PBE Garen - Possible Solutions? TLDR: E on-Hit only Triggers on Crit
PBE Garen, the one whose e triggers on-hit effect on nearest target, quickly became a meme.
Youtube footage, though few and sparse, show the character to be basically a blender.
As Riste has pointed out, counters such as thorn-mail and Rammus exist, but this quickly reduces game play diversity and longevity.
Thinking of a potential solution, that the on-hit on nearest opponent only triggers upon critical strike.
In other words, a Garen who doesn't build any crit chance will not trigger on-hit effect during E.
A Garen who does build crit chance items would have to sacrifice durability and/or spin speed.
This way:
--critical chance items would become more relevant,
-Garen users have more, comparably viable DPS options among: ----on-hit/crit route, ----raw damage via AD route, ----raw damage via spin speed route, or ----some combination of the three
-Garen wouldn't be able to grind up an entire team with 2 damage items (cough, BOTRK, Wit's End; opponent would have to build against both physical and magic), and
-opposing team won't have to/needs more than thornmail and/or Rammus.
Thoughts?
Personally, I'm really not a fan of the "on-hit for half damage" thing; makes the on-hit effect feel less authentic.
Rather, developers could impose a crit chance penalty on E, opposite of what they do with Yasuo. Could be straight-line -20%, crit chance being half as effective, diminishing returns, or some combination.