So on the Yorick rework
I'll be the first to admit, I probably play to much Yorick
I know it's a habit I should kick. But I love the idea of a summoning champion so much and I really don't think Zyra or Mr.Donger really capture it well.
That being said Yorick has a few problems of his own(as you may have guessed) I honestly do not believe he could be captured as a tank/juggernaut (as much as I love playing them) and currently, in his kit ghouls are more of an extra thing you get when, say, slow enemy's in a small radius or hit something with an auto. Especially once you realize this, his kit is extremely boring. So I figured I'd come up with some ideas. I could actually see him as a support champion pretty easy, and his ult is made to reflect a new idea for supports:global prescience (and I honestly have no idea what to do for his Q, I.e ideas appreciated).
Passive: The grave digger: yorick has 1/2/3/4/5 ghouls who follow him and attack enemies nearby, prioritizing those whom he has attacked. Ghouls are regained whenever an enemy unit dies near yorick. Ghouls scale with yorick's ap.
Q:?
W=Zombify/revival:Revive a recently killed minion to push down the lane it was in, grants half gold when killed and no xp. Passive:ghouls deal 5/7/10% more damage when there is a revived/zombie minion nearby
E:devour(maybe?) yorick teleports 1/2/3 of his Ghouls to a target, they prioritise that target for the next few seconds. If during this the enemy falls below 35% health they are feared for one second
R:Waves of the dead: Yorick summons 7/11/15 ghouls that have 20% of yorick's passive ghouls stats( note this is global)