Further balancing the game?
With the release of pre season and the new changes that effect the pace of the games directly, making games "too snowbally" and/or no come back potential makes me think of something that has been in my mind for a few months now.
Im not sure if this hasnt been implemented in game yet for various reasons that im not aware of but i think if we make offensive items such as bf sword and large rod to be made out of smaller components just like their defensive counterparts (i.e., ruby into giants belt or cloth armor into chain vest) . We could have long sword into pick axe into bf and amp tome into blasting wand into large rod.
I think that would enable lanes that make an early mistake to be able to have come back potential and not get punished by for example having to change their build path because they got sent home with a none ideal gold count.
What u guys think?