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Viegar warning before stun why is even there?

RupertTheBear··1 votes·691 views

is the viegar warning before stun necessary? i mean no other champs that i can think of have this. item 3070

7 Comments

Ebonmaw Dragon1 votes

Chogath Rupture

DrCyanide1 votes

Now imagine Rupture if the enemy could stand in the center and not have anything happen to them...

The problem is that in a 1v1 situation, Veigar has two abilities: his Q and his Ult. It makes you wish you could avoid leveling up W and E all together until after 6.

Meserion1 votes

{quoted}

Now imagine Rupture if the enemy could stand in the center and not have anything happen to them...

The problem is that in a 1v1 situation, Veigar has two abilities: his Q and his Ult. It makes you wish you could avoid leveling up W and E all together until after 6.

you want to aim them at the circle's edge. I max W last because has 100% AP ratio and max E 2nd because high ranks = longer stun. Also you can zone ppl with your W by making them avoid it and put them in a bad position potentially or to get them away from you.

DrCyanide1 votes

I agree with the old skill maxing order, it's the only one that makes sense.

Leading the edge is possible, but really breaks down in a 1v1 situation. It seems more successful in a team fight situation, where multiple enemies and their spells make it harder to focus on the warning particle.

Meserion1 votes

Karthus (Q) Lay Waste

Zydin1 votes

Most AOE stuns in the game have some sort of warning or travel time to make it so people can dodge it if they pay attention.

Veigar's stun didn't have any sort of counter play to it so they added some and are tuning it accordingly.

I'm sure that soon they will do the same thing to other AOE insta-stuns, like Annie

67chrome1 votes

i mean no other champs that i can think of have this.

pretty much every champ gives a fair warning they're blasting CC in your face.

The vast majority of CC in the game is a skillshot with a projectile and projectile speed. Even powerful CC like Morganna's binding and Ahri's charm travels at the same speed as a brisk jog. And when it comes to point-click stuff, the casting animation and undodgable projectile from champions like Taric tends to take even longer, and have significantly less range. Kennen and Annie need to charge up abilities to CC things, showing a very visbale buff/debuff on themselves or their opponents. A lot of melee champs that apply CC are also, well, melee - which gives the warning of them essentially being a slower-moving projectile than most actual projectiles.

Veigar's capacity to insta-stun opponents at more than 1000 range away? Extremely unusual, especially for a QWE ability.

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