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Should turrets do more damage? Poll included

Dr ClitFlick··43 votes·3,201 views

As of the last few months I've been noticing and a lot of others have been saying the same thing. Turrets just don't do enough damage. A mid mage shouldn't be able to tank 5 shots and live to see the day. A turret should be something that is feared. That you are going to be risking you life if your in there too long. It seems to me that any champ with 1/2 health can lollygag in there tank turret shots and not even worry.

I think they should be feared as a scary obstacle and I agree they should do more damage. If your not in and out to get a kill say goodbye jabroni hope it was worth.

(Atleast the increase amplification damage on consecutive hits so its harder for tanks to tank turrets)

Thoughts?

80 Comments

Zach Sandwhich13 votes

Yes turrets are brain dead asf to dive right now.

Dr ClitFlick4 votes

haha I couldn't agree more. I figure if I get enough people to poll they might atleast see it or think about it

Dreadlocks2 votes

I agree and disagree, the argument against making them stronger is the games would be longer as a result and more than likely push the meta to favoring only siege comps and the variety of champions played would suffer as a result.

Dr ClitFlick3 votes

true also, but not make the health strong or anything to minions. just damage to champions. realistically when sieging u want minions there any way. Just specifically talking about the damage to champions needs an increase rather then the tower as a whole. They just arent scary.

PaladinNO10 votes

If not more damage, then at least make them smarter.

If you get killed by a burst, they won't even take a single shot if there's minions nearby.

Athenes Lulu1 votes

{quoted}

If not more damage, then at least make them smarter.

If you get killed by a burst, they won't even take a single shot if there's minions nearby.

This.

No matter how much damage turrets can do, as long as they are stupid no one's taking damage.

Vesemir7 votes

no lollygagin'

Vesemir5 votes

Have you heard? There has been an another dragon attack. Kynesgrove this time. Why why there is nowhere safe?

Leetri3 votes

My cousin's out fighting dragons, and what do I get? Guard duty.

Takeuchi 171 votes

I used to be an adventurer like your cousin, then I took an arrow to the knee

Dr ClitFlick1 votes

[{quoted}](name=Takeuchi 17,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0002000000000000,timestamp=2016-11-17T19:15:37.084+0000)

I used to be an adventurer like your cousin, then I took an arrow to the knee

wat does this even mean xD

PaladinNO1 votes

From what I understand, it means something bad happened. Though usually not excessively so. In this case, while adventuring.

Like, "I was out adventuring, but then I tripped and fell in a pond".

GayFluffyUnicorn1 votes

I heard in some countries (i think scandinavian ones) it meant to get married.

Takeuchi 171 votes

have you never played Skyrim?? cuz this whole convo I replied to is related to what the guards say in that game lol but basically it means exactly what it says. took an arrow to the knee, cant adventure no more

PhDs Nuts7 votes

Lol I made a thread about this yesterday and got downvoted.

Chembaron Yamada6 votes

Kled Hell no, you ain't buffin these city folk towers. How'd I dive these trespassers then, huh? I got to get'em off ma property!

morris13 votes
Chembaron Yamada1 votes

Kled Exactly what I'm sayin'! I dieded there, these modern shooting stone things clearly ain't respecting ma authority!

Speedphoenix5 votes

rather than the first turret I think the inhib and nexus turrets should deal more damage.... if you're a tank you can tank them for ever

Danjeng4 votes

I say yes. Turrets are strong for the first 10 minutes, but they don't scale well ENOUGH into the late game.

Valeckserai3 votes

Personally, i'd like to see ALL turrets get the laser that the nexus turrets used to have. And yeah, a damage increase would be nice too.

6Sfool3 votes

Last hitting would be pure hell. I do miss the lazers though.

Dr ClitFlick1 votes

so true the turret damage to minions i think is fine. 100% . Just damage to champs past 6, is just so damn weak.

6Sfool4 votes

I'd like to see some huge buffs to inhib and nexus turrets. I'm completely fine with jax/udyr taking out the first 2 turrets in 30 sec of splitpushing, but I don't think splitpushers should be able to quickly take out inhib turrets.

Here's my idea. Outer turrets unchanged (even a behind team should be able to take out an outer turret). Inner turrets. Give back that champ shield out of combat thingy from a couple seasons ago. +50% damage and health. Inhib turrets. Take 50% reduced damage while less than 2 enemy champs are nearby. +100% health and damage. Lazer attacks with 50% arpen. Nexus turrets. Deal 50% normal damage to minions in a 75 unit radius around its primary target, uses lazer attacks. +100% damage.

Hauling Ashe3 votes

#Bring back the lazers.

ZT Xperimentor3 votes

Pretty much since preseaons 6, even supports can dive without concern. Yeah they need buffs.

Dr ClitFlick2 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=0015,timestamp=2016-11-17T05:15:34.490+0000)

Pretty much since preseaons 6, even supports can dive without concern. Yeah they need buffs.

exactly. a squishy should not be able to survive 6 turrets shots lol thats absurd

Tobias Brackner3 votes

A mid mage shouldn't be able to tank 5 shots and live to see the day

The vagueness of this statement alone demonstrates that you have absolutely no idea what you are talking about and are vaguely QQing because you got dove after fucking up in lane. Not warding is a possibility.

WarlockLaw2 votes

I'd like to see 2 things done with towers. First I'd like them to do more damage in the early game, late game dives are fine but early game it should take more than just 1 champ and a minion wave. Second I'd like them to make it so that if a champion is targeted by a turret, then the turret is guaranteed 1 shot at them. This is to help those that are forced under tower early so that they can farm more safely without getting harassed.

Dr ClitFlick3 votes

{quoted}

I'd like to see 2 things done with towers. First I'd like them to do more damage in the early game, late game dives are fine but early game it should take more than just 1 champ and a minion wave. Second I'd like them to make it so that if a champion is targeted by a turret, then the turret is guaranteed 1 shot at them. This is to help those that are forced under tower early so that they can farm more safely without getting harassed.

we need a fix , after 6 they are to weak to champs. reddit this so we can make it popular

Dr ClitFlick2 votes

just played a game, lucian was able to tank 6 turret shots from full health and had 25% health left at level 14. thats dumb.

G4LLOWSC4L1BR4TR2 votes

I'd like to see it increased against champions, but if you increase damage to minions too it's going to make last-hitting under tower a mess.

Dr ClitFlick1 votes

{quoted}

I'd like to see it increased against champions, but if you increase damage to minions too it's going to make last-hitting under tower a mess. perfectly said. 100% agree

WhaiiSoSerious2 votes

Absolutely.

I thought they had been nerfed. I asked someone cause he literally dove with no more than 200 HP at lvl 5 and killed someone lol and flashed away.

Was so confused.

DragonShea1 votes

unless you are Rammus or Malphite Prepare for death in the mid game.

Dr ClitFlick2 votes

sadly ive had them on my team and against me and its just so cheap haha and after they tank 14 turret shots they taunt and walk away with 75% health haha

Earl Eulrich1 votes

well, tanks should be able to tank turrets, but they really should at least threaten everyone else...right now you can just turretdive as an adc without a care in the world.

Dr ClitFlick2 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=5X6GdHc7,comment-id=000e,timestamp=2016-11-17T01:15:46.641+0000)

well, tanks should be able to tank turrets, but they really should at least threaten everyone else...right now you can just turretdive as an adc without a care in the world.

exactly thats what i want to avoid, or atleast make it so adcs and mages cant sit under 7 towers shots and live lol its absurd.

Villainous V1 votes

No. They should give them the TTT affect where they have 2.50 AS and have AD and armor the more champions attacking it. Maybe not the AD and armor but it should really have 2.50 AS.

GinkoG1 votes

Turret: Hm...this one champion hit him once and is now just sitting there while the others kill my friend...I MUST KILL THE ONE WHO HIT HIM FIRST!

Dr ClitFlick1 votes

{quoted}

Turret: Hm...this one champion hit him once and is now just sitting there while the others kill my friend...I MUST KILL THE ONE WHO HIT HIM FIRST!

hahahaha

WoonStruck1 votes

I don't think they need a damage increase as far as AD. I do think they need an attack speed increase. Maybe a ramping one?

A Basic Island1 votes

Personally, i don't think they should. This is the more unpopular opinion but i personally agree with rito that turrets should mainly be there to defend you through the very early stages of the game. I don't think turrets should be able to 3 shot a champion after like level 5 or 6, and if teams are good enough to jungle aggro then well what can you do?

Dr ClitFlick1 votes

Riots????

Hildebrand1 votes

I actually wish each tier of turret would be different from one another.

Nexus turrets should get S6's Inhib turret laser.

Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.)

Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.)

Outer Turrets should be the same, except they should ramp up much harder.

Dr ClitFlick1 votes

{quoted}

I actually wish each tier of turret would be different from one another.

Nexus turrets should get S6's Inhib turret laser.

Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.)

Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.)

Outer Turrets should be the same, except they should ramp up much harder.

thats a different way to look at that too.

Dr ClitFlick1 votes

{quoted}

I actually wish each tier of turret would be different from one another.

Nexus turrets should get S6's Inhib turret laser.

Inhib Turrets should be the ones to attack really slow but to hit really hard. (that way sieging at inhib turrets doesn't take an hour.)

Inner Turrets should attack really rapidly with high missile speed, (like URF Ezreal Q speed.)

Outer Turrets should be the same, except they should ramp up much harder.

maybe

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