A possible "fix" to the "ADC Situation" that some people see
Hey everyone!
I was looking through my old files and I found an old idea that I wanted to share with you guys and to see what you all thought about it. Please remember that this was a rough idea that I wrote a little while ago. Please give me your opinions and any possible feedback on how to possibly improve this. THANKS! ^_^
AD Carries are considered by some to be the weakest that they have ever been. This is because most, if not all, AD Carries rely on Critical damage. My proposal is to remove all critical damage items from the game. Now this by itself will render AD Carries useless and we need to give something back to replace this. We need to convert all Critical damage with Bonus damage. This means Infinity Edge will become useless.
Proposed changes:
20% crit + 225% Crit damage-> 35% bonus attack damage
100 AD
Now builds from 2
and a 
12% crit-> 10% bonus attack damage
10% crit-> 5% bonus attack damage
35% crit-> 25% bonus attack damage
25% crit-> 20% bonus attack damage
15% crit-> 10% bonus attack damage
15% Crit-> 15% bonus attack damage
Additional Items:
Nomad’s Basher
15% chance to bash for 1 second (melee)
10% chance to bash for 1 second (range)
70 AD
Builds from
,
and
.
Now I do believe that we should have some sort of "Crit" item and I think we should add a new item to incorporate this critical chance.
Pros: There will be more variety in the build paths
Cons: champions may seem to be "OP" i.e Jinx in rocket form will do TONS of damage with this proposition
Note: I truly think we should have a "bash item" and this will add more variety to the builds that we see.
Let me know what you guys think of this proposition!
See you on the rift! Meister Voicu ^_^

Those champions would benefit a lot more from % increase AD items than marksmen.