A way to improve or fix the tank problems while also creating new mechanics

StromWolken··2 votes·416 views

So I don't know about you readers out there but I doubt any of you enjoy the tank meta (Does not apply to you tank mains. I Garen tee you wouldn't enjoy it as much if they didn't out damage pretty much everyone else). I mean, we all know that the juggernaut update was a major success making them incredibly fun to play right? But what about the poor suckers playing against them Rito? 2/3 of them are built tank and 2/3 of them gain true damage that does nearly half your HP... HALF YOUR HP? ON A TANK? I mean it's fine if say you had to land an amazing combo.. But build full tank slap a bitch a few times and ult... One amazing way to just end tank damage is to remove %hp dmg from people you even designate as tanks. Why did you give Gayren and Darius and true damage ult? Poppy a several second cd on %max hp? It's all great on vayne who can't take dmg but these bulldozers laugh at damage.

Tanks are boring, but they're practically freelo and now because Rito wishes it it's just becoming harder to kill them and easier to become one. Many new items can turn anyone into a tank while high base damage or kits means they practically lose no damage.

Now Rito always talks about when facing tanks and Juggernauts ect you have to kite them right? But if you have to kite then why is it they get so many forms of speed ups or items like phage that make them run sonic fast around the map while boasting 500+ armor and chunking you half your hp in 1 combo?

Tank meta is just amazingly boring and amazingly stupid because anyone can build tank and I feel that if Rito really, really wanted to they could fix it... By nerfing the tank killing weapons likeitem 3035 and item 3153 right?.

Could always make last whisper scale based off their armor (10 armor=1%) So 600 armor malphite? 60% armor pen. 30 armor talon? 3% armor pen. Obviously this would nullify tanks but something needs to be done instead of having a vayne on your team.

I am AGAINST tanks getting melted of course if you build tank you shouldn't be melted... but you shouldn't also walk with impunity across the rift dealing top damage on team while taking no damage. Currently you can build tank on pretty much everything and still do damage. What I want is less damage from tanks like... Darius and Garen for instance.. And this is what I propose.

New Passive: "Something to do with weight" After 3 UNIQUE armor items are unlocked (not including ninja tabis) champions will be afflicted with a effect affecting their movement speed,attack speed, damage, and a new passive as well. For every 10 armor you gain 1 attack damage (500 armor 50 attack damage). For every 10 armor you lose 1% movement speed. For every 10 armor you lose % of attack speed. These numbers can be tweaked but theses should be a good base So thornmail now gives 100 armor 10 ad and -10%. This makes tanks no longer move across the rift faster than most champs while boasting over 500 armor. (Adjust to fix MR aswell though probably affect HP and AP instead of AD and Armor)

New Passive: Staggering Blow(Can't remember I think Nautilus has this passive already) Now this is a passive that needs to be tweaked a bit but preferably not by Rito cause they'll make it do 10% of max hp in true dmg and take 3 autos. But what it does in essence is that just like the previous passive it begins after 3 unique armor items. BUT cannot be unlocked on champs with 200+ AD or AP so no more assassins building 4 tank items and 2 dmg items. Every auto attack. NOT every THIRD nor can it have a CD but EVERY auto attack from this champ STAGGERS and slows the enemy. Not SNARE (untill over 400 armor)not STUN not KNOCK UP but STAGGERS. They will move back a slight distance from you. The MORE armor you have the FARTHER you are knocked away. Now before you start closing this, think about it. You are amazingly slow now because you're wearing 500 armor and you somehow caught up to this ADC for example you auto her she is staggered away from you but slowed scaling with armor and with 500 armor you DO snare her for say .50 seconds. Now this does seem strong doesn't it? Well because of this INSANE passive that actually punishes someone for not kiting a tank, tanks should also have their attack speed reduced. Attack speed per 10 armor will be reduced as well so malphite has 600 armor? Maybe give him .2 attack speed and they're unable to increase it through attack speed items or runes seeing as that's probably just going to ruin everything. But in essence kiting doesn't mean oh shit they have a 600 armor garen charging at me with black cleaver and his q speed up... and to kite him it means I need to have some form of CC... Now it's he's kinda slow but if he get's on me then i'll be bucked.

Now no doubt you're thinking wait a minute the game is no longer "balanced" around making tanks super strong what ever will they do? Well you challengers at Rito always talk about kiting and how it's an important mechanic, well this makes kiting INVALUABLE. If you DO NOT kite the tank you will LOSE but now it's not longer the case of pick darius pick malphite or who ever you want that already has horrifically high base damage and build full tank while having items or skills that give you movement speed.

Now I realize seeing the amazing diversity of items there is only 1 item that really increases movement speed is deadmans plate. But on tanks that would be way too insane so removing the damage but keeping the slow and movement speed and health would make it a perfect item for tanks. But we need atleast 2 more items to keep it fair for the poor tanks who already have movement speed increases and movement speed dmg items.

Now for the health stackers. Similar to Zac and Cho' Gathif you go above 3k hp you start gaining size so your hitbox increases. This also means that there are hitboxes seeing as you can't bother to create accurate hitboxes.

So I hope you're still here though most likely redirected to a concern that I'm sure everyone hates.

You can't nerf soraka. It's not possible. What you CAN do is add grevious wound to all turrets so that it's possible that you can't have your adc tanking 2 champs and a turret while soraka cast heal after heal. This makes soraka alot less valuable as and endless turret diver and heal at level 3. As for other champs such as Jax.... Why does he get a stun that also blocks all auto attacks and then stuns? Why not let him keep the stun but after 5-10 (scaling with level ) attacks including minions the stun is gone but the damage stays so he has to trigger the stun quick or lose it.

Now you say Yi can be shut down by say building armor or ccing him. Sure. But with all the items you can build now he's mostly TRUE damage and Magic damage which makes no sense. Why not after 5-10 attacks on a single target he begins doing more and more reduced damage to the targets. BUT if he attacks another target it is reset. Just like Miss Fortune. (This one would be much better placed on the devourer item seeing as you just need to build that and guinsoos or BOTRK and go full tank).

How to make the map more interesting other than at the lanes and buffs? Why not mini turrets that grant vision along the river? 2 turrets on each side of the dragon and baron buff that are able to be captured. These turrets also grant 1 gp5 to the entire team. These turrets deal TRUE damage BUT do reduced damage each time they fire. Turrets grant true vision to both teams regardless who owns them but only in their attack radius. Turrets will reset every 2 minutes and need to be recaptured. But whoever slays the buff they're guarding means it stays under their control till the buff re spawns.

Now before you reply to this with your generic "league is a very difficult game to keep in balance and we like to never change anything to keep our player base docile but prefer to release skins alienate their anger." Most likely this game will fade quickly if nothing is done to at least adjust the game seeing as most the problems are at lower elo and most adjustment are placed for higher elo's... But 3/4 of the player base is in lower elo and if you want to please the 10% while alienating the 90% by all means. Please consider this and respond to EACH idea with how it can be implemented or most likely why it will not, that way I know you actually read and considered these ideas and maybe we can do something to make league a fun and "balanced" team game.

Will be adding in a large example part tomorrow so it doesn't seem like I'm bashing a few tanks.

4 Comments

maxaroni1181 votes

ehh your idea is cool and all but the tank meta isnt boring and it isnt the tank meta at all

its actually the anti carry meta where the best picks are the ones that either cancel carry damages or kill them before fights

soo yeah

on a side note the whole point of a tank in my opinion is to be hella fucking hard to kill

i belive that the damage combos might be too much (COUGH COUGH EKKO POPPY FUCK OFF) but tanks usually are supposed to just stand and soak

StromWolken1 votes

That is in essence my entire point. You can be an equal skilled say... Yasuo against say... Cho' Gath but as long as he builds armor and he has is already insane CC kit and a TRUE damage ult.. He doesn't even need to build any damage? My point is that almost every champion currrently being played in the top and jungle always builds tank BUT it also always outdamges an equally fed carry while taking little to no mechanics. WOW you pressed r q e as 500 armor malphite and just 1 shot their adc? Much outplay. You just taunted and shielded as Rammus and are currently reflecting nearly 200 dmg an auto? Need I remind a click on taunt... It's such a pain to deal with tanks when unless you're say quinn and can actually kite easily to deal with a tank. I want tanks to be hard to kill that's the point of a tank. I don't want tanks to deal anything other than their purpose of tank, not be the second highest damage dealer on their team. If rito really wants that why not just make a new champ that gains ad by building armor (oh wait rammus)? Now we really have diversity in the bot lane.

Edit: As to the boring part, while playing tanks all you're doing is pressing right click taking barely any damage and just waiting for cd's. That's what a mage does and he has to make sure he dodges all abilities and stays away from the hard engage. But tanks don't care what hits them they have a very linear playstyle blow all abilities tank damage blow all abilites tank damage. Mundo's quotes should be the tank moto "Tank does as it pleases."

maxaroni1181 votes

lol ok i see your much emphasized point here

but however u need to take into consideration how op the river turrets are

it means that there is no gank possibility at all

oh look i cant do dragon cuz the enemy will just tp and come steal it from me... fuck nvm the steal im dead cuz the fuking tower killed me with the dragon

srsly maybe just make the tanks not do true damage

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