Major Balance Issues(Part I)
This is obviously the worst season ever. I'm pretty convinced that Riot has no idea what they're doing. It literally shouldn't take 1-2 weeks to fucking change one thing in somebody's kit and leave other champions that are in needed of nerfs alone.
Champions who are in need of nerfs:
Reason? Once she hits 6, you're pretty much screwed. This is the type of champion that is only viable because of her ultimate and honestly needs a rework of some sort.
Reason? Amumu is honestly way too good of an initiator which all tanks are supposed to be, but he's TOO good. His ultimate can stun 5 people at a time for a whole 2 seconds and building him with AP that is just stupid damage with stupid cc that if he lands it, your team will have already lost no matter how fed your team is.
A little bit weak early but are you f**king kidding me late game. He's too safe. If he gets caught out he can just dash away, and him with
's means good luck getting away from him and kiting his ass because he'll be hitting you for 500 damage a hit while only having 400 AP.
Literally enough said. You get his ult and the rest of his kit off in a team fight and his passive does all the work. Way too much damage with his passive. (Does percent maximum health, and slows your team.) And it's honestly just oppressive as fuck for spamming a button.
Ezreal is not really the problem. It's
. I don't know why the hell riot has not made this game Melee only and It's incredibly frustrating to play against and makes adc's rush an early last whisper or they won't do damage to him at all because it gives him a whopping 65 armor and he still does tons of damage.
After the Fizz nerfs, I honestly think that he needs way more. His E should NOT make him untargetable and if they leave it to make him untargetable he should get his E raised by 4-6 seconds. His E should be used for jumping in fights and making careful decisions. Not just spamming the hell out of that button every 4 seconds, utter bullshit.
An ADC that can go every role and do good. You really fucked up on this one. At max rank his E gives him 30 armor which stacks up 4 times for a whopping 120 armor/MR. Never do that on an adc. ADC's aren't supposed to be durable, they're supposed to do lots of damage and be able to get blown up easily if they step out of place. Not for Graves, he does both. And building
means you're just gonna heal and you're never gonna die. remove his E armor/MR and give him scaling attack damage per dash.
Not so much Irelia but the recent changes to
. It's really fucking stupid how she can build that one damage item and one shot your carry late game while still being full health. Just honestly change her numbers riot.
She's a little too overtuned. I don't know why she has so much movement speed when her cc is pretty insane. Not to mention when you have a Janna on your team your ADC is 80% gonna win lane unless you get ganks a lot by your jungler. Due to her E which gives 40 Attack Damage to her adc with a 240+ shield at level 5. I think she's a little too strong.
A little too much CC. She can kite you for days because of her slows, her speed, shield, everything. She has a bit too much utility. Slow, speed, Shield, Heal, Snare, and she can speed her whole team up and give them a huge shield. Anyone who has faced her bot lane knows that she is pretty aids to play against.
The only thing wrong about Katarina is her ultimate damage. It's a little bit too much. Instead of it doing it to 3 people maybe it should just do it to 2.
She has a bit too much CC and damage. Her passive makes her do bonus magic damage whenever she hits someone with her ability and it is really oppressive to face as anyone who has faced her before.
This is the worst balancing I've ever seen in my life. I don't know why RIOT had to make her ultimate scale off 75% AD and make it have crit chance. Not to mention MF's building
are complete aids and at late game can do 2500+ Damage to everyone in a big radius. Complete aids.
Not so much Riven but 45% is way too good on her. I suggest making her start with -10% CDR and make her build more of it.
She just does too much On-hit Magic Damage and can build 1 damage item and do a ton of damage while still building tanky. A little nerf to her magic damage.
Now you probably think I'm trolling, but I'm serious on this one. Teemo has way too much base damage and scaling in his kit. You can build
a Gunblade on him and still do more damage then an ADC with a infinity edge and a phantom dancer. The Top teem player in the world has 362 wins and only 20 LOSSES. 20. With him. His numbers are honestly just way too high and he needs proper nerfs.
This guy is just pure aids if you have laned against him before. His q has a cooldown of 3 seconds at rank 5 and can take up to a whopping 20 AD From you. He gets 40 AD when doing it and it slows you for whatever fucking reason. And his ultimate.. king of aids. You thought you killed him? Nope. He ults and heals all the way up. LOL FUCKING GG.
Don't chase this guy. His bear stance gives him way too much movement speed and
on him is just complete fucking bullshit. Please nerf his base movement speed or his E.
I'm gonna end part 1 with Vayne. This champion is the definition of Overpowered. Her ultimate gives you up to 80 AD at max level and lets you go invisible every dash and gain 90 MOVEMENT SPEED. Your dash has a 2 SECOND. Cooldown. You can't hit vayne because she turns invisible every fucking 2 seconds during a fight and does absurd true damage for 12% of your Max health every 3 autos. Wtf riot. You're hitting her? She'll just condemn you and keep kiting you. I love how Vayne mains think they're good when they're just playing an overpowered carry who can kite anyone because of her movement speed, her invisibility and can destroy tanks because of her silver bolts.
Well, that's all there is for now. NOTE THAT ALL OF THIS IS MY OPINION ONLY. Part 2 coming whenever I feel like posting it.