Annie tweaks

Quick Shroom··1 votes·971 views

Ok I got dumpstered by an Annie. And I feel my issue with her is that stun.

So serious discussion here. What if her stun worked like Yasuo's knockup? I feel like having it timeout after a bit would allow a time where you could be like "ok her stun is down i can poke a bit."

Its just rough when you are behind and she is sitting on a stun for as long as she wants. It seems she is used and abused at all elo's. Would this change be ok or is it something absurd?

13 Comments

The Loli Bully1 votes

Your entire match history is Teemo and you feel your issue is Annie's stun?

Quick Shroom2 votes

Yes. My elo or champ preference should not automatically exclude serious discussion. If you have nothing to say on Annie why comment?

The Loli Bully3 votes

It actually should exclude serious discussion, it shows you have 0 concept of counter pick or being a useful teammate. Your entire argument is based around 1 single matchup when there are easily 10-15 fine options to play against Annie.

Quick Shroom1 votes

It was a first pick annie. I did not think i would be laning vs her.

Seriously though what would the change do to her?

The Loli Bully1 votes

The Annie out picked you then, Annie should beat Teemo.

It would make it extremely hard near impossible for her to quickly engage on an enemy team when there is an opening, which is one of her main core uses.

Quick Shroom2 votes

Thank you. I looked at your match history and you play a bit of Annie so you know how it is to play her.

I just wish you would of walked in and discussed my idea instead of attacking me. I am fine with Annie beating Teemo.

It just seems she can be oppressive in games largely due to being able to hold her stun as long as she likes. Which is why I wanted to hear peoples thoughts on it timing out.

I did not come in saying she needs nerfed now or anything. I was looking for discussion on a change and if it would be good or not.

mvargus2 votes

The problem is that it would be bad. Annie has one "job" as a mid/support and that is to be a huge threat to others thanks to her stun and Tibbers. If her stun "times out" or otherwise can be lost because she doesn't use it, she loses the utility of being able to choose when to fight.

And yes, it does make her very frustrating to face because a good Annie player can and will sit on a stun for as long as necessary during the laning phase when they are facing someone who isn't willing to risk getting hit by it. It gives her a huge advantage in that the pokes that would ordinarily kill her never happen.

There are solutions, one being get your jungler to come by as Annie isn't going to be able to stun 2 people at once unless they stand right next to each other.

I also would point out that it isn't "oppressive" for her to hold a stun. It's wise, especially as from what you are saying you became unwilling to face it. My last time out on Annie I ended up against a Riven in midlane. Riven tried to all in my one time at level 2 and I used my stun to burst her. After that Riven was unwilling to confront me directly and I was able to farm much more confidently. The truth was that I probably could not have burst her again from levels 3 through 5 as she had picked up some items that gave her the advantage, but the Riven player wasn't willing to take the risk and I was able to get ahead on CS, which helped my team the rest of the game. It was the psychology of having the stun that won the lane for me.

And that's what happened to you. You got so afraid of the stun that you wouldn't do anything. Remember that probably 85% of Annie's damage is in TIbbers (her ult). Her Q and W are not usually high powered until late game when she has a lot of AP items, so level 3 through 5 if you are willing to risk the stun you can often win the trade if you commit fully right from the start.

Cornerstone12 votes

[{quoted}](name=Cruniac Hastur,realm=NA,application-id=3ErqAdtq,discussion-id=6do5BEFX,comment-id=000000000000,timestamp=2015-02-06T12:06:55.170+0000)

It actually should exclude serious discussion, it shows you have 0 concept of counter pick or being a useful teammate. Your entire argument is based around 1 single matchup when there are easily 10-15 fine options to play against Annie.

Rude and pure speculation. Stick to the argument at hand.

Raja Chachki1 votes

Oh, what is really great is when Annie sits on 3 stacks, no one realizes she has stun, and she can just E, flash, TIBBERS :). And I disagree, her stun is her only form of CC, and without it she can never hit her W, and she'll definitely start to miss a lot of Tibbers. However, there is little counterplay to her stun, and her damage.....so Annie support is just going to be very strong.

Cornerstone11 votes

I've been playing a lot of Annie lately, and have gone up against a couple. It doesn't seem quite right to have an unlimited stun available, but really, it is no different than the numerous other stun champions that have a stun/cc on demand (Leona, Jax, Xerath, Heimer, etc, etc) The disadvantage of Annie's stun is she can't cast an ability at all, or she looses it. Other champs can cast other abilities and still keep their stun on constant demand. It only seems unfair, because her stun potential is highly visible, almost mocking you -- its saying, "I'm dangerous, stay away from me." The invisible threat of cc from other champs just don't seem as life threatening because you can't see the danger sign, but they are just as deadly as Annie's.

Bottom line, there is no problem.

Raxicor1 votes

In the meantime, it depends on who you play against her. She can be easily kited by long ranged casters, at least in laning phase, because her spells are all short-ranged besides Tibbers. I would suggest(not limited to) Azir , Orianna , or Lux .

Not sure what I think of a timer on her passive ability. Its appealing for a laning phase counter, but it would really weaken her teamfight later on. All the other team would have to do is back up to make her almost useless for initiations. Unless we buff her attacks as well as add this timer, so that she's less reliant on the stun.

Also Yasuo's abilities are resourceless so he can afford to spam abilities for his knock-up. I don't know if a similar style of fighting would be as kind to a mana reliant champion.

Zazusha1 votes

{quoted} Also Yasuo's abilities are resourceless so he can afford to spam abilities for his knock-up. I don't know if a similar style of fighting would be as kind to a mana reliant champion.

and thats the counter point to win the debate. Annie's mana costs restrict her from having such a window to use a stun. Only time she'll have reliable stun is when she can continue to last hit minions to get the mana return on her Q. And there be a gap in of time between minion waves last i checked.

Another point, Yasuo has higher base mov speed, core items that increase his move speed, a wind wall, a passive shield from moving, and a dash through enemies for escapes. Annie has a stun, and a minor armor/mr buff for escape. If she has no reliable stun, she has no escape outside of Flash.

Quick Shroom1 votes

Well not sure why i got 3 downvotes for asking a question but whatever. Thank you everyone who actually responded to the topic in a way that creates discussion.

I may just ban Annie more often myself because she annoys me lol. But yeah she makes sense the way she is from what you guys have said.

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