Issues with Overcharged; Ezreal OP/Issue with Teleporters/Abusive bug/Mistake

Please Hurt Me·11/22/2017, 9:37:54 PM·1 votes·1,533 views

So I am going to start this with talking about ezreal.

He is listed as A-class for this game mode, I believe it will be moved to S, as he is actually the most broken thing on that game mode.

First, his E, allows him soo much more mobility against overcharged champions, and while he's overcharged, brutal monster.

Second, he can go AP or AD, I personally like starting Sheen, tear, gunblade, starter boots on AP ez, rush nashor, then finish tear item and the game is done by then. AD ez I personally get trinity ionians and 2 swords so I can rush deaths dance and make my way into IE. He has more build capabilities than most other champs.

Third, his Q. That Q is so overpowered in this game mode that no one understands. You can see when someone is shooting a robot, so if you can time your Q's, your a stealing machine, and even if u have to get in range, if u need to escape you can always E towards a teleport pad and gtfo asap.

Ezreal should be ranked an S, he is too versatile in this game mode. The only champ as ezreal I had issues with was vayne stunning me, and the cc from Xayah.

Second part of this thread is in regards to a VERY abusive strategy, I have no clue if that intended this to happen as I noticed teleporters are ment to be spaced out and your supposed to be able to land a decent distance from them to escape.

Champs with dashes will be able to utilize this, as well as Ez with his E, this strategy with ez also allows u to toss random q's, even if they are overcharged, to help lower E cd.

This strategy has to do with the middle area, at the very top of the triangle (middle area), there is a teleport SW a bit from there, it brings you beside a wall that is a dash or 2 away from another teleporter that brings you back RIGHT to the SW middle teleporter, this can be massively abused if used properly against overcharged enemies.

I have done this like 100x against people as Ez, and I am personally surprised no one has picked up on it or complained, but it is seriously oppressive to be unable to chase someone down.

I hope a rioter reads this because there is an easy fix to this:

The SW Middle teleport in which I speak of shoots you NW against a wall next to the teleporter that brings u back to the SW middle teleporter, this SW middle teleporter should shoot you OVER this wall, not next to it, it allows you to attempt to escape going towards the heal/invisibility time things thats north against the wall from where the SW teleporter shoots you(IDK what they are tbh), or you can try to escape around the wall and run south to the teleporter, and removes this oppressive abusive issue with this single teleporter. Although it can kind of still be abused on ez with his E, it has a relatively high cd and he would only be able to pull it off once, instead of 8x in a row, maybe a really good ez hitting every random tossed Q could maybe get 2-3 off, but go test it right now as ez when the enemy team is overcharged, you will laugh, but agree, because you realize you will also have to deal with that.

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