Two Simple suggestions for in game UI and matchmacking for non-dynamic queue

Enlighten2011··2 votes·339 views
  1. Can we get an option to toggle the display of armor and magic resistance between raw value and percentage in the "Champion Info" box?

As it is, the raw numbers are displayed with percentages only showing upon cursor hover, and, while I think both stats are important particularly because items use those raw values, I utilize the percent ad/ap reduction when determining the relative effectiveness of my stats at any given moment so it would be nice to have those values displayed without having to hover while also giving players the freedom to keep the raw value on display if they want.

  1. Can the "quit" button be moved in the old matchmaking queue?

This has probably been mentioned before, but, on live, the text boxes for lobby chat and private messages are located in the same place as the quit button for custom games and other queues that do not utilize dynamic queue. While there tends to be a warning screen when attempting to quit, it can still be troublesome. For instance players might click yes without reading the text box and accidentally dodge.

Thanks for reading, any thoughts or feedback?Diana

5 Comments

Valderis Vandala1 votes

Toggling between raw numbers and % on armor and resist should not be necessary. The raw number will always count as a % increase to total health versus the right kind of damage, which is the easiest way to understand it.

How exactly will we benefit from knowing the percentage of our damage reduction? Other then to check for bugs.

Enlighten20111 votes

I find it easier to understand "I have x% oncoming physical damage reduction" rather than "I have x armor relative to base values" or something of that nature, I never look at the raw values.

I always have to hover to get a concept of how much reduction I have, that's why I suggested it. It's a personal preference that would be incredibly easy to implement.

Valderis Vandala1 votes

Please explain how its easier? How do you derive any meaning from "I have x% damage reduction" ?

Enlighten20111 votes

firstly because I understand percentages better than arbitrary numbers, you can change the values of armor and ad to anything, the percentage is a ratio of the two, so it doesn't matter what the numbers are.

secondly, the soft caps for armor and mr are easier to understand in percentages

Valderis Vandala1 votes

Ok, if it works for you.

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