Inhibitor respawn time debate.

SkoolyP··6 votes·5,609 views

I was playing and realized it takes 5 minutes for 1 to respawn, which is 2 minutes longer then baron buff. I am looking for thoughts and opinions on this :3. (My own opinion: I think that inhibs are a bit too long considering that matches are shorter, meaning that if u lose an inhib it can take most of your time just defending ur base since the minions spawn faster u can't keep up with baron or dragon. While this is obvious it is very hard since even if u do manage to get baron if ur inhib just went down you'll have to have someone sit back and deal with minions the whole time and then some.)

7 Comments

ValyrianBlade3 votes

I disagree.

Taking an inhibitor is meant to be a big advantage. Trading an inhibitor for Baron is meant to be a reasonable option.

Shortening inhibitor timers is just a buff to late game Champions, who already got buffed from bounties (getting their build faster). A lot of the time, an early game team that plays well and establishes a lead STILL gets outscaled. However they never give up pressure and win because of Map pressure, which inhibitors are a huge part of.

Reducing the ability to maintain map pressure just makes early game Champions that much less viable (and late game Champions too strong). They would need to end in 20-25min or would get outscaled and lose. Getting 3 inhibitors would be insanely hard as you'd need to do it in one push, not resetting in between.

z63XnLCMwX1 votes

{quoted}

I disagree.

Taking an inhibitor is meant to be a big advantage. Trading an inhibitor for Baron is meant to be a reasonable option.

Shortening inhibitor timers is just a buff to late game Champions, who already got buffed from bounties (getting their build faster). A lot of the time, an early game team that plays well and establishes a lead STILL gets outscaled. However they never give up pressure and win because of Map pressure, which inhibitors are a huge part of.

Reducing the ability to maintain map pressure just makes early game Champions that much less viable (and late game Champions too strong). They would need to end in 20-25min or would get outscaled and lose. Getting 3 inhibitors would be insanely hard as you'd need to do it in one push, not resetting in between.

I would say it's better to buff supers during the duration inhib is down and reduce the respawn timer. That way the it forces the leading team to capitalize on their lead while at the same time give the losing side a chance if the winning team does not choose to clench the game.

ValyrianBlade1 votes

{quoted}

I would say it's better to buff supers during the duration inhib is down and reduce the respawn timer. That way the it forces the leading team to capitalize on their lead while at the same time give the losing side a chance if the winning team does not choose to clench the game.

It may be an improvement when the inhibitor is taken at 30+ minutes. When an inhibitor is taken at 12-20min, it would basically be an immediate game-over.

Right now, losing a super-early inhibitor can be okay. E.g. enemy top is stomping yours and just splits in his lane all game. Your top abandons his lane (not safe to be there and feed) and helps the rest of your team win the rest of the map. Your bot lane was hard winning already anyways. Enemy top gets inhib as team collapses on him for the shut down kill. Your top can now safely farm up under double nexus towers with supers-farm, while the rest of your team can cc/kite the enemy top if he shows up and otherwise just play catch-up for a while.

I've won a reasonable number of games from that situation.

(I've also gotten top inhib pre-15min by having a small lead top, then jungler solo'ing Herald, ganking top for a kill when the enemy jungle is bot, the two of us finish the tier 1 turret, then drop herald for tier 2. Then enemy jungle/mid tries to stop us but we win the 2v2 and get the inhibitor with Shelly - and while we won that game the enemy team dragged it out to at least 25min).

Now nerf the inhibitor respawn time? Your top doesn't get that free-farm for as long. Buff the super minions? Your top can't even kill them and may even be executed to them.

Early super minions are already insanely strong. A buff to their power-level would just make an early inhibitor impossible to come back from.

z63XnLCMwX1 votes

{quoted}

It may be an improvement when the inhibitor is taken at 30+ minutes. When an inhibitor is taken at 12-20min, it would basically be an immediate game-over.

Right now, losing a super-early inhibitor can be okay. E.g. enemy top is stomping yours and just splits in his lane all game. Your top abandons his lane (not safe to be there and feed) and helps the rest of your team win the rest of the map. Your bot lane was hard winning already anyways. Enemy top gets inhib as team collapses on him for the shut down kill. Your top can now safely farm up under double nexus towers with supers-farm, while the rest of your team can cc/kite the enemy top if he shows up and otherwise just play catch-up for a while.

I've won a reasonable number of games from that situation.

(I've also gotten top inhib pre-15min by having a small lead top, then jungler solo'ing Herald, ganking top for a kill when the enemy jungle is bot, the two of us finish the tier 1 turret, then drop herald for tier 2. Then enemy jungle/mid tries to stop us but we win the 2v2 and get the inhibitor with Shelly - and while we won that game the enemy team dragged it out to at least 25min).

Now nerf the inhibitor respawn time? Your top doesn't get that free-farm for as long. Buff the super minions? Your top can't even kill them and may even be executed to them.

Early super minions are already insanely strong. A buff to their power-level would just make an early inhibitor impossible to come back from.

True, though if you're going to lose an inhib at 12 minutes they must be really ahead. At 20 minute, at most the enemy would have been able to take one inhib, very rarely are you able to take down two. A team with inhib down should be defending anyways and not over extending from base unless it's a baron contest.

Respect Women XD1 votes

changing the respawn time would cause change of meta, which is always good

gileskd1 votes

if it is the enemy inhibitor it always seems so short if it is my inhibitor it always feels so long [sg-lux-2]

Salron1 votes

No, but we should get a VISIBLE timer that shows when they respawn Currently, if you don't time it yourself the only indicators you have for when they respawn is the circle around the inhibitor and the announcer mentioning that inhibs will be respawning soon(I don't remember exactly how long before they respawn she says it)

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