Draven Will never see Damage Nerfs

Magnumopai·6/12/2017, 3:38:07 PM·1 votes·753 views

If there's no feasible compensation buff going to his skills and passive Kit.

He's Granted his damage amp for maintaining his axe juggling stacks while consistently hitting targets.

Yes Death's Dance's sustain is busted on him. That's a simple fix. nerf the item to 20% reduction like they were supposed to in the beginning.

Now the problems you all seem to have withDraven DravenDraven himself are a complicated issue.

When he pops out of a bush or at the end of a team fight and blows your butthole wide open with a single auto - it's usually cause he's packing a item 3087 and item 3094 fully charged, lubed and ribbed for your displeasure wrapped around the pulsating tip of a item 3031 item 3508 item 3036 build. (Especially if it's me because I'll sell my boots to slap on an extra item 3147 for One/Two-shot kills and ward clearing and never worry about lifesteal since my team is damn near dry-humping the enemy nexus after I'm that fed. )

Anyways, If you want him to lose his up front damage that synergizes with all of these bursty crit/pen item passives get ready to swallow him receiving some crazy compensation like **% missing health damage **( scaling with crit ) on his Q empowered auto's (Much like the autos of a _ certain psychopath _ we all know and love/loath Jhin )

Put forward your own ideas of compensation because without that his current form of damage will not be changing.

EDIT: As you can tell by my silly wording I'm as casual and carefree about my threads as I am about playing the game itself. Let's not go too crazy arguing about anything here. Please put forth your most thought out changes in detail.

5 Comments

Emerald Fang6/13/2017, 2:14:46 AM2 votes

I think Riot is just overestimating the difficulty of catching an axe. If they made the axe fall a bit slower (so enemies could zone him and predict his movement) or have it scale with attack speed it should be easy to nerf him this way.

Unreformed Shaco6/12/2017, 3:59:00 PM1 votes

Mathematically 105% extra damage is equal to 105% Crit (200% modifier).

I just think that giving an ADC every single stat (Crit/AS/MS/Bonus Gold) they need is a bit overloaded, especially when you consider Caitlyn's Headshot passive doesn't do that much and its 1/7 shot, rather than every shot.