So Riot are you going to fix our FPS problems yet?

OpenedParadox··8 votes·1,162 views

So I have gone through countless threads and forums trying to resolve this issue and i'm speaking with tech support now. I have a Geforce Gtx770. Lots of forums are saying that the fps issue where the game can start up at above 200 fps and drop to 60 and below when in team fights or just in the lane farming minions. This has gone on since patch 4.2 and no one has gotten any contact or updates about this issue and the support I emailed just said they would transfer me to their group that "handles these things" but they have not responded to me in around 3-4 days. I'm starting to think Riot just forgot about this issue for so many people and me along with a bunch of other people know that this isn't a hardware issue as I can run Bf4 on all high settings with a minimum of 80 fps.

Come on Rito

8 Comments

ImHerVoice2 votes

yeah I used to get 100+ fps now I get like 30-70 rofl during teamfights/not etc. Riots new map sucks, new it wouldn't be optimized at all.

IceCreamKitty2 votes

more than 60 fps, do you want screen tearing?, because that is how you get screen tearing

Remlap12231 votes

No, that generally only happens between 30-60fps. After that there generally isn't visible tearing because the difference between 60fps and 90fps is not as severe.

Xengre1 votes

{quoted}

So I have gone through countless threads and forums trying to resolve this issue and i'm speaking with tech support now. I have a Geforce Gtx770. Lots of forums are saying that the fps issue where the game can start up at above 200 fps and drop to 60 and below when in team fights or just in the lane farming minions. This has gone on since patch 4.2 and no one has gotten any contact or updates about this issue and the support I emailed just said they would transfer me to their group that "handles these things" but they have not responded to me in around 3-4 days. I'm starting to think Riot just forgot about this issue for so many people and me along with a bunch of other people know that this isn't a hardware issue as I can run Bf4 on all high settings with a minimum of 80 fps.

Come on Rito

On the old map just before the swap I had over 500 fps. On the new map just after the swap I had around 450-480 with sometimes low 300s. Now I roughly ~150 FPS with no hardware changes and no drops in performance in other games. This is on a GTX 770 OC and i7-4770k OC @ 4.6GHz and 16 GB RAM @ 3200Mhz and no thermal issues. There are clearly issues specifically due to something Riot screwed up and the mass amount of complaints about FPS performance only further supports this statement. Simply repairing the client doesn't fix the issue. Might want to give a higher priority to the problem considering how severe it is and due to the fact that the new map was supposed to make performance better rather then significantly worse.

Onegarion1 votes

My FPS hasn't been changed at all. Windforce GTx 770 4 gb. 15- 4670K, 16 gb of ram at 1600. Still have about 250 at game start. When I start moving its around 150-160 and teamfights it falls a bit, but nothing like what you are talking about.

Xengre1 votes

{quoted}

My FPS hasn't been changed at all. Windforce GTx 770 4 gb. 15- 4670K, 16 gb of ram at 1600. Still have about 250 at game start. When I start moving its around 150-160 and teamfights it falls a bit, but nothing like what you are talking about.

The problem with that is you should have around 500 fps or just under it with that setup as seen in my post above. You are sitting at almost 50% of your normal FPS.

Running around in a custom match it does appear that champions are the overwhelming cause for performance hit (models/animation) and not ability effects or the map terrain.

Onegarion2 votes

I have heard friends talk about FPS lag recently with less powerful computers and a lot of times its around champions.

Xengre1 votes

{quoted}

I have heard friends talk about FPS lag recently with less powerful computers and a lot of times its around champions.

They are doing a lot of champion VU overhauls lately too and probably have changed how something was handled in the renderer. Maybe there is a culling issue as champions would be the main offender here if there is culling problems among some other potential issues like batching.

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