Further balancing the game?

Syn City··1 votes·237 views

With the release of pre season and the new changes that effect the pace of the games directly, making games "too snowbally" and/or no come back potential makes me think of something that has been in my mind for a few months now.

Im not sure if this hasnt been implemented in game yet for various reasons that im not aware of but i think if we make offensive items such as bf sword and large rod to be made out of smaller components just like their defensive counterparts (i.e., ruby into giants belt or cloth armor into chain vest) . We could have long sword into pick axe into bf and amp tome into blasting wand into large rod.

I think that would enable lanes that make an early mistake to be able to have come back potential and not get punished by for example having to change their build path because they got sent home with a none ideal gold count.

What u guys think?

1 Comments

Kledy McKledFace1 votes

the season most loved was season3, season of the tanks/mages. The reason people lvoed it was because except for some characters like kassadin/nidalee and gragas mkid, you could play anyone in the top/jungle/support which means this game was balanced.

Now its all about 10-15 champions that if you dont pick you automatically lose. Not to say those champions are totally broken unlike the others. People like long game of 40+ minutes, not waiting to surrender at 20 minutes because the enemy got the 3 firsts kills that grants them an easy win after 5 minutes...

Alos remove the Hrald , his presence is total nonsense

More from Gameplay