Skarner's Rework

O2 DIRTY BASTARD··2 votes·978 views

I've been following Skarner's rework on the PBE boards for the last few days now, and it's just terrible. Skarner's no longer a sticky tank with utility in team fights, but rather is becoming a character who's entire kit, for it to work, relies on a skill shot to hit. His map crystals, fine I don't mind. It's an okay idea that really has no real effect on 90% of the game besides his clear speed. Teamfights will most likely not take place inside his zone, and if Skarner and his team are down, he'll have little to no control over his zones anyway. His utility in teamfights is not being a utility tank, managing priority targets and being able to switch and stun targets at will, but rather if he can hit his E or not after his ultimate. He becomes outclassed by almost any other jungler (or top) in terms of viability. Live skarner, you gank a lane, you miss an E (which chunks your mana bar), but you still have a chance for Q for that all important one second stun. With the rework, you miss an E, back to the jungle. There is a high chance Skarners will afk farm until level 6 and be more like Warwick, where mostly his ult really matters for anything during the laning phase.

The more I follow the changes on the PBE boards, the more irked I get. RiotRepertoir is trying his best to make the rework go through and be well implemented, but it feels as if Repertoir is not listening to the skarner community outcry. Skarner was gutted relatively recently and he does not need a new rework. I'm not saying the new idea is terrible and should never see the light of day, I'm just saying that current live skarner is his own character, unique and balanced, and that implementing this idea will put him where Urgot was before his current buffs. The changes are most likely going to go through, which irks me the most, and he'll become unusable by the few skarner mains who do play him well. Check the PBE boards, read their comments, see how almost all of the comments involve the hate on the skarner changes, and for once, please listen to the community about this.

There are a lot of people mad about the juggernaut update, but none more so then the Skarner base (and then the morde). I'll go along for the ride for buffs and nerfs and watching my favorite champs have skills added and removed, but when you take away the identity of an already underrated character, then that's insulting and infuriating the players. There's a lot of things wrong with the new skarner, and there would probably be so much more applaud if you stopped the update from happening over letting it pass through.

6 Comments

Arcane Azmadi1 votes

If Riot had ANY brains at all, they'd at the very least cave in on the Skarner rework and just cancel it. It's a horrible idea which should never have gotten off the drawing board. Unfortunately, I'm not entirely convinced that Riot DO have any brains at all by now, or else they wouldn't have brought these shoddy reworks as far as the PBE to begin with, so that's worrying. Skarner's actually pretty OK at the moment if you ask me, unlike Garen and Darius he doesn't really NEED any special new mechanics to make him "unique" so this whole rework thing is not just misguided, it's totally unnecessary.

Power Cosmic1 votes

It seems Riot feels that they can do whatever they like with Skarner because his default skin is so nice. But, yeah, this seems more like an experiment they want to try than a re-balance.

Levik1 votes

I like the concept of the changes to Skarner since it allows the player to know something about Skarner without ever reading his lore. Skarner is all about protecting things. As to the gameplay issues, I would think that Skarner would be the best jungler for controlling dragon since he has a crystal there. I think that the average soloq game, Skarner will be weaker since people do not coordinate to take/protect objectives, but Skarner should be very good in the majority of team comps due to this change.

If you want a conversation about a possible Taric rework that focuses on Taric's story of drawing power from gems: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/YnYZGEAq-taric-rework-concept

O2 DIRTY BASTARD1 votes

Well, his lore was recently retconned to shrurima if I'm not mistaken, but there's a difference between doing something for the lore and doing something for game play. Skarner's not the greatest for controlling dragon because his buffs from the crystal make him slightly better then live, but still outclassed by the meta junglers. Skarner can be a duelist, but excels in helping control team fights, and the crystals help just slightly, assuming fights happen around the crystals. Outside of crystals, he's a subpar champion who's entire non-ult utility slides into his high cooldown, mana hungry skillshot E because of the required power budget used up in his crystal zone, which makes his pre-6 ganking potential much worse.

Levik1 votes

{quoted}

Well, his lore was recently retconned to shrurima if I'm not mistaken, but there's a difference between doing something for the lore and doing something for game play.

If you read his lore now, he is a protector of something mysterious (general Riot lore). I have a feeling that Riot will balance him to be useable in his new state. I have played a lot of Skarner games on how he is live and I do not see a drastic change to his stickiness other than the auto-attack stun is now gated by the fracture cooldown, but it no longer requires three hits. I am pretty sure he retains his movement speed buff on his shield and he has movement speed within his crystals so he will be able to get to be backline easier for his impale or to autoattack a poisoned enemy. The fracture changes allow him to bypass the front line easier since it is a 1-2 combo as opposed to a more sustained fight. Skarner in a speed-up comp is going to be insane during any objective comp, but it will also allow to have two speed up targets when the fight is not around an objective if needed.

O2 DIRTY BASTARD1 votes

Going with that lore, he's kinda just protecting one thing, not babysitting a bunch of rocks. And for those who don't know his lore and actually play him, they still can get a sense of his lore through his in-game voices. Ideally, yes for the speed up comp, but it does impair his ganking, and really makes his backline dives not that much better, since that 1-2 combo really does rely on him hitting his E on multiple targets (unless they all want to line up for you) which you'll get 1-2 champs and 5 seconds to aa both of them. It's just odd and a bit counter intuitive. All I can say is I do hope they make him more usable then what's perceived to be the bad pbe state, because he will still be hurt by the common counter junglers and his might be spending more time almost afk jungling. This update does seem much clunkier with a slightly annoying passive to keep up (and makes him much more of a feast or famine character) and whatnot, and I will see how it progresses, but it's really looking like a meh rework then a useable rebalance. I'm not saying it's a terrible idea, I'm just saying it's really shifting half of the identity and core of skarner to quite a very different playstyle, something better implemented on new character, or maybe another character that hasn't already been gutted recently.

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