Draven Will never see Damage Nerfs
If there's no feasible compensation buff going to his skills and passive Kit.
He's Granted his damage amp for maintaining his axe juggling stacks while consistently hitting targets.
Yes Death's Dance's sustain is busted on him. That's a simple fix. nerf the item to 20% reduction like they were supposed to in the beginning.
Now the problems you all seem to have with
Draven
himself are a complicated issue.
When he pops out of a bush or at the end of a team fight and blows your butthole wide open with a single auto - it's usually cause he's packing a
and
fully charged, lubed and ribbed for your displeasure wrapped around the pulsating tip of a
build. (Especially if it's me because I'll sell my boots to slap on an extra
for One/Two-shot kills and ward clearing and never worry about lifesteal since my team is damn near dry-humping the enemy nexus after I'm that fed. )
Anyways, If you want him to lose his up front damage that synergizes with all of these bursty crit/pen item passives get ready to swallow him receiving some crazy compensation like **% missing health damage **( scaling with crit ) on his Q empowered auto's (Much like the autos of a _ certain psychopath _ we all know and love/loath
)
Put forward your own ideas of compensation because without that his current form of damage will not be changing.
EDIT: As you can tell by my silly wording I'm as casual and carefree about my threads as I am about playing the game itself. Let's not go too crazy arguing about anything here. Please put forth your most thought out changes in detail.