Executioner's in runes would be a nice addition to the game.

Nhifuu·2/14/2020, 10:14:42 PM·1 votes·1,101 views

Here's my vision;

Added anti-healing and anti-shielding into the game results in;

Buffed enchanters; which results in;

Teams can't abuse stacked shields, because anti-healing and anti-shielding is added into the game from runes.

summoner 1 Cooldown is a bit high, it never really accounted for ultimate hunter champions or constant mid lane ganks? Cooldown reduced to 140 from 180 Initial cast no longer removes CC New effect; After 1 second your champion becomes immune to all forms of CC for 3 seconds; if you continue to be hit by forms of crowd control, the duration increases by 2 seconds up to 10.

Honestly even with this change cleanse wouldn't stack up well against ignite.. unless it removed DoT's like ignite/scorch etc.

summoner 3 Exhaust now slows enemies near your target; to balance it versus ignite. Now we can see more top laner's not die when they are 1v2 and under tower; Or aggressively it can slow both the enemy adc and support when your jungler ganks.

2 Comments

ProphetOfDraven2/14/2020, 10:17:38 PM3 votes

Bro do you play heroes of the storm or some shit these sound like terrible changes.

ZephyrDrake2/15/2020, 12:42:23 AM1 votes

"Balance it vs ignite" sorry but ignite isn't as strong as you think it is and breaking two summoner spells for no reason isn't going to do anything positive for the game.