Can We NERF all spellblade items already PLEASE

FERViD HAPPINESS··1 votes·1,154 views

Its self explanatory, im sure someone had to go against a nasus/corki/ezreal and the first item they get doubles their damage.

10 Comments

Cale0173 votes

The first item any other ADC gets doubles their damage as well. An early BT rockets most ADCs from roughly 80 AD to about 150. Infinity Edge does the same, but with crit. And both of these are persistent, unlike Triforce's on and off damage.

Triforce is actually the only one of the spellblade items that outright doubles their damage. IBG only gives 150% of the base attack at level. Considering that Triforce caps out at 200% base attack, when most champs who build it are hitting maybe 90-110ish, forgive me for not having the base attack of every Spellblade compatible champion memorized, and half of those are likely building an IBG instead of a Triforce, it isn't really doubling their damage. It's giving them a quick burst of extra damage, and perhaps a bit of utility in the case of the latter. With Lich Bane, the only other Spellblade item, it doesn't necessarily double damage from anything as it does add an extra burst of damage to the next auto attack used, and one that a caster has to HEAVILY invest with other items to start getting any real use from. It isn't very noticeable off of just a Doran's Ring, AP quints, and the 80 it gives by itself early on because at that point it's giving maybe an extra 75 damage? Hardly going to win you any teamfights.

The Spellblade items are just fine how they are. Instead focus on not letting Nasus get 9001 stacks on his Q. Don't put yourself where Ezreal's Q can peg you with the spellblade proc, and don't let Corki Valkyrie into your team without locking him down with a stun. That'll go a lot farther than nerfing an item that a handful of champions use to give them a small extra burst of damage and a hodgepodge mix of stats that, honestly, very few champions who build these items ever get full or decent use out of aside from that spellblade proc.

FERViD HAPPINESS1 votes

Its kinda funny how you make it seem as if its always possible to dodge an ezreal Q, stop a nasus from farming, or stun a corki who has valkyrie up every time he engages. Spell blade items are rather ridiculous because it shouldn't be the main source of any champion's damage. An example of this would be a person playing fizz. you dont have to rush lich bane, but DFG can give you more burst. When a champion DEPENDS on an item to actually do any sorts of good (aka irelia, nasus, ezreal, corki), their damage output becomes stupidly strong.

Cale0171 votes

I can guarantee with 100% accuracy that so long as you do not give him an open line of sight to you his Q will never hit you. If you're playing against an Ezreal and you put yourself out of position to where he has easy access to Q you without getting hit with something himself, that's your fault.

Hello, Nasus, my name is Wukong, who can bully you out of lane. Teemo who can blind you the moment you go to Q. Shyvana who can push a lane to your turret so you're losing possible stacks to the turret. Renekton who can outsustain you while out farming you. Mordekaiser who can farm safely behind his own line and still hit you through yours. Vladimir who wants nothing more than for you to walk within Q range to get that minion you're eying.

If Corki has Valkyrie up every time he engages, someone on your team should have some form of CC up as well. In fact, one or two people should. Preferably three or four different options at any one time if you're being smart about it.

So ADCs who depend on building Bloodthirster or Infinity Edge are in the wrong because they DEPEND on one of those two items to do well? Or Vayne and Twitch having to DEPEND on BotRK to do well are wrong for that too. Oh, and tanks who DEPEND on a Sunfire Cape to do their job in the early and mid game should be added to the list. As well as any mid laners who DEPEND on an early Athene's to mitigate their mana costs. Oh, and how assassins DEPEND on a Zhonya's to allow them to actively engage on teamfights without getting blown to smithereens are wrong too.

You're complaining that champions who have synergy with an item are wrong for it. Really stop and listen to yourself. ADCs become stupidly strong and they all depend on roughly the same build path no matter who they are, with only one or two variables. Mages become stupidly strong through use of a Rabadon's Deathcap to amp up their AP almost universally. Tanks become stupidly unkillable through the same mix of three or four tank items. Bruisers need an early Brutalizer to give them the damage edge they need while building up defenses.

Triforce isn't even the worst item out there! It does almost NOTHING in the late game, do you realize that? And even then, most champions who build a Sheen are usually told that if they aren't doing well, not to build it anyways. An Ezreal who's behind in lane doesn't suddenly turn it around after finishing a Triforce. No, a 0/5 Ezreal is going to build a Bloodthirster and stick to a standard ADC build so he can last longer through sustain. A Nasus who's going 1/4 is going to build it into an Iceborn Gauntlet, which isn't even as damaging, because he knows he needs the survivability and not the damage boost.

AtheosisX1 votes

Nasus isn't dependent on the damage of his spellblade item. Not sure where you got that idea.

OJ1912 votes

{quoted}

The Spellblade items are just fine how they are. Corki

Actually I kinda feel like corki could do with having his spellblade synergy nerfed, given that he can proc it every time it's off cooldown while also doing massive damage simply by spamming rockets.

or just gut rocket spam kthx, it's like dodging two thirds of a jayce EQ combo worth of damage except it's every 2 seconds instead of every 16

Cale0171 votes

Honestly I'd go with the latter. Corki's build path is so confused that he doesn't need any nerfs to items he commonly builds making his life any harder haha. I'm honestly much more worried about an Akali, a Diana, or a Fizz's ability to proc Lich Bane every time it's off cooldown than Corki's. They're dealing a lot more damage from their spellblade than he is.

OJ1911 votes

{quoted}

Honestly I'd go with the latter. Corki's build path is so confused that he doesn't need any nerfs to items he commonly builds making his life any harder haha. I'm honestly much more worried about an Akali, a Diana, or a Fizz's ability to proc Lich Bane every time it's off cooldown than Corki's. They're dealing a lot more damage from their spellblade than he is.

Fizz can only proc it off-cooldown because his E has an assbackwardly retarded low cooldown for having mobility AND high damage AND invulnerability

Cale0171 votes

The cooldown on his E isn't as short as the cooldown on Lich Bane. And usually most Fizzes will use E to charge it, Q to apply it as they dash backwards through you. Then the constant Lich Bane procs are coming from how short the cooldown on his Q is while he switches between using E and W to deal damage during the ensuing duel or teamfight.

Cale0171 votes

I'm not saying you're wrong about how much it gives him for how low the cooldown is. Only that it isn't the way he's keeping up constant lich bane procs

OJ1911 votes

{quoted}

I'm not saying you're wrong about how much it gives him for how low the cooldown is. Only that it isn't the way he's keeping up constant lich bane procs

His E has a shorter cooldown than his W FFS! Yes it is not giving him constant procs solely from E like corki can get solely from R, but when you add it all together...

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