Shaco: Rework idea

Destroyer of Tea··1 votes·603 views

Shaco's R (Hallucinate): At the moment, when using Shaco's ultimate, where Shaco and the clone spawns seems randomized where they appear after the ability has been triggered. From what I have experienced after testing for some time, is that the ultimate has 1 spot in which both the clone and shaco are spawned on, but they "slide" away from eachother in a random direction, cause they cant be stacked on eachother. The reason why I have a problem with this in particular, is that it adds some form of RNG to a competitive game. In some cases, using the ult can push the player in a bad position, or it can push him in a better position. Both outcomes are bad, cause they are based on RNG, rather than skill.

I suggest making the ultimate more clear in where the clone and Shaco is going to be positioned. example: have Shaco spawn abit to the right and the clone abit to the left 100% of the time. This way you can have that into account when using the ability to maybe do something cool and skillbased. But it would also mean that the enemies would have a better clue at who the clone is, if they see the ultimate being used.

As a Shaco main, I find it fustrating sometimes dying cause the ultimate positioned myself really awkward.

One last thing. Please give the clone, the ability to attack wards. Azir's soldiers made of sand can attack wards but a clone of shaco can't? Seems just as reasonable as denying Graves his cigar.

All in all, I think Shaco has a great kit with no need for any major changes, but has some bugs with the Q, W and R which is another topic.

5 Comments

Alüe2 votes

never played shaco however i think he would have more viability if the clone mimicked all of shacos actual commands. he uses a spell the clone does also! would be harder to differentiate between the two and give more meaning to deception.

Destroyer of Tea1 votes

As much as I would love that, i think it would be way too broken :D If that change was to happen, the dmg when the clone is exploding and his E damage would have to be tweaked aswell. But interesting idea, definitely!

Alüe1 votes

perhaps a damage reduction on the clones abilities? 25 or 50% damage reduction? would increase his damage for a moment and make it hard to discern which is which still.

TheySeeMeWardin1 votes

Isn't the whole point of ulting to confuse the opponent. If there is a definite side Shaco appears on then the one against him can easily see which one is the real Shaco. Idk, I don't play him.

Destroyer of Tea1 votes

In my opinion, a competitive game should have basic mechanics, which the player can use to create skill based scenarios. I see your point. But I think its the players job to create the confussion for the enemies, by using it in a certain way which is beneficial for the player.

An example could be: you are running away from someone, your Deceive (Q) is on cooldown, you are moving close to a wall. Use Hallucinate to get the real Shaco over the wall and keep walking with the clone. Just an example on how it could work.

I myself tried to practice using the ultimate to get over a wall. It is doable as it is now, but it is RNG based.

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