Champion Overview
I feel the overview of champions is kind of pointless. Like the attack power, defense power, and ability power bars since you can build anything on any champion with items. Like Annie, with average somewhat low defense power, can go tank. I think those bars should serve a purpose in game. Depending on how far the bar goes, that dictates how much ability power, defense power, etc. you get from an item. Like Rabadon's; if a champion like Caitlyn were to purchase it, they'd get 30 ap instead of the full 120. But other champions with a certain amount of the bar filled would get 120 ap. This wouldn't effect passives, unique passes, or other miscellaneous things like cooldown reduction, mana regen, etc. Just a thought of mine, not sure if it's even a good idea. I just don't like how any champion can build whatever, no matter what classes they are. Just makes the game revolve around the items and not the actual champions.