about this change and then I realized that they could actually make this a decent change by making it similar to Renekton/Tryndamere's Fury:

Yasuo Passive: Yasuo has 25% bonus critical chance and 75% of normal critical damage. Yasuo generates Flow while moving and dashing. Yasuo gains 0.25% bonus critical chance and critical damage for each point of Flow he has (max 100 Flow). Yasuo's abilities that consume Flow retain the critical hit and damage values that Yasuo had right before the move was performed.

Yasuo Q: Yasuo does the normal samurai schtick. At 50+ Flow, Yasuo can activate an empowered Q that sends out a tornado that knocks people up etc. This tornado travels farther the more Flow you have remaining after consuming 50.

Yasuo W: Yasuo absorbs (X) damage (old passive). This abilities consumes up to 99 Flow and blocks more damage the more Flow is consumed. If 100 Flow is used up this ability is empowered, creating a Wind Wall that blocks twice as much damage as the normal shield before being destroyed.

Yasuo E: Yasuo dashes as normal which adds to his Flow. The more Flow Yasuo has the farther he can dash although this move is never empowered or consumes Flow. This also deals more damage with more Flow.

Yasuo R: Yasuo does the normal ulty thing and consumes his remaining Flow. The amount of Flow remaining affects the range on his ult, ranging from like normal at 0% Flow and 50% farther than normal at 100% Flow.

This would mean:

  • Potentially higher critical damage Yasuos.

  • Higher skill cap on Yasuo.

  • Enemies can control Yasuo's wind usage or at least give him effective ultimatums (i.e if you really want to use a tornado you are going to have to let this anivia Q get through, etc.)

  • Potentially farther travelling tornadoes, dashes, and ults.

Spicy Rice1 votes

Honestly, with how bad people already play him, it would send him pasr azir levels of skill cap

JustMyBassCannon3 votes

{quoted}

I think that riot should take off the shield on Yasuo, and make all his abilities use flow.

This way, Yasuo players can't just spam their abilities, and it will make Yasuo harder to play, since he would not be as safe a laner than before. This would also nerf his late game a bit.

What do you think?

I think that demonstrates a complete lack of understanding how Yasuo's kit functions.

  1. Removing his shield. Welp, there goes literally his only real defense tool. Wind Wall is a nice gimmick when dealing with a projectile fighter, but it's not like everyone in the roster even has projectiles. Hell, some ranged mages almost lack projectiles (lookin' at you, Xerath). And that's ignoring the fact that it has a long cooldown, so it might stop one rotation (or one spell if you're smart), but not two of them.

  2. Make his abilities cost Flow. Well, Flow generates at a rate of 10 percent per 590-420 distance traveled, depending on his level. As a point of reference, Statikk Shiv gains that per 300, and Luden's Echo does per 200. While the value for how much Flow that actually grants could be tweaked, you still run into the problem of it either generating too little to be effective (as it is now, the costs would have to be <10 for him to not play like he gained more weight than Gragas), or too much to actually need a gating mechanism (thus making the Flow cost requirement pointless).

  3. "This way, Yasuo players can't just spam their abilities, and it will make Yasuo harder to play..." Yasuo's abilities amount to an extra basic attack, a long-cooldown defense gimmick with limited usefulness, the mobility he needs to be able to get into a fight, and a combo-strike ultimate that, in itself, doesn't deal a whole lot of damage and really only serves as a tool to be able to fight tanks late-game. Unlike other champions with limitations, his abilities basically need to be spammed in order to have the same level of effectiveness.

Naag One2 votes

I think they should rework his passive

new passive:

Too OP to have a passive: Yasuo is so strong, that he doesn't need a passive. So he has no passive.

Also rework his windwall to have 40 second cooldown at all ranks and should last for 0.5 seconds and requires full flow to cast and only blocks 1 attack

also rework his ult to heal enemy champions by the amount of damage dealt

Sozan51 votes

This is a quite terrible idea. We want him nerfed, not completely destroyed.

Here are some suggestions to do that:

Possible defensive nerfs:

  1. Drastically reduce the duration of Wind Wall on early ranks (ex. 1,0/1,75/2,5/3,25/4 from 4 at all ranks).
  2. Move his shield passive to his W passive.
  3. Make using his Wind Wall consume all current flow and scale duration with amount of flow used.

Possible offensive nerfs:

  1. Crit passive scales with level (ex. 125/150/175/200% crit chance on levels 1/4/7/10 from 200%).
  2. Gathering Storm (Q passive) lasts for 4 seconds after Steel Tempest (Q) goes off cooldown. This would make it last 8 seconds with no AS and 6,6 seconds with max "cdr") rather than current 10 seconds.
  3. Rework E either into ammo system or "dash all you want" for a limited amount of time (with normal cooldown).

Of course, one of those (max two) would be sufficient nerfs. I myself like the one with Wind Wall consuming Yasuo's flow (he would have to choose his defensive steroid rather than having both) or the shorter time of Gathering Storm (reducing the pressure he has in lane).

CatSith1 votes

Just move his flow shield to windwall as a passive. He shouldn't have free damage and defense in one passive.

Ackelope1 votes

This sort of nerf has been suggested a lot of times, and I don't think it is the right answer. I've thought about limiting his E a bit, maybe making it have a second cast after you cast it, while giving it a longer range, or making it charge-based? Not sure... Some ideas I've thought were nice were putting his crit passive on his W in a scaling fashion, to make it a little more difficult to access his damage so early, unless he wants to level W more frequently than some other abilities. I think he could use a change more than a nerf, honestly.

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