Shaco E Feels Worse?

ITS0KT0CRY·7/16/2017, 6:32:06 AM·3 votes·579 views

So in patch 7.13 Shaco E was changed so he felt less statcheck and more assassin

But this new E just feels bad to use. The old e was practically useless if the target had high amounts of health. Now the new feels useless to use if the target has any health.

The base is now is, with the full 50% applied and at max rank, 225. While it may scale 1.2 bonus ad, the most realistic amount we can expect is around 200-250. So we can average a 425 dagger hitting the target when they're at around 1 health. So in a more realistic situation, his e is going to do around 300 damage (without calculating armor). For reference, chogath's q, which is an _AOE _ knockup, has a base damage of 300 with a 100% ap scaling.

This is a pathetic amount of damage for an assassin's execution ability. Me personally, this reinforces statcheck Shaco rather than encourage a damage one, because his ability to burst got worse and his shiv is better held, which is what stat check shaco usually does

12 Comments

Trash MammaI7/16/2017, 8:37:23 AM1 votes

Changing the damage from magical to physical was stupid on Riot's end. At this point if you see anything involving Shaco on the patch notes assume they're gutting something. They've shown time and time again they HATE Shaco. Despite other champs doing what he does 10x better they don't like him

Calabok7/18/2017, 3:25:36 AM1 votes

no. its a good change. real good.