The Ability to Change Runes/Masteries In-Game

IntraDimensional··3 votes·6,910 views

I think it would be great if Riot implemented the ability to change your Runes and Masteries in-game.

On average, 2 or 3 games out of 100 I play, I spawn on to the Rift to find out that I've selected the wrong Runes and/or Masteries for my role/Champ.

This is not so bad when It happens to me in Normal queue, or when the champion I selected would slightly benefit from my choices, but in Ranked Draft it can be quite debilitating to my overall performance, especially where my selection does not benefit the champion at all e.g.** Full AP Talon or Super Tank Caitlyn .**

I believe there is a need for this, I don't think I'm alone here and I'm willing to bet a lot of players out there have experienced a similar situation to what I described above.

To make this Balanced™ and "Fair" there would obviously have to be restrictions like :

Runes and Masteries can be changed before leaving the fountain for the first time in that game. After leaving the fountain changes are considered permanent for the remainder of that game.

Writing this also gave me the idea where one could change their summoner spells in-game with the same restrictions above. First Jungle clear is nearly impossible when you forget summoner 11 .

I'm probably not the first to bring up this Idea but I feel like the league community would be grateful if a feature like this was added to the game.

10 Comments

AmazingBeaver2 votes

It may be just the first minute of the game or 1 min after you reconnect for 1st time in case of DC. And some one actually disliked this ... petty .

Penns1 votes

But then you could adapt your runes/ masteries ingame in blind pick or any other mode where you dont really know who you will face...

IntraDimensional1 votes

Yes.

COMMING1 votes

Maybe not in game but at least in champ select. I can change masteries... but not runes... makes no sense....don't agree it should be in game. No matter what you have it should focus on strategy.

IntraDimensional1 votes

I meant selecting from your premade rune list, which you can already do in champselect. This feature would be meant to address the common scenario where the wrong runes and masteries were selected for the given role/champ. In my experience, this gives you a varying disadvantage and ultimately you become a burden on your team. Why play with a disadvantage? When you wouldn't have to if this feature was implemented

COMMING1 votes

{quoted}

I meant selecting from your premade rune list, which you can already do in champselect. This feature would be meant to address the common scenario where the wrong runes and masteries were selected for the given role/champ. In my experience, this gives you a varying disadvantage and ultimately you become a burden on your team. Why play with a disadvantage? When you wouldn't have to if this feature was implemented

if most people choose the wrong rune list... they are not paying attention to league and should probably lose that game anyways. ;p

now there could be a possibility that i would agree maybe getting a chance before the gates release from the platform. I would agree with the one minute changes. After one min.. no further changes.

La9wa1 votes

Riot should also whip your ass since 2 or 3 out of 100 times you forget to do it. We really need more spoonfeeding and simplifying of an already simple game so that I can duoQ with my 1 month old brother.

IntraDimensional1 votes

This game would seem simple to someone who only plays ARAM.

I guess it wouldn't really matter to you since you only have one rune page.

http://www.lolskill.net/summoner/EUW/La9wa/runes

COMMING1 votes

So sad =D

Mongoose1 votes

lol no

More from Gameplay