Shaco: Rework idea
Shaco's R (Hallucinate): At the moment, when using Shaco's ultimate, where Shaco and the clone spawns seems randomized where they appear after the ability has been triggered. From what I have experienced after testing for some time, is that the ultimate has 1 spot in which both the clone and shaco are spawned on, but they "slide" away from eachother in a random direction, cause they cant be stacked on eachother. The reason why I have a problem with this in particular, is that it adds some form of RNG to a competitive game. In some cases, using the ult can push the player in a bad position, or it can push him in a better position. Both outcomes are bad, cause they are based on RNG, rather than skill.
I suggest making the ultimate more clear in where the clone and Shaco is going to be positioned. example: have Shaco spawn abit to the right and the clone abit to the left 100% of the time. This way you can have that into account when using the ability to maybe do something cool and skillbased. But it would also mean that the enemies would have a better clue at who the clone is, if they see the ultimate being used.
As a Shaco main, I find it fustrating sometimes dying cause the ultimate positioned myself really awkward.
One last thing. Please give the clone, the ability to attack wards. Azir's soldiers made of sand can attack wards but a clone of shaco can't? Seems just as reasonable as denying Graves his cigar.
All in all, I think Shaco has a great kit with no need for any major changes, but has some bugs with the Q, W and R which is another topic.