Everything bad and good about Rakan (edit: predictably, more bad)
In short/in general: – hard to play – extremely team-reliant, even for support – hard to be useful with his spells – countered hard
- I guess... challenging
- everything unrelated to gameplay, his animations, comments, looks, movies, ads, icons, events
Q (heal): – have to hit opponent first – and then it still loads – can't hit through minions – it has almost unnoticeable damage on hit, during late it doesn't exist
W (knock-up): – can be cancelled – pretty long animation – can't cancel the knock-up, in case we want to just use the dash
E (shield): – weak – due to it's dash moving Rakan behind the allie on use, it can't be cast if there are multiple enemies there, unless suicidal
- very long range if playing with Xayah
R:
- easy to use – but only if you are close enough or able to get close enough asap – allies often don't use the opportunity and just watch you dance
So... Thanks for yet another great support champion, I guess; hardly seen in any game, but... should have expected. I read Riot's posts. The team say stuff like "we want to encourage players to the role by making supps more fun to play"... but apparently you can't make a fun to play champion without the cost of it being extremely hard and therefore useless if your plays aren't splendid.
Rakan was a failure, deal with it, lonely mains. Being objective, it indeed was a failure, especially if Riot seriously hopes to encourage more players to play support.