@RiotRepertoir 5 Changes that would make Wukong better without completely destroying his kit.

Wukong 0ne Trick·3/28/2018, 3:05:53 PM·2 votes·443 views

I've mained Wukong to diamond twice. I have well over a thousand games with him. I honestly think Riot did a great job designing him and his kit feels really satisfying to play. But at the same time, Wukong feels a little feed or famine in the current meta. Here are 5 changes I think would help my favorite champion.

Reduce his W cooldown Wukong's W is a weird ability. You can use it to juke, you must use it to engage, and you will hardly ever use it to escape. Part of the reason Wukong is so bad to play right now is he gets deleted as a penalty for doing his job, assassinating. By reducing Wukong's W cool-down, he could W in a fight, kill the AD carry, then if he manages to survive 1-2 seconds, W out again in search of another target or to make an escape. This gives him survivability in fights without making him tanky per-say.

Change his W animation Wukong's W is super easy to spot. This is because it spawns a copy that abruptly stops in a sort of "stuttering" motion. Faking a clone by pressing S is more of a smooth movement. 90% of the time players can tell if you are faking your clone just by watching the animation. By making the stop animation and Wukong's W animation match perfectly, you can eliminate this problem. This, combined with a much lower cool-down on the W will finally make it the tricky mind-game ability to was meant to be.

Have Wukong heal for a percentage of the damage his clone takes This is the thing I believe will finally make Wukong viable in the top lane. Right now he loses to everyone but Gnar because his trades are just that bad. By giving Wukong the chance to heal off damage his clone takes you are not only rewarding good usage of the clone in early fights, but almost giving him the ability to keep up with the extended trades champions like Flora and Darius are able to make.

Change his ultimate tickrate Wukong's ult is unreliable after the initial damage and knockup. In some situations it's better to just auto-attack rather than let it finish channeling and I think that this is unacceptable for any champions ultimate. Part of the reason this is so is the tickrate. It ticks once every second meaning those clutch kills that you should have gotten on an ADC or mage sometimes don't happen because the tickrate was a few fractions of a second too late. Make the ult tick more often. The instant a champion walks into his ult is the instant they should take damage, and they should continuously take damage for as long as they are inside.

Passive Change - Wukong gains %20 of his current MR and Armor as bonus stats for 5 seconds for every person caught in his ult within 1 second of it's activation This passive is basically identical to Wukong's current passive, only more effective and without the penalty of getting weaker as the enemy team gets smaller. It gives him actual tankiness in his kit, and rewards him for landing a huge ultimate in fights. This, combined with healing on the W will make Cleaver bruiser/tank Wukong finally a thing again. He won't be that CC tank that champions like Naut and Chogath are, but a slippery front-liner that is hard to kill and is constantly going into stealth and shredding the enemy teams armor with cleaver and his Q. Since assassin Wukong doesn't build resistances and instead stacks MS and Lethality, it hardly effects that style of gameplay at all.

I know riot has tons of incredibly smart people working on this game and half of this stuff has probably already been thought of, but these are just my ideas. I hope you take something from them and feel free to leave your thoughts, id love to hear them.

6 Comments

NY643/28/2018, 3:29:21 PM1 votes

It really makes me glad to see people like you give these kinds of suggestions to improve Wukong. Although I don’t main him, he is one of my favorite champions and I wish I could play him top but it is way too difficult since he is so fragile and everyone you try to attack in the top lane is so tanky. I especially love what you suggested about his W since that is one of my favorite abilities in the game. However I don’t agree with what you said regarding his passive. It sounds too situational, you would have to hope multiple enemy champions are super close together and hope you don’t get cc. I think it would be better if his passive gave him more armor and MR the longer he is in combat and it gives him more armor and MR the more enemy champions there are.

ModKnightsKemplar3/28/2018, 3:39:07 PM1 votes

I think these are all individually great ideas, but taken together I think they would be make him insanely strong (particularly the changes you propose to W; those are definitely not power neutral).

Based on op.gg's rating right now, he doesn't actually look all that bad to me; the biggest problem is the identity crisis that comes up in your discussion of W; Wukong is really intended to be a diver (I think), but he functions better as a assassin right now. Assassins with no escape are not really great assassins, though, and that's why he feels kinda bad.

He probably needs a bigger rework than you are proposing, and a big part of that is solidifying him as a diver or an assassin; either the W trickiness should be played up, or his R engage and tankiness should be played up. If he has both of those, he's always going to have this identity crisis that is difficult to resolve in a satisfying way.

dunder kill3/28/2018, 3:44:27 PM1 votes

Are you nuts? These aren't "changes". These are hyper buffing the shit out of him

Scotty Piffin115/23/2018, 10:07:11 PM1 votes

Wow, I must say these are fantastic suggestions. I do not play at such a high ELO and as a recreational player I don’t play much ranked myself. I am (sorta) a OTP on wukong with around 420k masteries and I love the champ. I support these changes as they are ingeniously simple yet fit very well into the existing framework of the champ’s design and with sound logic and reasoning to support those changes. I really think this is all he needs to be a more functional and consistent champ and more fun to play of course. Really hope riot can take this seriously. One thing I’ll add is I like the idea of wukong being able to have maybe one more auto reset opportunities in his kit. Or perhaps a little aoe on his q that acts as a secondary affect to the auto such as shyvanas empowered fireball, where the area reduced armor or slows adding to team fight interactions. I will say that his W should not have less than a 9-10 second CD since I feel that you have to account for CDR. If he has a 4 second cooldown he could be invisible all the time which is too much. Would be great to have a MS boost after using W if unseen when W is used, for those assasination plays. Overall fantastic suggestions man!