Riot: "Teleport is being nerfed because it's crowding out other options..."

TolerateRNG··152 votes·21,706 views

Average games nowadays:

Top -- summoner 14 summoner 4 Jg -- summoner 11 summoner 4 Mid -- summoner 14 summoner 4 ADC -- summoner 7 summoner 4 Support -- summoner 14 summoner 4

MMM summoner 14 don't summoner 14 you summoner 14 just summoner 14 love summoner 14 that summoner 14 diversity?

131 Comments

Baval68 votes

so....you put flash in every kit.

....but its ignite youre calling out?

UnboundHades80 votes

{quoted}

so....you put flash in every kit.

....but its ignite youre calling out?

sadly the game is basically designed with flash in mind so the only way its not gonna be mandatory without breaking the game is if there is massive overhaul to mobility and/or summoner spells

Baval27 votes

{quoted}

sadly the game is basically designed with flash in mind so the only way its not gonna be mandatory without breaking the game is if their is massive overhaul to mobility and/or summoner spells

I remember the days of yore when Ghost was considered a valid option. I remember the ancient times when it was even considered a better option. Zilean

Automated Riven6 votes

{quoted}

I remember the days of yore when Ghost was considered a valid option. I remember the ancient times when it was even considered a better option. Zilean

I have played since season 1. You know. When it was repeatedly nerfed for being too strong. And it has never in my memory been considered subpar to ghost except on specific picks like Olaf/hec.

Baval2 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=6ApYFu5s,comment-id=0002000000000000,timestamp=2018-08-08T00:36:36.237+0000)

I have played since season 1. You know. When it was repeatedly nerfed for being too strong. And it has never in my memory been considered subpar to ghost except on specific picks like Olaf/hec.

it used to flash much farther but have a much longer cooldown, 6 minutes, while ghost had a 3 minute cooldown.

Automated Riven3 votes

No. The only time it was higher then 5 minutes was after they reduced the range to 450 and the nerfed it a ton of times. Up until then it was 800-1000 range and in the 3-5 minute range. And then it got nerfed and nerfed and nerfed.

The time you must be refuring too is when it had a cast time. Which was before the reworked it.

http://leagueoflegends.wikia.com/wiki/Flash

Baval5 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=6ApYFu5s,comment-id=000200000000000000000000,timestamp=2018-08-08T03:33:50.179+0000)

No. The only time it was higher then 5 minutes was after they reduced the range to 450 and the nerfed it a ton of times. Up until then it was 800-1000 range and in the 3-5 minute range. And then it got nerfed and nerfed and nerfed.

The time you must be refuring too is when it had a cast time. Which was before the reworked it.

http://leagueoflegends.wikia.com/wiki/Flash

o rly

[{quoted}](name=Patch notes) June 12, 2009 Patch

Reworked Reduced range to 800 from 900. >Changed functionality: Flash Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse >pointer). Flash Flash will automatically flash to the furthest valid range in the direction it is cast at. >Flash Flash no longer has a cast time (to 0 from 0.5).

July 10, 2009 Patch

Cooldown increased to 300 seconds from 270 seconds.

V0.8.21.110

Cooldown increased to 330 seconds from 300 seconds. >Cast range reduced by 100.

V0.8.22.115

Cooldown increased to 360 seconds from 330 seconds.

do you know how long 360 seconds is?

Its 6 minutes.

next patch

V1.0.0.61

Range reduced to 450 from 1000. >Cooldown reduced to 180 seconds from 360 seconds. >Flash Flash now pops incoming projectiles when used.

Automated Riven2 votes

Oh right. My bad. It had 6 months where it was longer then 5 minutes and a super long range WHERE IT WAS STILL HIGHLY CONTESTED and was repeatedly nerfed and the continuation of the those nerfs is the flash we have today.

Still did not have ghost as a higher priority tho.

Baval2 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=6ApYFu5s,comment-id=00020000000000000000000000000000,timestamp=2018-08-08T03:47:27.288+0000)

Oh right. My bad. It had 6 months where it was longer then 5 minutes and a super long range WHERE IT WAS STILL HIGHLY CONTESTED and was repeatedly nerfed and the continuation of the those nerfs is the flash we have today.

Still did not have ghost as a higher priority tho.

it absolutely was, and you act like 6 months is a short amount of time. Or that the fact that there were times when it wasnt worse than ghost means that my statement "i remember when ghost was better" untrue.

Automated Riven2 votes

The point is, that outside of alpha and beta where flash had a cast time, ghost has always been worse. Even at half the cooldown. Unless in specific champions. To the extent that, compared to the original, it's has been nerfed out of existence. Less then half the range. Double to cooldown. The only upside is that it no longer has a cast time. And during that time (post cast time) it has always been Superior and highly contested.

(Altho I don't consider alpha and beta as a part of the actual game as it was still in testing and not released to the public, same as I don't consider pbe part of the actual game)

Baval2 votes

whatever you say.

IainG102 votes

I remember before Phase Rush/Stormraider's, when summoner 6 was basically mandatory on Nasus , Ryze , Singed and MasterYi ...

TolerateRNG32 votes

Cause there is no point talking about flash, Riot refuses to touch it, they refuse to even give it a sideways glance.

Yordle Xayah2 votes

{quoted}

so....you put flash in every kit.

....but its ignite youre calling out?

Get a group of friends. Play 50 games where nobody takes Flash. Report back how fun it is playing without Flash. The spell is now an integral part of League. Stop pretending is a toxic aspect of the game. It opens up so many kinds of plays. Daring escapes, clutch kills, Baron/Dragon steals, etc.

But if you don't believe me, go try my experiment and see how fun that is.

Baval2 votes

{quoted}

Get a group of friends. Play 50 games where nobody takes Flash. Report back how fun it is playing without Flash. The spell is now an integral part of League. Stop pretending is a toxic aspect of the game. It opens up so many kinds of plays. Daring escapes, clutch kills, Baron/Dragon steals, etc.

But if you don't believe me, go try my experiment and see how fun that is.

I dont need to because I play/have played Dota 2, Dawngate, DCs moba, Smite, HoN, and old LoL. So I know what Mobas are like without mandatory flash. The answer is fine.

Neamean32 votes

Joke on you the jungler is a shaco so it's summoner 11 summoner 14

ninjaroxas2 votes

I've been seeing shy and yi players takeing it lately too

TempName5484628 votes

3 out of 5 roles use summoner 14 5 out of 5 roles use summoner 4 i guess summoner 14 is the abused mandatory summoner spell then :^)

TolerateRNG49 votes

Nobody talks about summoner 4 anymore because they know Riot will never touch it.

They refuse to speak on the matter and go out of their way to ignore anything mentioning the spell.

Meep Man25 votes

Riot has spoken about it, but a long time ago. Essentially, they don't want to nerf Flash because they messed up so badly with it back in the day that the game essentially became balanced around your average champion having Flash and to change it now would cause a lot of upheaval, although, to be fair, runes also has.

Jeddy0177 votes

Any changes to summoner 4 would require it's own preseason.

ModAcademy Kayn7 votes

Let's be honest here.

It's own Season.

TitanAnteus20 votes

I remember I used to take cleanse a while back. They should lower that summoner spell's cooldown. They should also make clarity return.

AirKingNeo13 votes

idk about clarity but making cleanse's cooldown lower would be a little nice

also they could unnerf ghost for melees

Packun Flower9 votes

summoner 4 Crowding out other options since Alpha testing.

Autrah Fang6 votes

{quoted}

summoner 4 Crowding out other options since Alpha testing.

and whenever people consistently pick something other than flash it gets nerfed within a couple patches XD

Akali is SO HOT7 votes

People taking ignite top lane is infinitely more fun than TP. I remember back in the day top lane was super fun because it was almost always a 1v1 to the death instead of the boring snooze fest TP back to lane gameplay.

TolerateRNG32 votes

Yeah so fun, I love igniting someone, winning a trade and then taking 50% of the enemy's tower while getting a 20+ CS lead on them.

It's so thrilling coming back to lane and then entering into a farming simulator, just watching the enemy stay as far away from you as possible because you have half an item complete while they have 1/4th, completely zoning them off from farm while you tend to the fields and keep an eye on those pesky jungler pests.

Koerty6 votes

{quoted}

Yeah so fun, I love igniting someone, winning a trade and then taking 50% of the enemy's tower while getting a 20+ CS lead on them.

It's so thrilling coming back to lane and then entering into a farming simulator, just watching the enemy stay as far away from you as possible because you have half an item complete while they have 1/4th, completely zoning them off from farm while you tend to the fields and keep an eye on those pesky jungler pests.

Thanks for the good laugth, help a lot in this sad times. As a Jax main I feel dead inside when I see he have a better winrate with electrocute + ignite than with conqueror + teleport

Metallikaiser7 votes

Honestly. Flash is the bigger problem. And people want to talk about nerfing it, but I really dont see that changing much. I would rather they just remove Flash, bring it back as an item active, give everyone only one summoner spell, and then accept that their will be balance impacts that will need to be dealt with.

The Yetii Rider3 votes

We don't need to give everyone only one summoner. Imagine the options if there were no Flash!

Top summoner 12 summoner 14 Jungle summoner 11 summoner 3 Mid summoner 3 summoner 21 Bot summoner 7 summoner 1 Support summoner 3 summoner 7

Great Ozymandius7 votes

A stunning fact is that we are in a high-damage assassin meta -- yet nobody brings exhaust. That shows you how weak exhaust is.

CasterGilgamesh2 votes

YOUR USER NAME a man of culture you play fate go? also funny enough exhaust was nerfed specifically to help assassins do better....lol i guess it worked better then riot "intended"

Nøctμrne2 votes

When get filled ADC, I take exhaust over heal to counter instant one shot champions. Heal is useless imo.

FilDaFunk6 votes

summoner 4 Yes summoner 4 I summoner 4 dosummoner 4 lovesummoner 4 thatsummoner 4 diversity.

Daddy Ants5 votes

https://i.gyazo.com/75e6105c100dad874a98e58ea804bf3c.png

Seeing 5+ summoner 14's per game is fun....

Not.

JAYCCCCCCCCCCCCE4 votes

I played jungler and all 4 of my other teamates went ignite in plat elo lol

SEKAI4 votes

{quoted} MMM summoner 14 don't summoner 14 you summoner 14 just summoner 14 love summoner 14 that summoner 14 diversity?

I summoner 4 sure summoner 4 do summoner 4 my summoner 4 boi

Daddy Ants1 votes

{quoted}

I summoner 4 sure summoner 4 do summoner 4 my summoner 4 boi

They can't remove flash, half the champion roster would be royally fucked without flash.

LordGeovanni3 votes

No its arguements like this is the reason they cant remove flash. With flash gone yes mobility champions will be unbearable thus riot would have to give them real cooldowns and mana costs instead of giving talon a 2 second cooldown no mana cost wall jumping spell

TeCoolMage3 votes

I just want clairvoyance back...

wildfox993 votes

you mean like 5 people picking summoner 4?

but it's all natural ofc [sg-lulu]


now talking about ignite,it's popular because most of the champions that currently are in meta picks it

supports started to pick ignite since summoner 3 nerfs

most fo the mids are assassins,and summoner 14 is mandatory on them

nowdays top laners are mostly fighters that want to snowball (ie. Renekton Tryndamere ) and they often picked ignite except when summoner 12 was 100% mandatory top and everything else was a troll

not pretending TP it's ok,but i don't think ignite it's too strong,it's damage it's the same as the summoner 21 shield (except for lategame) so i don't think it's that unfair,maybe with 30 less damage in lategame it would be ok

theChibiTina5 votes

The problem being with your barrier vs ignite argument, barrier doesn't last long enough to mitigate all the damage from ignite. Barrier last 2 seconds and ignite does true damage over a period of 5 seconds. Plus Ignite procs electrocute. That's why ignite is much better than barrier.

wildfox992 votes

you won't stop ignite but with the right timing you can stop your enemy combo (mitigating another source of damage),you pick it when your enemy have kill pressure but a telegraphed combo

if instead you want to counter their ignite pick summoner 1,you even get a free item 3140 for their CC so it's harder gank you

Plus Ignite procs electrocute

it really shouldn't and i agree,but most of the electrocute users can easily proc it without using this summoner spell (neither skillshots),and even if they can't they will just AA one more time so it doesn't make a big difference (still annoying but not a big problem)

theChibiTina1 votes

I mostly find it a problem when they miss pretty much everything, still proc electrocute, and there goes most of your health (usually on squishies). There should be a punishment if you miss most of your kit. Even if it's an immobile squishy, if an assassin misses most of their kit then the assassin should be the one losing most of their health or even dead rather than the immobile squishy. Unless of course it's a wet noodle fight where the immobile squishy also makes tons of mistakes. Then both parties are at fault and it can go either way. lol. However there are tons of cases right now where you can miss practically everything and still get the kill fairly easily without much effort. That's not a good thing. As for cleanse, I like cleanse. I take it against Zoe. Remember kids, cleanse the sleep and not the drowsy. lol

wildfox992 votes

There should be a punishment if you miss most of your kit

it is,you have to use a summoner spell

it's kinda the same as before domination damage would powercreep assassins damage,enemy immobile mage could fk up their positioning and eat a full rotation but still stay alive thanks one of them summoner 3 summoner 21 summoner 1

what i'm pointing out is that ignite damage can be totally negated with a summoner 1 and that with a summoner 3/summoner 21 you could block the same amount of damage that ignite does from other sources (the champion kit),anyway i'm pretty sure after the next patch nerf assassins won't be able to miss everything and still kill you

Unless of course it's a wet noodle fight where the immobile squishy also makes tons of mistakes. Then both parties are at fault and it can go either way. lol.

most of the cases either both missplayed or someone was overfed,the only exception may be Zoe and Zed

anyway i think if you are in midgame and you don't have ANY defensive items (not even a cheap one) you deserve to get killed with half of an assassin kit,simply because the other half (the skillshots) is needed in the case you got something like item 3155 if he's AP or item 1031 if he's AD or if there is a support peeling

balancing a mid/lategame assassin damage around a champion with 0 defensive items would be unfair since they could make you totally useless with only a cheap defensive item,the problem right now is that some of them can do it before you could get even the first core item (some literally with a item 1056/item 1036 ),but this is going to get addressed next patch as i said

jocomotion3 votes

Dude you’re so wrong.

ADC- summoner 4 summoner 14

Get your facts straight man.

Pika Fox2 votes

ADC takes heal, not ignite. Supports are the shotcallers in lane and are more often in range to use ignite, esp later in the game. ADC is better at baiting with heal and using the movespeed from it, especially later in the game when the support might not be ontop of you to pop heal.

iTaLenTZ3 votes

Only see 3 Ignite and 5 Flash. Don't you love THAT diversity

Al Havoc3 votes

is it hot in here or is it just me?summoner 14 summoner 14 summoner 14 summoner 14

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