[{quoted}](name=Kowe The Ewok,realm=EUW,application-id=3ErqAdtq,discussion-id=5vEFlKWO,comment-id=0005,timestamp=2015-01-07T15:42:10.678+0000)
Having % max damage and a finisher in the same kit is toxic.
She needs a reworked. Number chances can't fix her.
Well the ability is called Neurotoxin...
And just for comparison, Elise has to pay 80-100 mana on a 6 second cooldown for what Blade of the Ruined King has as added passive on basic attacks. The Magic base damage is also less than any of a Bork-empowered AA would do. She can cast 4 Neurotoxins at level1 and is then OOM. One spell rotation (QWE) at lvl3 uses 48% of her manapool.
I would like her Rappel to be increased again so she can do her old jungle hops again, and fix the bugs attached to it.
I also don't understand why turrets favor targeting spiderlings before creeps.
Ahri, Syndra, LeBlanc, Lux, and Xerath all have better armor scaling than Elise, her human form spell range is 40%+ shoter than those other mages offer on their damage spells. For her to survive close combat, building tank is a necessity, not an option. Getting to decent AP values to make use of her 3%health per 100ap boni is very difficult.
I'm not saying old Elise was fine, but some nerfs went a bit overboard and a little love should be given to our favorite netcrawler. I don't believe compensating the %health damage cap on jungle monsters due to general health increase of creeps is enough in that regard.